1.13Common函数表
代码:全选/*
Function: SKILLS_GetClass
Address: D2Common.#10000
Notes:
*/
BOOL __stdcall SKILLS_GetClass(int nSkill, int* nClass)
代码:全选
/*
Function: QUESTS_SetFlag
Address: D2Common.#10003
Notes:
*/
void __stdcall QUESTS_SetFlag(D2QuestFlagStrc* pQuestData, DWORD dwQuest, DWORD dwFlag)
代码:全选
/*
Function: SKILLS_Alloc
Address: D2Common.#10008
Notes:
*/
D2SkillStrc* __stdcall SKILLS_Alloc(D2UnitStrc* pUnit, int nSkill)
代码:全选
/*
Function: ITEMS_SetInvPage
Address: D2Common.#10012
Notes:
*/
void __stdcall ITEMS_SetInvPage(D2UnitStrc* pItem, BYTE nPage)
代码:全选
/*
Function: TXT_GetLevelsRecord
Address: D2Common.#10014
Notes:
*/
D2LevelsTXT* __stdcall TXT_GetLevelsRecord(int nRecord)
代码:全选
/*
Function: ITEMS_GetInvPage
Address: D2Common.#10020
Notes:
*/
BYTE __stdcall ITEMS_GetInvPage(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMRECORDS_GetQntWarning
Address: D2Common.#10026
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetQntWarning(D2UnitStrc* pItem)
代码:全选
/*
Function: TXT_GetSuperuniquesRecord
Address: D2Common.#10038
Notes:
*/
D2SuperuniquesTXT* __stdcall TXT_GetSuperuniquesRecord(int nRecord)
代码:全选
/*
Function: MISSILES_GetMinimumDamage
Address: D2Common.#10040
Notes:
*/
int __stdcall MISSILES_GetMinimumDamage(D2UnitStrc* pMissile, D2UnitStrc* pOwner, int nMissile, int nLevel)
代码:全选
/*
Function: SKILLS_GetClassSkill
Address: D2Common.#10044
Notes:
*/
int __stdcall SKILLS_GetClassSkill(int nClass, int nSkill)
代码:全选
/*
Function: ITEMRECORDS_GetStackable
Address: D2Common.#10048
Notes:
*/
int __stdcall ITEMRECORDS_GetStackable(D2UnitStrc* pItem)
代码:全选
/*
Function: STATS_GetBeltGoldLimit
Address: D2Common.#10049
Notes:
*/
DWORD __stdcall STATS_GetBeltGoldLimit(D2UnitStrc* pPlayer)
代码:全选
/*
Function: ITEMS_AddToContainer
Address: D2Common.#10050
Notes:
*/
void __stdcall ITEMS_AddToContainer(D2InventoryStrc* pInventory, D2UnitStrc* pItem)
代码:全选
/*
Function: DRLG_RoomIsTown
Address: D2Common.#10057
Notes:
*/
BOOL __stdcall DRLG_RoomIsTown(D2RoomStrc* pRoom)
代码:全选
/*
Function: ITEMS_SetBodyLoc
Address: D2Common.#10058
Notes:
*/
void __stdcall ITEMS_SetBodyLoc(D2UnitStrc* pItem, BYTE nBodyLoc)
代码:全选
/*
Function: ITEMRECORDS_GetGemSockets
Address: D2Common.#10060
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetGemSockets(int nItemHcIdx)
代码:全选
/*
Function: STATS_GetMaxLevel
Address: D2Common.#10066
Notes:
*/
int __stdcall STATS_GetMaxLevel(int nClass)
代码:全选
/*
Function: STATEMASK_CheckRlRed
Address: D2Common.#10068
Notes:
*/
BOOL __stdcall STATEMASK_CheckRlRed(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_GetType
Address: D2Common.#10082
Notes:
*/
int __stdcall ITEMS_GetType(int nItemHcIdx)
代码:全选
/*
Function: ITEMS_GetInscribedName
Address: D2Common.#10083
Notes:
*/
char* __stdcall ITEMS_GetInscribedName(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_GetLevel
Address: D2Common.#10086
Notes:
*/
int __stdcall ITEMS_GetLevel(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_CanBeRepaired
Address: D2Common.#10087
Notes:
*/
BOOL __stdcall ITEMS_CanBeRepaired(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_IsClassSpecific
Address: D2Common.#10089
Notes:
*/
BOOL __stdcall ITEMS_IsClassSpecific(D2UnitStrc* pItem)
代码:全选
/*
Function: SHRINES_GetRecordFromObject
Address: D2Common.#10092
Notes:
*/
D2ShrinesTXT* __stdcall SHRINES_GetRecordFromObject(D2UnitStrc* pObject)
代码:全选
/*
Function: TILES_GetWarpLevelNo
Address: D2Common.#10093
Notes:
*/
int __stdcall TILES_GetWarpLevelNo(D2RoomStrc* pRoom, DWORD dwWarp)
代码:全选
/*
Function: CHAT_SetHoverLocale
Address: D2Common.#10097
Notes:
*/
void __stdcall CHAT_SetHoverLocale(D2HoverTextStrc* pHoverText, int nLocale)
代码:全选
/*
Function: STATEMASK_CheckArmRed
Address: D2Common.#10100
Notes:
*/
BOOL __stdcall STATEMASK_CheckArmRed(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_GetQuality
Address: D2Common.#10106
Notes:
*/
int __stdcall ITEMS_GetQuality(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_GetTransactionCost
Address: D2Common.#10107
Notes:
*/
int __stdcall ITEMS_GetTransactionCost(D2UnitStrc* pUnit, D2UnitStrc* pItem, int nDifficulty, D2QuestFlagStrc* pQuestFlags, int nClass, int nType)
代码:全选
/*
Function: ITEMTYPERECORDS_GetThrowable
Address: D2Common.#10108
Notes:
*/
BYTE __stdcall ITEMTYPERECORDS_GetThrowable(int nItemType)
代码:全选
/*
Function: OBJECTS_SetPortalFlag
Address: D2Common.#10111
Notes:
*/
void __stdcall OBJECTS_SetPortalFlag(D2UnitStrc* pObject, BYTE nFlag)
代码:全选
/*
Function: SKILLCALC_EvalDiminishingReturns
Address: D2Common.#10115
Notes:
*/
int __stdcall SKILLCALC_EvalDiminishingReturns(int nSkillLevel, DWORD dwParam1, DWORD dwParam2)
代码:全选
/*
Function: ITEMRECORDS_GetUnique
Address: D2Common.#10119
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetUnique(D2UnitStrc* pItem)
代码:全选
/*
Function: SHRINES_SetRecord
Address: D2Common.#10128
Notes:
*/
void __stdcall SHRINES_SetRecord(D2UnitStrc* pObject, D2ShrinesTXT* pRecord)
代码:全选
/*
Function: PLAYERS_SetName
Address: D2Common.#10140
Notes: sets the name in pPlayer->pPlayerData only
*/
void __stdcall PLAYERS_SetName(D2UnitStrc* pPlayer, char* szName)
代码:全选
/*
Function: UNITS_Update
Address: D2Common.#10158
Notes:
*/
void __stdcall UNITS_Update(D2UnitStrc* pUnit)
代码:全选
/*
Function: STATEMASK_CheckBlue
Address: D2Common.#10162
Notes:
*/
BOOL __stdcall STATEMASK_CheckBlue(D2UnitStrc* pUnit)
代码:全选
/*
Function: STATLISTS_Merge
Address: D2Common.#10164
Notes:
*/
void __stdcall STATLISTS_Merge(D2UnitStrc* pDestination, D2UnitStrc* pSource, BOOL bA3)
代码:全选
/*
Function: QUESTS_CheckFlag
Address: D2Common.#10174
Notes:
*/
BOOL __stdcall QUESTS_CheckFlag(D2QuestFlagStrc* pQuestFlags, DWORD dwQuest, DWORD dwFlag)
代码:全选
/*
Function: ITEMRECORDS_GetQuest
Address: D2Common.#10176
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetQuest(D2UnitStrc* pItem)
代码:全选
/*
Function: STATS_GetMaxMana
Address: D2Common.#10186
Notes:
*/
int __stdcall STATS_GetMaxMana(D2UnitStrc* pUnit)
代码:全选
/*
Function: STATLISTS_SetStat
Address: D2Common.#10188
Notes:
*/
void __stdcall STATLISTS_SetStat(D2StatListStrc* pStatList, int nStat, int nValue, WORD nLayer)
代码:全选
/*
Function: ITEMS_GetInitSeed
Address: D2Common.#10193
Notes:
*/
DWORD __stdcall ITEMS_GetInitSeed(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_GetStatlist
Address: D2Common.#10195
Notes:
*/
D2StatListStrc* __stdcall ITEMS_GetStatlist(D2UnitStrc* pItem, DWORD dwFlags)
代码:全选
/*
Function: STATEMASK_CheckRemHit
Address: D2Common.#10198
Notes:
*/
BOOL __stdcall STATEMASK_CheckRemHit(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_CheckFlag
Address: D2Common.#10202
Notes:
*/
BOOL __stdcall ITEMS_CheckFlag(D2UnitStrc* pItem, DWORD dwFlag, int nLine, char* szFile)
代码:全选
/*
Function: MISSILES_GetMinElementalDamage
Address: D2Common.#10205
Notes:
*/
int __stdcall MISSILES_GetMinElementalDamage(D2UnitStrc* pMissile, D2UnitStrc* pOwner, int nMissile, int nLevel)
代码:全选
/*
Function: DRLG_AllocLevel
Address: D2Common.#10207
Notes:
*/
D2DrlgLevelStrc* __stdcall DRLG_AllocLevel(D2DrlgDataStrc* pDrlgData, int nLevel)
代码:全选
/*
Function: ITEMTYPERECORDS_GetVarInvGfx
Address: D2Common.#10208
Notes:
*/
BYTE __stdcall ITEMTYPERECORDS_GetVarInvGfx(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMRECORDS_GetHasInv
Address: D2Common.#10211
Notes:
*/
BOOL __stdcall ITEMRECORDS_GetHasInv(int nItemHcIdx)
代码:全选
/*
Function: LEVELRECORDS_GetRain
Address: D2Common.#10215
Notes:
*/
BYTE __stdcall LEVELRECORDS_GetRain(int nLevel)
代码:全选
/*
Function: SETITEMS_GetRecord
Address: D2Common.#10218
Notes:
*/
D2SetItemsTXT* __stdcall SETITEMS_GetRecord(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMFLAGS_CheckEthereal
Address: D2Common.#10225
Notes:
*/
BOOL __stdcall ITEMFLAGS_CheckEthereal(D2UnitStrc* pItem)
代码:全选
/*
Function: PATHS_Free
Address: D2Common.#10234
Notes:
*/
void __stdcall PATHS_Free(D2UnitStrc* pUnit)
代码:全选
/*
Function: TXT_GetDifficultyLevelsRecord
Address: D2Common.#10237
Notes:
*/
D2DiffLevelsTXT* __stdcall TXT_GetDifficultyLevelsRecord(int nRecord)
代码:全选
/*
Function: ITEMRECORDS_GetWeapClass
Address: D2Common.#10238
Notes:
*/
int __stdcall ITEMRECORDS_GetWeapClass(D2UnitStrc* pItem)
代码:全选
/*
Function: MONSTERS_IsUndead
Address: D2Common.#10239
Notes:
*/
BOOL __stdcall MONSTERS_IsUndead(D2UnitStrc* pMonster)
代码:全选
/*
Function: MISSILES_GetSkill
Address: D2Common.#10240
Notes:
*/
int __stdcall MISSILES_GetSkill(D2UnitStrc* pMissile)
代码:全选
/*
Function: MISSILES_GetElemLength
Address: D2Common.#10242
Notes:
*/
int __stdcall MISSILES_GetElemLength(D2UnitStrc* pMissile, D2UnitStrc* pOwner, int nMissile, int nLevel)
代码:全选
/*
Function: ITEMS_CheckRequirements
Address: D2Common.#10244
Notes:
*/
BOOL __stdcall ITEMS_CheckRequirements(D2UnitStrc* pItem, D2UnitStrc* pUnit, BOOL bEquip, BOOL* bStr, BOOL* bDex, BOOL* bLvl)
代码:全选
/*
Function: TXT_GetMagicAffixRecord
Address: D2Common.#10248
Notes:
*/
D2MagicAffixTXT* __stdcall TXT_GetMagicAffixRecord(int nRecord)
代码:全选
/*
Function: STATEMASK_CheckRfRed
Address: D2Common.#10254
Notes:
*/
BOOL __stdcall STATEMASK_CheckRfRed(D2UnitStrc* pUnit)
代码:全选
/*
Function: MONSTERS_IsDemon
Address: D2Common.#10255
Notes:
*/
BOOL __stdcall MONSTERS_IsDemon(D2UnitStrc* pMonster)
代码:全选
/*
Function: MISSILES_GetMaximumDamage
Address: D2Common.#10256
Notes:
*/
int __stdcall MISSILES_GetMaximumDamage(D2UnitStrc* pMissile, D2UnitStrc* pOwner, int nMissile, int nLevel)
代码:全选
/*
Function: ITEMS_GetMagicPrefix
Address: D2Common.#10257
Notes:
*/
WORD __stdcall ITEMS_GetMagicPrefix(D2UnitStrc* pItem, int nPos)
代码:全选
/*
Function: OBJECTS_GetPortalFlag
Address: D2Common.#10258
Notes:
*/
BYTE __stdcall OBJECTS_GetPortalFlag(D2UnitStrc* pObject)
代码:全选
/*
Function: STATEMASK_CheckDamBlue
Address: D2Common.#10263
Notes:
*/
BOOL __stdcall STATEMASK_CheckDamBlue(D2UnitStrc* pUnit)
代码:全选
/*
Function: SKILLS_GetNext
Address: D2Common.#10273
Notes:
*/
D2SkillStrc* __stdcall SKILLS_GetNext(D2SkillStrc* pSkill)
代码:全选
/*
Function: ITEMRECORDS_GetTransmogrify
Address: D2Common.#10275
Notes:
*/
int __stdcall ITEMRECORDS_GetTransmogrify(int nItemHcidx)
代码:全选
/*
Function: STATEMASK_CheckActive
Address: D2Common.#10276
Notes:
*/
BOOL __stdcall STATEMASK_CheckActive(D2UnitStrc* pUnit)
代码:全选
/*
Function: TXT_GetCompCodeRecord
Address: D2Common.#10293
Notes:
*/
D2CompCodeTXT* __stdcall TXT_GetCompCodeRecord(int nRecord)
代码:全选
/*
Function: OBJECTS_GetRecordFromObject
Address: D2Common.#10296
Notes:
*/
D2ObjectsTXT* __stdcall OBJECTS_GetRecordFromObject(D2UnitStrc* pObject)
代码:全选
/*
Function: SKILLS_GetMaximumDamage
Address: D2Common.#10297
Notes:
*/
int __stdcall SKILLS_GetMaximumDamage(D2UnitStrc* pUnit, int nSkill, int nSkillLevel, int nType)
代码:全选
/*
Function: SKILLS_Assign
Address: D2Common.#10302
Notes:
*/
void __stdcall SKILLS_Assign(D2UnitStrc* pUnit, int nSkill, int nSkillLevel, int nA4, char* szFile, int nLine)
代码:全选
/*
Function: SKILLS_GetLevel
Address: D2Common.#10306
Notes: setting third arg to false returns the base level
*/
int __stdcall SKILLS_GetLevel(D2UnitStrc* pUnit, D2SkillStrc* pSkill, BOOL bTotal)
代码:全选
/*
Function: STATLISTS_MergeBaseStats
Address: D2Common.#10308
Notes:
*/
void __stdcall STATLISTS_MergeBaseStats(D2StatListStrc* pDestination, D2StatListStrc* pSource)
代码:全选
/*
Function: DRLG_GetCoordListFromRoom
Address: D2Common.#10310
Notes:
*/
D2RoomCoordListStrc* __stdcall DRLG_GetCoordListFromRoom(D2RoomStrc* pRoom)
代码:全选
/*
Function: ITEMS_SetMagicPrefix
Address: D2Common.#10312
Notes:
*/
void __stdcall ITEMS_SetMagicPrefix(D2UnitStrc* pItem, WORD nPrefix, int nPos)
代码:全选
/*
Function: SKILLRECORDS_GetPassiveState
Address: D2Common.#10313
Notes:
*/
int __stdcall SKILLRECORDS_GetPassiveState(int nSkill)
代码:全选
/*
Function: LEVELRECORDS_GetLevelType
Address: D2Common.#10319
Notes:
*/
int __stdcall LEVELRECORDS_GetLevelType(int nLevel)
代码:全选
/*
Function: ITEMRECORDS_GetMissileType
Address: D2Common.#10321
Notes:
*/
WORD __stdcall ITEMRECORDS_GetMissileType(D2UnitStrc* pItem)
代码:全选
/*
Function: DRLG_InitializeLevel
Address: D2Common.#10322
Notes:
*/
void __stdcall DRLG_InitializeLevel(D2DrlgLevelStrc* pDrlgLevel)
代码:全选
/*
Function: ITEMS_Is2Handed
Address: D2Common.#10326
Notes:
*/
BOOL __stdcall ITEMS_Is2Handed(D2UnitStrc* pItem)
代码:全选
/*
Function: DRLG_GetRoomFromUnit
Address: D2Common.#10331
Notes:
*/
D2RoomStrc* __stdcall DRLG_GetRoomFromUnit(D2UnitStrc* pUnit)
代码:全选
/*
Function: PATHS_SetTarget
Address: D2Common.#10336
Notes:
*/
void __stdcall PATHS_SetTarget(D2DynamicPathStrc* pPath, D2UnitStrc* pTarget)
代码:全选
/*
Function: STATEMASK_CheckHide
Address: D2Common.#10341
Notes:
*/
BOOL __stdcall STATEMASK_CheckHide(D2UnitStrc* pUnit)
代码:全选
/*
Function: STATEMASK_CheckRcRed
Address: D2Common.#10355
Notes:
*/
BOOL __stdcall STATEMASK_CheckRcRed(D2UnitStrc* pUnit)
代码:全选
/*
Function: PLAYERS_AllocPlayerData
Address: D2Common.#10356
Notes:
*/
BOOL __stdcall PLAYERS_AllocPlayerData(D2UnitStrc* pPlayer)
代码:全选
/*
Function: ITEMS_CanDualWield
Address: D2Common.#10364
Notes:
*/
BOOL __stdcall ITEMS_CanDualWield(D2UnitStrc* pUnit, D2UnitStrc* pItem)
代码:全选
/*
Function: STATEMASK_CheckRpRed
Address: D2Common.#10370
Notes:
*/
BOOL __stdcall STATEMASK_CheckRpRed(D2UnitStrc* pUnit)
代码:全选
/*
Function: STATEMASK_CheckLife
Address: D2Common.#10372
Notes:
*/
BOOL __stdcall STATEMASK_CheckLife(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_SetLevel
Address: D2Common.#10377
Notes:
*/
void __stdcall ITEMS_SetLevel(D2UnitStrc* pItem, int nLevel)
代码:全选
/*
Function: STATS_GetBonuses
Address: D2Common.#10379
Notes:
*/
int __stdcall STATS_GetBonuses(D2UnitStrc* pUnit, int nStat, WORD nLayer)
代码:全选
/*
Function: ITEMS_SetOwnerGUID
Address: D2Common.#10386
Notes:
*/
void __stdcall ITEMS_SetOwnerGUID(D2UnitStrc* pItem, DWORD dwGUID)
代码:全选
/*
Function: INVENTORY_Alloc
Address: D2Common.#10387
Notes:
*/
BOOL __stdcall INVENTORY_Alloc(void* pMemoryPool, D2UnitStrc* pUnit)
代码:全选
/*
Function: PATHS_GetTarget
Address: D2Common.#10392
Notes:
*/
D2UnitStrc* __stdcall PATHS_GetTarget(D2DynamicPathStrc* pPath)
代码:全选
/*
Function: ITEMRECORDS_GetAlternateGfx
Address: D2Common.#10394
Notes:
*/
DWORD __stdcall ITEMRECORDS_GetAlternateGfx(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMRECORDS_GetLevel
Address: D2Common.#10395
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetLevel(D2UnitStrc* pItem)
代码:全选
/*
Function: STATS_GetExpForNextLevel
Address: D2Common.#10399
Notes:
*/
DWORD __stdcall STATS_GetExpForNextLevel(int nClass, int nLevel)
代码:全选
/*
Function: STATEMASK_CheckAttBlue
Address: D2Common.#10402
Notes:
*/
BOOL __stdcall STATEMASK_CheckAttBlue(D2UnitStrc* pUnit)
代码:全选
/*
Function: TXT_GetShrinesRecord
Address: D2Common.#10403
Notes:
*/
D2ShrinesTXT* __stdcall TXT_GetShrinesRecord(int nRecord)
代码:全选
/*
Function: STATEMASK_CheckArmBlue
Address: D2Common.#10404
Notes:
*/
BOOL __stdcall STATEMASK_CheckArmBlue(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_GetSeed
Address: D2Common.#10411
Notes:
*/
D2SeedStrc* __stdcall ITEMS_GetSeed(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_SetInitSeed
Address: D2Common.#10414
Notes:
*/
void __stdcall ITEMS_SetInitSeed(D2UnitStrc* pItem, DWORD dwSeed)
代码:全选
/*
Function: ITEMS_GetBodyloc
Address: D2Common.#10417
Notes:
*/
BYTE __stdcall ITEMS_GetBodyloc(D2UnitStrc* pItem)
代码:全选
/*
Function: UNITS_UpdateSkills
Address: D2Common.#10418
Notes:
*/
void __stdcall UNITS_UpdateSkills(D2UnitStrc* pUnit)
代码:全选
/*
Function: CHAT_FreeHoverText
Address: D2Common.#10422
Notes:
*/
void __stdcall CHAT_FreeHoverText(void* pMemoryPool, D2HoverTextStrc* pHoverText)
代码:全选
/*
Function: ITEMCALC_Eval
Address: D2Common.#10428
Notes:
*/
int __stdcall ITEMCALC_Eval(D2UnitStrc* pUnit, D2UnitStrc* pItem, DWORD dwCalc)
代码:全选
/*
Function: ITEMTYPERECORDS_GetQuiver
Address: D2Common.#10430
Notes:
*/
WORD __stdcall ITEMTYPERECORDS_GetQuiver(int nItemType)
代码:全选
/*
Function: ITEMRECORDS_GetMinStack
Address: D2Common.#10432
Notes:
*/
int __stdcall ITEMRECORDS_GetMinStack(D2UnitStrc* pItem)
代码:全选
/*
Function: WAYPOINTS_Check
Address: D2Common.#10436
Notes:
*/
BOOL __stdcall WAYPOINTS_Check(int nWaypoint, D2WaypointDataStrc* pWaypointData)
代码:全选
/*
Function: ITEMS_GetOwnerGUID
Address: D2Common.#10438
Notes:
*/
DWORD __stdcall ITEMS_GetOwnerGUID(D2UnitStrc* pItem)
代码:全选
/*
Function: PATHS_AllocStaticPath
Address: D2Common.#10445
Notes:
*/
D2StaticPathStrc* __stdcall PATHS_AllocStaticPath(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_GetRecordFromCode
Address: D2Common.#10450
Notes:
*/
D2ItemsTXT* __stdcall ITEMS_GetRecordFromCode(DWORD dwCode, int* nIndex)
代码:全选
/*
Function: CHAT_AllocHoverText
Address: D2Common.#10454
Notes:
*/
D2HoverTextStrc* __stdcall CHAT_AllocHoverText(void* pMemoryPool, char* szText, DWORD dwFrame)
代码:全选
/*
Function: DRLG_GetActFromLevel
Address: D2Common.#10459
Notes:
*/
int __stdcall DRLG_GetActFromLevel(int nLevel)
代码:全选
/*
Function: INVENTORY_GetFirstItem
Address: D2Common.#10460
Notes:
*/
D2UnitStrc* __stdcall INVENTORY_GetFirstItem(D2InventoryStrc* pInventory)
代码:全选
/*
Function: ITEMRECORDS_GetMaxStack
Address: D2Common.#10463
Notes:
*/
int __stdcall ITEMRECORDS_GetMaxStack(D2UnitStrc* pItem)
代码:全选
/*
Function: INVENTORY_GetNextItem
Address: D2Common.#10464
Notes:
*/
D2UnitStrc* __stdcall INVENTORY_GetNextItem(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_SetEarLevel
Address: D2Common.#10467
Notes:
*/
void __stdcall ITEMS_SetEarLevel(D2UnitStrc* pItem, BYTE nLevel)
代码:全选
/*
Function: PATHS_GetType
Address: D2Common.#10471
Notes:
*/
int __stdcall PATHS_GetType(D2DynamicPathStrc* pPath)
代码:全选
/*
Function: ITEMRECORDS_GetUseable
Address: D2Common.#10478
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetUseable(D2UnitStrc* pItem)
代码:全选
/*
Function: STATES_CheckState
Address: D2Common.#10494
Notes:
*/
BOOL __stdcall STATES_CheckState(D2UnitStrc* pUnit, int nState)
代码:全选
/*
Function: LEVELRECORDS_GetMud
Address: D2Common.#10499
Notes:
*/
BYTE __stdcall LEVELRECORDS_GetMud(int nLevel)
代码:全选
/*
Function: ITEMS_SetFormat
Address: D2Common.#10503
Notes:
*/
void __stdcall ITEMS_SetFormat(D2UnitStrc* pItem, WORD nFormat)
代码:全选
/*
Function: SKILLS_InitializeList
Address: D2Common.#10506
Notes:
*/
void __stdcall SKILLS_InitializeList(D2UnitStrc* pUnit)
代码:全选
/*
Function: SKILLS_GetRightSkill
Address: D2Common.#10507
Notes:
*/
D2SkillStrc* __stdcall SKILLS_GetRightSkill(D2UnitStrc* pUnit)
代码:全选
/*
Function: DRLG_GetTargetRoom
Address: D2Common.#10509
Notes:
*/
D2RoomStrc* __stdcall DRLG_GetTargetRoom(D2RoomStrc* pRoom, D2CoordStrc* pCoord, int nUnitSize, DWORD dwCollideFlags, int nA5)
代码:全选
/*
Function: SKILLS_GetUsedSkill
Address: D2Common.#10511
Notes:
*/
D2SkillStrc* __stdcall SKILLS_GetUsedSkill(D2UnitStrc* pUnit)
代码:全选
/*
Function: SEED_GetLoSeed
Address: D2Common.#10513
Notes:
*/
DWORD __stdcall SEED_GetLoSeed(D2SeedStrc* pSeed)
代码:全选
/*
Function: STATLISTS_GetSkillLevel
Address: D2Common.#10515
Notes:
*/
int __stdcall STATLISTS_GetSkillLevel(D2StatListStrc* pStatList)
代码:全选
/*
Function: ITEMS_IsMagical
Address: D2Common.#10516
Notes:
*/
BOOL __stdcall ITEMS_IsMagical(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_SetMagicSuffix
Address: D2Common.#10525
Notes:
*/
void __stdcall ITEMS_SetMagicSuffix(D2UnitStrc* pItem, WORD nSuffix, int nPos)
代码:全选
/*
Function: ITEMRECORDS_GetComponent
Address: D2Common.#10530
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetComponent(D2UnitStrc* pItem)
代码:全选
/*
Function: MISSILES_GetMaxElemDamage
Address: D2Common.#10532
Notes:
*/
int __stdcall MISSILES_GetMaxElemDamage(D2UnitStrc* pMissile, D2UnitStrc* pOwner, int nMissile, int nLevel)
代码:全选
/*
Function: ITEMS_SetFileIndex
Address: D2Common.#10536
Notes:
*/
void __stdcall ITEMS_SetFileIndex(D2UnitStrc* pItem, int nIndex)
代码:全选
/*
Function: ITEMTYPERECORDS_GetShoots
Address: D2Common.#10543
Notes:
*/
int __stdcall ITEMTYPERECORDS_GetShoots(D2UnitStrc* pItem)
代码:全选
/*
Function: STATS_Add
Address: D2Common.#10551
Notes:
*/
void __stdcall STATS_Add(D2UnitStrc* pUnit, int nStat, int nValue, WORD nLayer)
代码:全选
/*
Function: STATLISTS_GetSkillId
Address: D2Common.#10555
Notes:
*/
int __stdcall STATLISTS_GetSkillId(D2StatListStrc* pStatList)
代码:全选
/*
Function: ITEMTYPERECORDS_GetNormal
Address: D2Common.#10556
Notes:
*/
BYTE __stdcall ITEMTYPERECORDS_GetNormal(D2UnitStrc* pItem)
代码:全选
/*
Function: MISSILES_GetElemType
Address: D2Common.#10557
Notes:
*/
BYTE __stdcall MISSILES_GetElemType(int nMissileHcIdx)
代码:全选
/*
Function: SKILLS_GetMinimumDamage
Address: D2Common.#10567
Notes:
*/
int __stdcall SKILLS_GetMinimumDamage(D2UnitStrc* pUnit, int nSkill, int nSkillLevel, int nType)
代码:全选
/*
Function: STATEMASK_CheckUDead
Address: D2Common.#10576
Notes:
*/
BOOL __stdcall STATEMASK_CheckUDead(D2UnitStrc* pUnit)
代码:全选
/*
Function: STATS_GetMaxStamina
Address: D2Common.#10578
Notes:
*/
int __stdcall STATS_GetMaxStamina(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_GetMaxThrowDamage
Address: D2Common.#10583
Notes:
*/
int __stdcall ITEMS_GetMaxThrowDamage(D2UnitStrc* pItem)
代码:全选
/*
Function: DRLG_GetTownFromAct
Address: D2Common.#10585
Notes:
*/
int __stdcall DRLG_GetTownFromAct(BYTE nAct)
代码:全选
/*
Function: STATS_GetBase
Address: D2Common.#10587
Notes:
*/
int __stdcall STATS_GetBase(D2UnitStrc* pUnit, int nStat, WORD nLayer)
代码:全选
/*
Function: ITEMS_GetEarLevel
Address: D2Common.#10588
Notes:
*/
BYTE __stdcall ITEMS_GetEarLevel(D2UnitStrc* pItem)
代码:全选
/*
Function: UNITS_GetSizeX
Address: D2Common.#10589
Notes:
*/
int __stdcall UNITS_GetSizeX(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMS_GetAttackSpeed
Address: D2Common.#10592
Notes:
*/
int __stdcall ITEMS_GetAttackSpeed(D2UnitStrc* pUnit, D2UnitStrc* pItem)
代码:全选
/*
Function: QUESTS_UnsetFlag
Address: D2Common.#10593
Notes:
*/
void __stdcall QUESTS_UnsetFlag(D2QuestFlagStrc* pQuestFlags, DWORD dwQuest, DWORD dwFlag)
代码:全选
/*
Function: SKILLS_GetSkillNo
Address: D2Common.#10601
Notes:
*/
int __stdcall SKILLS_GetSkillNo(D2SkillStrc* pSkill, char* szFile, int nLine)
代码:全选
/*
Function: ITEMS_HasUsedCharges
Address: D2Common.#10607
Notes:
*/
BOOL __stdcall ITEMS_HasUsedCharges(D2UnitStrc* pItem, BOOL* bHasChargedSkill)
代码:全选
/*
Function: ITEMS_SetRarePrefix
Address: D2Common.#10611
Notes:
*/
void __stdcall ITEMS_SetRarePrefix(D2UnitStrc* pItem, WORD nPrefix)
代码:全选
/*
Function: DRLG_GetTownFromAct
Address: D2Common.#10613
Notes:
*/
int __stdcall DRLG_GetTownFromAct(D2DrlgActStrc* pDrlgAct)
代码:全选
/*
Function: ITEMRECORDS_GetHitClass
Address: D2Common.#10617
Notes:
*/
BYTE __stdcall ITEMRECORDS_GetHitClass(D2UnitStrc* pItem)
代码:全选
/*
Function: ITEMS_GetFileIndex
Address: D2Common.#10620
Notes:
*/
int __stdcall ITEMS_GetFileIndex(D2UnitStrc* pItem)
代码:全选
/*
Function: STATEMASK_CheckAura
Address: D2Common.#10625
Notes:
*/
BOOL __stdcall STATEMASK_CheckAura(D2UnitStrc* pUnit)
代码:全选
/*
Function: UNITS_GetOffsets
Address: D2Common.#10628
Notes:
*/
void __stdcall UNITS_GetOffsets(D2UnitStrc* pUnit, D2CoordStrc* pOutput)
代码:全选
/*
Function: SKILLS_GetSkillFromUnit
Address: D2Common.#10630
Notes: not __stdcall
*/
D2SkillStrc* __fastcall SKILLS_GetSkillFromUnit(D2UnitStrc* pUnit, int nSkill)
代码:全选
/*
Function: TILES_GetWarpRecord
Address: D2Common.#10633
Notes:
*/
D2LvlWarpTXT* __stdcall TILES_GetWarpRecord(D2RoomStrc* pRoom, D2UnitStrc* pWarpTile)
代码:全选
/*
Function: UNITS_GetOffsetX
Address: D2Common.#10651
Notes:
*/
int __stdcall UNITS_GetOffsetX(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMTYPERECORDS_GetShoots
Address: D2Common.#10657
Notes:
*/
WORD __stdcall ITEMTYPERECORDS_GetShoots(int nItemType)
代码:全选
/*
Function: ITEMS_CanTransmogrify
Address: D2Common.#10661
Notes:
*/
BOOL __stdcall ITEMS_CanTransmogrify(D2UnitStrc* pItem)
代码:全选
/*
Function: PATHS_GetDirection
Address: D2Common.#10663
Notes:
*/
int __stdcall PATHS_GetDirection(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMRECORDS_Get2HandedWClass
Address: D2Common.#10664
Notes:
*/
int __stdcall ITEMRECORDS_Get2HandedWClass(D2UnitStrc* pItem)
代码:全选
/*
Function: STATS_ApplyProperty
Address: D2Common.#10665
Notes: https://d2mods.info/forum/viewtopic.php?p=474486#p474486
*/
void __stdcall STATS_ApplyProperty(int nType, int nArg, D2UnitStrc* pUnit, void* pMods, int nIndex, int nPropSet, D2PropertyStrc* pProp, int nState, DWORD dwListFlags, int nSubType)
代码:全选
/*
Function: PATHS_GetTargetGUID
Address: D2Common.#10669
Notes:
*/
int __stdcall PATHS_GetTargetGUID(D2UnitStrc* pUnit)
代码:全选
/*
Function: ITEMSTATS_GetDefense
Address: D2Common.#10672
Notes:
*/
int __stdcall ITEMSTATS_GetDefense(D2UnitStrc* pItem)
代码:全选
/*
Function: TXT_GetCubemainRecordCount
Address: D2Common.#10675
Notes:
*/
int __stdcall TXT_GetCubemainRecordCount()
代码:全选
/*
Function: STATLISTS_GetStatTotal
Address: D2Common.#10680
Notes:
*/
int __stdcall STATLISTS_GetStatTotal(D2StatListStrc* pStatList, int nStat, WORD nLayer)
代码:全选
/*
Function: PATHS_CheckCollision
Address: D2Common.#10686
Notes: not __stdcall
*/
BOOL __fastcall PATHS_CheckCollision(D2UnitStrc* pUnit, int nTargetX, int nTargetY, WORD nCollisionFlags)
代码:全选
/*
Function: TXT_GetObjectsRecord
Address: D2Common.#10688
Notes:
*/
D2ObjectsTXT* __stdcall TXT_GetObjectsRecord(int nRecord)
D2Common.#11169int__stdcall D2COMMON_GetMissileVelocity(int, int)Adress:
代码:全选
D2Common.#11168int__stdcall D2COMMON_GetUnitPositionY(UnitAny*)Adress:
代码:全选
D2Common.#11166void__stdcall D2COMMON_AllocStatListEx(UnitAny*,DWORD, void*, void*)Adress:
代码:全选
D2Common.#11161 DWORD__stdcall D2COMMON_GetSetItemMask(UnitAny*, UnitAny*, BOOL)Adress:
代码:全选
D2Common.#11160UnitAny*__stdcall D2COMMON_GetOwnerFromStatList(UnitAny*, BOOL*)Adress:
代码:全选
D2Common.#11155BYTE__stdcall D2COMMON_GetAutoStackFromItemTypeTxt(int)Adress:
代码:全选
D2Common.#11154void__stdcall D2COMMON_SetWaypoint(waypointdata*, int)Adress:
代码:全选
D2Common.#11153UnitAny*__stdcall D2COMMON_AllocUnit(void*, int)Adress:
代码:全选
D2Common.#11151BYTE__stdcall D2COMMON_GetItemMaxSockets(UnitAny*)Adress:
代码:全选
D2Common.#11147UnitAny*__stdcall D2COMMON_CheckIfUnitIsItem(UnitAny*)Adress:
代码:全选
D2Common.#11144int__stdcall D2COMMON_GetItemQuiverType(UnitAny*)Adress:
代码:全选
D2Common.#11142int__stdcall D2COMMON_GetUnitOffsetY(UnitAny*)Adress:
代码:全选
D2Common.#11139UnitAny*__stdcall D2COMMON_GetItemByBodyLoc(Inventory*, int)Adress:
代码:全选
D2Common.#11137BOOL__stdcall D2COMMON_CheckIfItemIndexIsTwoHanded(DWORD)Adress:
代码:全选
D2Common.#11127void__stdcall D2COMMON_ExpireUnitStatList(UnitAny*, UnitAny*)Adress:
代码:全选
D2Common.#11120int__stdcall D2COMMON_GetClassSkillCount(DWORD)Adress:
代码:全选
D2Common.#11116int__stdcall D2COMMON_GetItemMaxDurability(UnitAny*)Adress:
代码:全选
D2Common.#11111void__stdcall D2COMMON_StatlistExpire(UnitAny*, StatList*)Adress:
代码:全选
D2Common.#11110int__stdcall D2COMMON_CopyStats(StatListEx*, int, void*, size_t)Adress:
代码:全选
D2Common.#11108void__stdcall D2COMMON_FreeStatList(StatList*)Adress:
代码:全选
D2Common.#11107BOOL__stdcall D2COMMON_AddInventoryItem(Inventory*, UnitAny*, int,int, int, BOOL, BYTE)Adress:
代码:全选
D2Common.#11103void__stdcall D2COMMON_SetUsedSkill(UnitAny*, Skill*)Adress:
代码:全选
D2Common.#11099void__stdcall D2COMMON_RemoveRoomData(Act * ptAct, int LevelId, int Xpos,int Ypos, Room1 * pRoom)Adress:
代码:全选
D2Common.#11098WORD__stdcall D2COMMON_GetItemAutoAffix(UnitAny*)Adress:
代码:全选
D2Common.#11092BOOL__stdcall D2COMMON_CheckStateMask31(UnitAny*)Adress:
代码:全选
D2Common.#11090void__stdcall D2COMMON_SetAnimMode(UnitAny*,int)Adress:
代码:全选
D2Common.#11088int__stdcall D2COMMON_GetItemTypeFromItem(UnitAny*)Adress:
代码:全选
D2Common.#11087void__stdcall D2COMMON_MapToAbsScreen(long *pX, long *pY)Adress:
代码:全选
D2Common.#11082BOOL__stdcall D2COMMON_CheckStateMask21(UnitAny*)Adress:
代码:全选
D2Common.#11081void__stdcall D2COMMON_SetSkillLevelInList(StatList*, int)Adress:
代码:全选
D2Common.#11080int__stdcall D2COMMON_GetUnitPositionX(UnitAny*)Adress:
代码:全选
D2Common.#11079int__stdcall D2COMMON_GetSpawnStackFromItem(UnitAny*)Adress:
代码:全选
D2Common.#11075BYTE__stdcall D2COMMON_GetStorePageFromItemTypeTxt(UnitAny*)Adress:
代码:全选
D2Common.#11067int__stdcall D2COMMON_GetHoverTxtExpirationFrame(D2HoverTextStrc*)Adress:
代码:全选
D2Common.#11065D2BooksTXT*__stdcall D2COMMON_TXT_GetBookRecord(int)Adress:
代码:全选
D2Common.#11065D2BooksTXT*__stdcall D2COMMON_GetBookRecord(int)Adress:
代码:全选
D2Common.#11060 DWORD __stdcall D2COMMON_GetStashGoldLimit(UnitAny*)Adress:
代码:全选
D2Common.#11059int__stdcall D2COMMON_GetObjectNameOffset(UnitAny*)Adress:
代码:全选
D2Common.#11054BYTE__stdcall D2COMMON_GetReEquipFromItemTypeTxt(UnitAny*)Adress:
代码:全选
D2Common.#11051BOOL__stdcall D2COMMON_CheckItemCmdFlag(UnitAny*, DWORD)Adress:
代码:全选
D2Common.#11050void__stdcall D2COMMON_SetItemAutoAffix(UnitAny*, WORD)Adress:
代码:全选
D2Common.#11049Room1*__stdcall D2COMMON_CheckSpawnCollision(Room1*,D2CoordStrc*, int,DWORD, int)Adress:
代码:全选
D2Common.#11043void__stdcall D2COMMON_SetListExpirationFrame(StatList*,int)Adress:
代码:全选
D2Common.#11038BOOL__stdcall D2COMMON_CheckStateMask10(UnitAny*)Adress:
代码:全选
D2Common.#11036BYTE__stdcall D2COMMON_GetRareFromItemTypeTxt(UnitAny*)Adress:
代码:全选
D2Common.#11032int__stdcall D2COMMON_GetRunesRecordCount()Adress:
代码:全选
D2Common.#11029int__stdcall D2COMMON_GetMissileLevel(UnitAny*)Adress:
代码:全选
D2Common.#11028 int__stdcall D2COMMON_GetItemSuffix(UnitAny* pItem, DWORD)Adress:
代码:全选
D2Common.#11023void__stdcall D2COMMON_FreeDataTables()Adress:
代码:全选
D2Common.#11020bool_stdcall D2COMMON_CheckIfObjectIsDoor(UnitAny*)Adress:
代码:全选
D2Common.#11019void__stdcall D2COMMON_SetItemVarGfx(UnitAny*,BYTE)Adress:
代码:全选
D2Common.#11017UnitAny*__stdcall D2COMMON_GetCursorItem(Inventory*)Adress:
代码:全选
D2Common.#11016 void __stdcall D2COMMON_DRLG_RemoveFromRoom(UnitAny*)Adress:
代码:全选
D2Common.#11015int__stdcall D2COMMON_GetLevelRequirement(UnitAny*, UnitAny*)Adress:
代码:全选
D2Common.#11013StatList*__stdcall D2COMMON_D2CreateStatList(void * pmempool, DWORD flags, int lenght, DWORD type, DWORD guid)Adress:
代码:全选
D2Common.#11006BOOL__stdcall D2COMMON_ItemIsEquipable(UnitAny*)Adress:
代码:全选
D2Common.#11002void__stdcall D2COMMON_FreePlayerData(void*, UnitAny*)Adress:
代码:全选
D2Common.#10997WORD__fastcall D2COMMON_GetUnitCollisionFlags(UnitAny*)Adress:
代码:全选
D2Common.#10996void__stdcall D2COMMON_ApplyProperties(int, int, UnitAny*, void*, int, int)Adress:
代码:全选
D2Common.#10992void__stdcall D2COMMON_ItemAddSockets(UnitAny*,int)Adress:
代码:全选
D2Common.#10983int__stdcall D2COMMON_GetTargetXpos(Path*)Adress:
代码:全选
D2Common.#10982int__stdcall D2COMMON_GetSpawnStackFromItemTxt(DWORD)Adress:
代码:全选
D2Common.#10978 void __stdcall D2COMMON_AddSkill(UnitAny* pUnit,DWORD skillID,DWORD SkillLevel)Adress:
代码:全选
D2Common.#10977void__stdcall D2COMMON_SetItemFlag(UnitAny* ptItem,DWORD, BOOL)Adress:
代码:全选
D2Common.#10975BOOL__stdcall D2COMMON_CheckStateMask08(UnitAny*)Adress:
代码:全选
D2Common.#10973 DWORD__stdcall D2COMMON_GetUnitStat(UnitAny* Unit, DWORD Stat, DWORD Stat2)Adress:
代码:全选
D2Common.#10971void__stdcall D2COMMON_SetMonsterName(UnitAny*, const wchar_t*)Adress:
代码:全选
D2Common.#10957BYTE__stdcall D2COMMON_GetItemStaffMods(UnitAny*)Adress:
代码:全选
D2Common.#10951Act*__stdcall D2COMMON_LoadAct(DWORD ActNumber, DWORD InitSeed, DWORD Unk0, game *pGame, DWORD DiffLvl, DWORD* pMemPool, DWORD TownLevelId, DWORD Func1, DWORD Func2)Adress:
代码:全选
D2Common.#10947Skill*__stdcall D2COMMON_GetFirstSkill(UnitAny*)Adress:
代码:全选
D2Common.#10945void__stdcall D2COMMON_ToggleState(UnitAny* ptItem, int tate, BOOL remove)Adress:
代码:全选
D2Common.#10944CharStatsTxt* __stdcall D2COMMON_GetCharstatsFirstRecord()Adress:
代码:全选
D2Common.#10943void__stdcall D2COMMON_LoadDataTables(void*, int, int)Adress:
代码:全选
D2Common.#10935int__stdcall D2COMMON_GetItemDefense(UnitAny*)Adress:
代码:全选
D2Common.#10934BYTE__stdcall D2COMMON_GetObjectSubclass(UnitAny*)Adress:
代码:全选
D2Common.#10931BYTE__stdcall D2COMMON_GetItemVarGfx(UnitAny*)Adress:
代码:全选
D2Common.#10930StatList*__stdcall D2COMMON_GetFirstListByFilter(UnitAny*, int,DWORD)Adress:
代码:全选
D2Common.#10927BOOL__stdcall D2COMMON_CheckStateMask30(UnitAny*)Adress:
代码:全选
D2Common.#10925int__stdcall D2COMMON_GetItemMaxDamage(UnitAny*, int)Adress:
代码:全选
D2Common.#10920PlayerData*__stdcall D2COMMON_GetPlayerData(UnitAny*)Adress:
代码:全选
D2Common.#10916DWORD__stdcall D2COMMON_CheckCollision1(Room1* pRoom,DWORD dwX, DWORD dwY, DWORD dwBitMask)Adress:
代码:全选
D2Common.#10913DWORD__fastcall D2COMMON_GetMaxHp(UnitAny* pUnit)Adress:
代码:全选
D2Common.#10911void__stdcall D2COMMON_AssignListExpireFunc(StatList*, D2StatlistExpire_t)Adress:
代码:全选
D2Common.#10910int__stdcall D2COMMON_GetUnitStatSigned(UnitAny*, int, WORD)Adress:
代码:全选
D2Common.#10905BYTE__stdcall D2COMMON_GetReloadFromItemTypeTxt(UnitAny*)Adress:
代码:全选
D2Common.#10904int__stdcall D2COMMON_GetUnitSizeY(UnitAny*)Adress:
代码:全选
D2Common.#10896int__stdcall D2COMMON_10896(void*,int)Adress:
代码:全选
D2Common.#10893BYTE*__stdcall D2COMMON_GetItemPalette(UnitAny*, UnitAny*, BYTE*, int)Adress:
代码:全选
D2Common.#10892void__stdcall D2COMMON_SetItemCmdFlag(UnitAny*,DWORD, BOOL)Adress:
代码:全选
D2Common.#10890void__stdcall D2COMMON_ApplyEtherealBonuses(UnitAny*)Adress:
代码:全选
D2Common.#10887void__stdcall D2COMMON_SetUnitStat(UnitAny* Unit, int nStat, int nValue, int nLayer)Adress:
代码:全选
D2Common.#10885void__stdcall D2COMMON_CreateRoomDelete(Room1*, int, int)Adress:
代码:全选
D2Common.#10884BYTE__stdcall D2COMMON_GetNoPerFromLevelRecord(int)Adress:
代码:全选
D2Common.#10883void__stdcall D2COMMON_SetItemRareSuffix(UnitAny*, WORD)Adress:
代码:全选
D2Common.#10875void__stdcall D2COMMON_SetItemQuality(UnitAny, DWORD)Adress:
代码:全选
D2Common.#10874void__stdcall D2COMMON_AllocItemData(void*,UnitAny*)Adress:
代码:全选
D2Common.#10872StatList*__stdcall D2COMMON_GetFirstListByFilterEx(UnitAny*, int, DWORD)Adress:
代码:全选
D2Common.#10871StatList*__stdcall D2COMMON_GetStateStatList(UnitAny* ptUnit, int StateNo)Adress:
代码:全选
D2Common.#10868unsigned__stdcall D2COMMON_UnloadAct(Act* pAct)Adress:
代码:全选
D2Common.#10867int__stdcall D2COMMON_GetPosXFromPath(Path*)Adress:
代码:全选
D2Common.#10866BOOL__stdcall D2COMMON_CheckStateMask(UnitAny*, DWORD)Adress:
代码:全选
D2Common.#10865BOOL__stdcall D2COMMON_ItemHasDurability(UnitAny*)Adress:
代码:全选
D2Common.#10858void*__fastcall D2COMMON_GetSkillData(Skill*)Adress:
代码:全选
D2Common.#10856Skill*__stdcall D2COMMON_AllocSkillList(void*)Adress:
代码:全选
D2Common.#10855 DWORD __stdcall D2COMMON_GetLosDrawFromLevelIndex(int)Adress:
代码:全选
D2Common.#10849void*__stdcall D2COMMON_CompileTxt(void*, char*, BinField*, int*, DWORD)Adress:
代码:全选
D2Common.#10848int__stdcall D2COMMON_GetStatFromListQuick(Stat*, int)Adress:
代码:全选
D2Common.#10847int__stdcall D2COMMON_GetClassFromSkillRecord(int)Adress:
代码:全选
D2Common.#10846int__stdcall D2COMMON_10846(int)Adress:
代码:全选
D2Common.#10845int__stdcall D2COMMON_GetThrowMinDamage(UnitAny*)Adress:
代码:全选
D2Common.#10844BOOL__stdcall D2COMMON_CheckIfItemIndexIsClassSpecific(DWORD)Adress:
代码:全选
D2Common.#10843BOOL__stdcall D2COMMON_CheckStateMask22(UnitAny*)Adress:
代码:全选
D2Common.#10839 DWORD__stdcall D2COMMON_CheckUnitCollision(UnitAny* pUnitA, UnitAny* pUnitB, DWORD dwBitMask)Adress:
代码:全选
D2Common.#10838 DWORD__stdcall D2COMMON_GetItemFlags(UnitAny*)Adress:
代码:全选
D2Common.#10835BOOL__stdcall D2COMMON_ItemIsBeltable(UnitAny*)Adress:
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D2Common.#10830int__stdcall D2COMMON_GetAlignment(UnitAny*)Adress:
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D2Common.#10828Skill*__stdcall D2COMMON_GetLeftSkill(UnitAny*)Adress:
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D2Common.#10827D2ArenaTXT*__fastcall D2COMMON_GetArenaRecord(int)Adress:
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D2Common.#10826 int__stdcallD2COMMON_GetLevelNoFromRoom(Room1* pUnit)Adress:
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D2Common.#10824BOOL__stdcall D2COMMON_CheckStateMask20(UnitAny*)Adress:
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D2Common.#10823int__stdcall D2COMMON_GetItemMinDamage(UnitAny*,int)Adress:
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D2Common.#10822int__stdcall D2COMMON_GetClassFromItemType(UnitAny*)Adress:
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D2Common.#10820void__stdcall D2COMMON_FreeInventory(Inventory*)Adress:
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D2Common.#10816Room1*__stdcall D2COMMON_FindRoom(Act*, int, int,int*, int*, int)Adress:
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D2Common.#10814int__stdcall D2COMMON_GetItemIndexFromCode(DWORD)Adress:
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D2Common.#10808 DWORD __stdcall D2COMMON_GetTargetType(UnitAny*)Adress:
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D2Common.#10807void__stdcall D2COMMON_D2AssignStatList(UnitAny *pUnit, StatList* pStatList, bool arg3)Adress:
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D2Common.#10806GemsBIN*__stdcall D2COMMON_GetGemRecord(int)Adress:
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D2Common.#10802 DWORD__stdcall D2COMMON_GetCodeFromItemTxt(UnitAny*)Adress:
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D2Common.#10787int__stdcall D2COMMON_ValidateSkillUsage(UnitAny*, Skill*)Adress:
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D2Common.#10786int__stdcall D2COMMON_EvalSkillCalc(UnitAny*,DWORD, int, int)Adress:
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D2Common.#10785void__stdcall D2COMMON_AssignListState(StatList*, int)Adress:
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D2Common.#10783CubeMainTxt*__stdcall D2COMMON_GetCubemainRecord(int)Adress:
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D2Common.#10782void__stdcall D2COMMON_InscribeItem(UnitAny*, char*)Adress:
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D2Common.#10769int__stdcall D2COMMON_GetDistance(int, int, int,int)Adress:
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D2Common.#10766 DWORD__fastcall D2COMMON_GetHiSeed(D2Seed*)Adress:
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D2Common.#10764int__stdcall D2COMMON_GetTargetYpos(Path*)Adress:
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D2Common.#10761BOOL__stdcall D2COMMON_CheckStateMask04(UnitAny*)Adress:
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D2Common.#10757BOOL__stdcall D2COMMON_ItemHasInv(UnitAny*)Adress:
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D2Common.#10750int__stdcall D2COMMON_GetPosYFromPath(Path*)Adress:
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D2Common.#10749void*__fastcall D2COMMON_GetLevelDefRecord(int)Adress:
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D2Common.#10744 int__stdcall D2COMMON_CheckItemType(UnitAny* pItem,DWORD itemType)Adress:
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D2Common.#10725void__stdcall D2COMMON_SetSkillInList(StatList*, int)Adress:
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D2Common.#10722BOOL__stdcall D2COMMON_CheckStateMask23(UnitAny*)Adress:
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D2Common.#10718WORD__stdcall D2COMMON_GetItemFormat(UnitAny*)Adress:
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D2Common.#10717Room1*__stdcall D2COMMON_GetFirstRoomFromAct(Act*)Adress:
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D2Common.#10710BYTE__stdcall D2COMMON_GetMagicFromItemTypeTxt(UnitAny*)Adress:
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D2Common.#10708Skill*__fastcall D2COMMON_GetSkillFromUnitEx(UnitAny*, WORD, DWORD)Adress:
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D2Common.#10698int__stdcall D2COMMON_GetItemNodePage(UnitAny*)Adress:
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D2Common.#10696BYTE__stdcall D2COMMON_GetRangeAdderFromItemTxt(UnitAny*)Adress:
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D2Common.#10695D2ItemsTXT*__stdcall D2COMMON_GetItemRecord(int)Adress:
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D2Common.#10688ObjectTxt*__stdcall D2COMMON_GetObjectTxt(DWORD objno)Adress:
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