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转载
3 w7 z/ Y- P ?( h# X- a自动合成的逻辑过于复杂就不给出了主要就是利用以下汇编点:0 h0 Z. U+ m. o' {" u
D2Client:
( e& B- t$ R, T; U$ C" k6 ]$ m6FB20AE1为拦截输入框(用于获得命令)
5 k d2 `; \6 r0 u% H6FB5E11C为客户端获得0x9C 0x04数据包位置 也就是进入储存的触发. t/ Q4 K0 b. z/ i/ ]+ J& k8 M
6FB5E8D0为客户端获得0x9D 0x05数据包的位置 也是从储存中提起的触发* A- v( h h4 g4 X8 y: C: Y7 s
6FAF4230为hackmap的loop点 我用的hackmap导出位置$ A! m% {- T: J
+ t3 F" F# l y% e- q7 q" P- y
! A% J4 A! c( x, n: j7 B发包函数:1 R* [5 v* \/ \7 @2 z: |) F
class D2PKT_ITEM
! a h9 C2 D( {; g0 @1 F: z{
$ u9 @* V O" o0 C) n$ C! n#define ITEM_ACTION_NEW_GROUND 0x00 //9c//新产生在地上 地上& U) o7 j6 @' f) R
#define ITEM_ACTION_PICK_UP 0x01 //9c//拾取 多: O8 ?) d r- @ Q1 C! M
#define ITEM_ACTION_DROP 0x02 //9c//丢弃 地上
0 R# L, ^5 F9 t5 W7 H: L) L* J#define ITEM_ACTION_OLD_GROUND 0x03 //9c//旧的地上 地上
+ T/ R5 Y* ?) |+ S5 L#define ITEM_ACTION_TO_STORAGE 0x04 //9c //到储存 STASH- C: i6 g6 `! v' h
#define ITEM_ACTION_FROM_STORAGE 0x05 //9d 从储存 手上
1 v; I6 E& o; t- w#define ITEM_ACTION_TO_EQUIP 0x06 //9d 装备 装备栏
; Q- b5 }: {: n+ a! `) T' A2 Z#define ITEM_ACTION_FROM_EQUIP 0x08 //9d 从装备 手上
$ U1 C1 a; K8 J" S8 X#define ITEM_ACTION_SWITCH_EQUIP 0x09 //9d 切装备 -
: x3 {& l1 P N: _#define ITEM_ACTION_TO_STORE 0x0B //9c //到商店 商店# s1 D6 ^# G8 h) W9 l
#define ITEM_ACTION_FROM_STORE 0x0C //9c 从商店 INV# e9 g4 `# o* D/ Y' f5 ]8 u
#define ITEM_ACTION_SWITCH_STORAGE 0x0d //9c 转换储存 不知道 2 I3 J; v) w/ g6 z1 r# `+ ^! U) ?
#define ITEM_ACTION_TO_BELTSLOT 0x0E //9c 去腰带 腰带8 W* K$ F2 S6 x
#define ITEM_ACTION_FROM_BELTSLOT 0x0F //9c 从腰带 手上
3 Z: p3 b( u; M' e#define ITEM_ACTION_SWITCH_BELTSLOT 0x10 //9c 转换腰带 -
; D7 ?3 }# K2 c2 O1 N5 `. W9 ?#define ITEM_ACTION_TO_CURSOR 0x12 //9c 到受伤 手上
0 g) ]# O" ?- D8 Q7 a& T* Y#define ITEM_ACTION_SHIFT_BELTSLOT 0x15 //9d 切换腰带 -
1 ?7 F) w0 ?! |- n& R- U8 N1 j5 h2 `
#define PacketItemMaxTick 150
% H% S+ {/ g4 G8 q% h l#define PacketItemPickUpTick 20
( c1 v/ o% ~' z( P6 J- z
, `# b; a' {3 [$ w5 T+ B3 H7 y9 |private:
0 h& {- ~0 R* M; e: A/ A& K3 Y$ r static DWORD _PKTItemTick;
8 F4 J! k' y2 I O- Q1 y, p static DWORD _PKTItemAction;* z, S8 D4 k! U4 n! R/ w
static DWORD _PKTItemID;7 q: P. ?% T2 o2 D4 ^4 I
static BYTE _PKTPKTType;
- Z! W& a' _2 N0 opublic:% n7 F/ Y/ `$ `
static DWORD PKTItemGetTick() { return _PKTItemTick; }
1 r9 \2 M: ?) V( L% H) e
7 E, t1 `( G5 v& k0 a static void PKTItemRelease()
9 C. F' B+ C" o0 ]$ s/ C {
2 U9 N% }' B, u7 {# O _PKTItemTick = 0;% D9 }9 V8 j, c
_PKTItemAction = 0;3 E+ L( j* Q: z# _. E$ C$ q; v
_PKTItemID = 0;
" R1 j& @0 Q; D _PKTPKTType = 0;
/ q7 j6 Z3 |, D; f }% p1 ]4 t" T7 |- t2 w* ~
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static void PKTItemTellW8(BYTE aPacket0, DWORD dwItemID, DWORD ItemAction, DWORD tick) ! i, s. R/ j4 c
{5 l4 Q1 z) w5 F+ M: e% f
_PKTPKTType = aPacket0;
0 i1 V7 w8 `/ ]$ _/ m _PKTItemTick = tick;+ \( A8 q* L& f
_PKTItemAction = ItemAction;* a8 d9 S9 p1 b( Y+ [6 q ^3 ^# t' c
_PKTItemID = dwItemID;
1 \4 ]( P! B4 U* I }! R, y8 }) a, U1 b% S
2 w5 n: S/ T/ V$ i4 A1 M
static void PKTItemTellW8(DWORD tick)3 C Z( o8 ?" {
{" w# F- A) K* G1 O k2 T' h
_PKTItemTick = tick;( h0 O% S3 I- M4 e% X
}- J8 f; `. A8 T7 L5 I: \$ t
& |7 C9 g* N: ]2 |
static void PKTItem9C04(BYTE* aPacket, DWORD aLength,UnitAny* pPlayer)//picktocursor& n; m! ]3 j( w. g
{" r! T4 F( F: j5 T _
if (aLength >= 8)2 @8 Z, f& ^0 N# m
{
4 `6 w' y6 M5 a1 | DWORD dwItemId = 0;
, T( z( \& U* u1 p memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));
, |, @3 q; i2 F if (aPacket[0] == PACKET_NEWITEM && aPacket[1] == ITEM_ACTION_TO_STORAGE
. U# `. G) g3 ~( P! z && _PKTItemAction == ITEM_ACTION_TO_STORAGE: y& K% E3 ^7 s X$ a6 v+ A, W4 F5 ?& B% t
&& _PKTPKTType == PACKET_NEWITEM2 Z r6 U c# c7 j, D# u; [
)
1 P- ]# ?) A1 |/ M0 s {
0 \0 b0 }% G& J+ X if (_PKTItemID == 0 && _PKTItemTick)- h4 k! S j" B% N4 q# \- [
{
' R- D! B- V7 N! g PKTItemRelease();
3 ?7 `& ]+ N( z# D }
# F3 q, f: Q$ M0 |' V" _% O else if(_PKTItemID== dwItemId&& _PKTItemTick)
9 Z) C5 `: J' L2 ~ {
! x! R* O* p( Z4 D2 l- O% F PKTItemRelease();" s1 b6 c, p* ]& y+ m! H! L6 A/ h
}( {. R# @$ ?- @- C5 g/ v" c
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}4 R8 x; o g" X0 g+ ~
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static void PKTItem9D05(BYTE* aPacket, DWORD aLength, UnitAny* pPlayer)//To Stored
) d, M& b! x Z; K$ f! l, B2 U- n3 | {
8 ]6 N+ ?- E [) Q5 { if (aLength >= 8)" x0 V! d* ?# h6 @4 s; R
{
" y+ _3 n& K. y1 c @0 Y! m DWORD dwItemId = 0;
( k1 v% v. [- Q* }$ o) u! i+ h8 o memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));
0 N; K( E# W* H1 V6 |6 I if (aPacket[0] == PACKET_ITEMACTION && aPacket[1] == ITEM_ACTION_FROM_STORAGE$ P* X3 v) ?+ }8 @$ m& Y# Y* g, y
&& _PKTItemAction == ITEM_ACTION_FROM_STORAGE
2 w9 N! I% v6 p, J7 I# D && _PKTPKTType == PACKET_ITEMACTION+ ^" l& U- ~, [! b! ?
)
- r7 t* R" H% ]( e" K {' a0 T5 z& a' @% ~1 E& w
if (dwItemId == 0 && _PKTItemTick)% B, n* }' c$ U/ u& o q
{& D; q+ W( W) N
PKTItemRelease();
7 y% d: H, k# o% r9 q6 F! F' t' q- g }& j! F9 [$ R4 L9 u5 u9 Z: E
else if (dwItemId == _PKTItemID && _PKTItemTick)
0 Y" H& a2 k- ]+ ]1 s/ F {9 y' l! |$ q( y5 O8 h' d
PKTItemRelease();
0 ` h+ ^% c" e2 M }
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}
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static void PKTItemGameLoop()
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if (_PKTItemTick > 0)
% d: o& E }7 i$ D7 [ _PKTItemTick--;
" L# s1 B/ T9 K$ `! ? else if (_PKTItemTick == 0)
9 D' e- O4 b+ ?! W6 k' T+ A7 b- e PKTItemRelease();& w, H0 x1 ~( n8 Y
}8 P9 m. n0 ]% h1 A% Y; @
/ U9 y8 u* R( ?1 @ D static BOOL PKTItemCando()
& b' N3 E v2 c5 D; {0 G {) v8 L; V: d+ ?0 _7 t
if (_PKTItemTick == 0)return TRUE;
) k0 G5 \# ]2 Y- r4 G0 D return FALSE;3 L* w' a; F6 q$ K$ F% _( s
}
$ H8 U" X% l0 D/ \4 s9 n* |# l% O! {, B1 ^5 d
static BOOL BuyItem(DWORD ItemID, DWORD npcid)' Q" P$ E: Y- l+ N6 j) M, Y+ J
{) v. X- F! S7 x- N
PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);4 F: [2 f& y4 b$ J. W
BYTE aPacket[17] = { 0 };
( A$ h! I0 @, r5 }- i aPacket[0] = 0x32;
: o2 H& [/ {9 Q) A2 K* M ::memcpy(&aPacket[1], &npcid, 4);9 V6 J, V+ u& p8 W$ ]
::memcpy(&aPacket[5], &ItemID, 4);7 W1 y" `2 T/ Y+ d
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);' [" j$ ~7 r) a
D2Net::D2SendToServer(17, 0, aPacket);) v+ v$ T) m. w7 a4 r
return TRUE;
0 p5 I3 G" i6 C! j# d2 C }
% |4 w/ H& b5 {! `! y
" a a$ {$ P% I S" P static BOOL SellItem(DWORD ItemID, DWORD npcid)
! A; Q: j& y6 ?8 I- D& K+ H9 p {
: ~5 u, a9 e _. K, l4 w. @: U PKTItemTellW8(PACKET_ITEMACTION, 0, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);8 v1 L7 a$ e. x( p3 @4 {
BYTE aPacket[17] = { 0 };/ n8 S4 w) h* M$ @4 W
aPacket[0] = 0x33;
9 X" u0 {* V, i6 `9 C/ I+ a ::memcpy(&aPacket[1], &npcid, 4);! u/ X$ j$ Y: Z6 z
::memcpy(&aPacket[5], &ItemID, 4);0 b. q& F( k6 ^4 u
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
! z$ h! m% d/ v/ z& B Y D2Net::D2SendToServer(17, 0, aPacket);
0 j i, U5 j# o1 ~) {2 l return TRUE;
- `2 q; ]9 F6 Y% }( B* I' N }
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static BOOL Interact(DWORD nUnitId, DWORD nUnitType);
( M0 W: |% h! D3 R5 q" p. `; R" ]( T" a2 p" z# O4 X4 O- C* ~* N
static BOOL PickGroundItem(UnitAny* pItem, BOOL bShowClientMove, BOOL bToCursor);
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static BOOL OpenCube()
$ x5 y: S! v: M/ R z) W: i6 d {& G( Y5 w6 E' S# y$ E; \$ x
if (D2Client::D2GetUIToggle(UIVAR_CUBE))return TRUE;( ^. u; p8 [) J O5 \0 @
; W$ _" p$ i6 N$ I5 B+ q! s8 i UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);7 q4 R& O l0 U# O8 Y7 F" j" q9 X- U
if (!pCube)8 E9 r6 S2 _7 \' F
{
- ?% i# L5 L* b$ S; ? pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);
. {; @% a, o$ \7 Y, D if (!pCube)
8 U$ @' R. o' }' O7 p2 r1 `5 h# Q; x return FALSE;
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PKTItemTellW8(PacketItemMaxTick);
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5 g$ S/ K; w0 ]# x D2CoordStrc mypst = { NULL };6 u& W. g) z/ q9 m+ ` H+ o1 @
D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);" _% u, b8 x3 |5 E+ j
& g. q. n* {! \& E BYTE aPacket[13] = { 0x20,0 };
* U: H4 m* x9 b r$ s ::memcpy(aPacket + 1, &pCube->nItemNum, 4);8 \8 e8 c% M4 r/ ]/ ?* `
::memcpy(aPacket + 5, &(mypst.nX), 4);' G- W5 S* q Q% A) g) t/ n/ i
::memcpy(aPacket + 9, &(mypst.nY), 4);
' ]. O; J% i# \+ Y. { v D2Net::D2SendToServer(13, 0, aPacket);% f8 B# i9 o* V' ?, Y6 ~2 X' ^$ _9 v
return TRUE;( g1 C3 J) c9 _, x c
}' y2 V% x; U0 M+ `( a2 ~- x3 `! o
: m$ _5 U( N5 L static BOOL ToInvxy(DWORD x, DWORD y)
/ F% v, c' L4 l5 X' ?4 v4 F {
+ t3 O5 @& T# w& i6 @; B8 |, \ UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
/ V# V% F% f8 X- r& z# n) b. w$ f
if (phand == NULL)
+ K; s$ A, L8 j" v" Y$ d return FALSE;
, n0 `0 p) l. Z) V3 |2 ?5 \1 ` X
PKTItemTellW8(PACKET_NEWITEM, phand->nUnitId, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);: D: a9 Y) \# s) C6 N4 F9 f* x9 n
7 q0 }+ A( @6 ], U0 v6 ^% ~ BYTE aPacket[17] = { 0x18,0 };
2 H7 G5 E( a+ }/ S: g6 Q9 b2 t ::memcpy(aPacket + 1, &phand->nItemNum, 4);, [8 |& F6 _/ G3 u: n5 }, j
::memcpy(aPacket + 5, &x, 4);9 Y( H+ [, G1 s' R, t- G1 f B* g. Z
::memcpy(aPacket + 9, &y, 4);
; Q0 U4 P& w/ z7 y2 y D2Net::D2SendToServer(17, 0, aPacket);
; s7 K* G# b# W0 `) v1 | return TRUE;
4 R1 X! q0 n, Z' \3 z% l }
5 U8 o9 y0 [. v8 j. y& k. z" S% i4 P" S8 ^6 p7 e' a
static BOOL ToInvRandom(BOOL bBagFix = FALSE)
) o7 Z( c+ u( w% {8 S& {, a {/ F7 B4 @+ f$ q( U3 y" u3 u4 c; X
UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);/ X* q3 [/ D( M# u: d ~7 i5 j
if (!phand)
0 ?; Y7 G; q6 R. `- s+ {' d return FALSE;
' @8 A" v' r% {+ u3 S int desx = 0; L0 l$ @7 C v# n, Y
int desy = 0;9 d* Q* T2 f7 B1 \: V5 U6 u/ a
if (GetTheFirstStoragePlace(LOC_INV, phand->dwTxtFileNo, &desx, &desy, bBagFix))
! Q }8 |/ E- _: I {
9 T; F. S* v. Z/ Z: q4 W ToInvxy(desx, desy);8 C, f& p3 X/ g* K
return TRUE;4 t1 ]/ C0 }+ X+ }2 _
}6 C9 \, v; @& i/ D& J
return FALSE;
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static BOOL ToCube()% g, z: A( i* \5 B( f4 E
{; f& i7 Q* m: \6 z8 g
if (!(*D2Client::ptPlayerClient))return FALSE;
P4 o/ i1 S- H1 X
* o7 U' U2 A) H5 _5 H. I* F- i3 N. q8 M UnitAny* phand=D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
0 \0 x% I& i2 A# K; C if (!phand)return FALSE;3 P. E4 ?3 ^ D9 w! Z5 v1 ]
$ M3 M3 B Q. u2 `7 u& r4 m
UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举身上的方块$ [0 t/ c' A" x2 {0 D! g
if (!pCube)# G8 y/ L* Q8 T7 N/ x
{
* O( Q/ \* c" ?" k$ j" s pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举仓库里的方块
5 u# {, _6 S7 }$ E6 ~0 t if (!pCube || !pCube->nItemNum)# W& H. g6 Q& f9 a% a: O/ c
return FALSE;
% K$ Z! `7 B. j }
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if (!IsStorageCanStore(LOC_CUBE, phand->dwTxtFileNo, FALSE))
% ~9 }0 M, z+ U6 l return FALSE;6 s$ [% Q& V& R' X [9 ?
7 W" ~; S9 w9 }0 j9 ?% q2 C# I
PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
" S5 k3 x; }: I- q) K- l; ~9 S. B. n4 r3 Z$ g
BYTE aPacket[9] = { 0x2A,0 };
9 M+ m8 D- O4 W5 e ::memcpy(aPacket + 1, &phand->nItemNum, 4);& d% r" X4 u, n# k3 S6 h1 c
::memcpy(aPacket + 5, &pCube->nItemNum, 4);8 O& _" ?. P8 I5 v2 x6 n6 V
D2Net::D2SendToServer(9, 0, aPacket);
$ l" F& O1 ~5 [! X: L1 f4 n return TRUE;
4 W' l) S: C) ?! x* g2 N' h- n3 c8 J3 D$ v* p+ F
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+ ^+ M/ m! M" y4 R$ {( z! N3 G8 L3 c static BOOL ToCube(DWORD dwhandID, DWORD dwtxtno);, d0 N- a8 P( w3 j: Z% |
, s: }3 q: {" x5 O- ]$ s
static BOOL RCBag(DWORD dwItemID)//使用之前一定要检查能不能储存
. e$ H, r* W* @: I {
+ ?( @* x: k$ y, R6 i9 l6 o D2CoordStrc mypst = { NULL };
/ M1 H- y5 d" c' X$ ` D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);8 d2 C( U! v C5 i. M. y' o
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if (!mypst.nX)return FALSE;
9 ^$ D; }8 V" Y
D% U- h2 S }) f3 B PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);% ~+ h9 U8 B3 E& U: H6 c M& W5 |
& W+ p; ]9 x9 L2 M# c' o L BYTE aPacket[13] = { 0x20,0 };; C( f8 z3 E `: I
::memcpy(aPacket + 1, &dwItemID, 4);$ f/ I5 d0 z6 _7 ~9 ^
::memcpy(aPacket + 5, &mypst.nX, 4);9 d' Y' t! L" ?: j0 W3 w
::memcpy(aPacket + 9, &mypst.nY, 4);
: {5 O$ w+ n; T% k7 `) v //return D2Net::D2NetSendPacketToServer(0, aPacket, 13);% X& x0 V# W2 d X
D2Net::D2SendToServer(13, 0, aPacket);. l3 n3 W# S) D. b& f P
return TRUE;
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static BOOL DropCursorItemToGround()+ Z, Q, m0 A1 D' g( J r
{
- a' R, k" K4 |( J1 y" d6 X. Z UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
G5 ~. s. }% F' n if (!phand)4 q2 Y* f2 E# J# a1 B
return FALSE; V/ U E, e6 y+ V4 } Q0 U( \
" s% N6 k) c1 |- \! ]# j& u$ U PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_DROP, PacketItemMaxTick);
* Q, U ~2 U1 p. O. m: P. W$ W% \5 p
$ |9 E& b, V: ^: f BYTE aPacket[5] = { 0x17 };
- h8 l/ V7 n7 K% E( z" N) g ::memcpy(aPacket + 1, &phand->nItemNum, 4);
& z3 q3 R6 A9 @0 `4 m D2Net::D2SendToServer(5, 0, aPacket);3 h) Q+ q8 d+ X! H! x
return TRUE;" ~' u+ _7 g7 h$ J3 m" N' m9 H
e O- ^; r$ e6 r
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static BOOL PickStorageItemToCursor(DWORD dwItemID)# ^' p/ s8 B8 v0 a) _# m
{
# ?& |: e$ `+ a9 m* ~ PKTItemTellW8(PACKET_ITEMACTION, dwItemID, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);9 R [, `: A: Z/ T6 D' `, `6 q; B
4 Z/ Z2 b9 G/ |2 R+ p2 ?3 i
BYTE aPacket[5] = { 0 };6 l. t: H4 @2 ]6 E: q- @
aPacket[0] = 0x19;
) e9 V- J: E2 N% t+ G$ b( S3 D ::memcpy(aPacket + 1, &dwItemID, 4);
' P# D! J X+ ~" V //return D2Net::D2NetSendPacketToServer(0, aPacket, 5);1 ?6 u5 I1 `$ S7 g5 n9 F
D2Net::D2SendToServer(5, 0, aPacket);" m @/ Q( l4 h; W
return TRUE;
$ [0 M( s y/ Y$ A. m. R; w }
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static BOOL InteractItem(DWORD ItemID1, DWORD ItemID2)
$ ^* t- U( f( ?# Z7 q. ]4 m {
/ K, b+ s; p1 H/ }% \& V* F# E0 W5 j PKTItemTellW8(PACKET_ITEMACTION, ItemID1, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);1 K( y1 ~0 |& H5 C8 W
BYTE aPacket[17] = { 0x1f,0 };
2 c3 l4 R5 N* p+ N ::memcpy(aPacket + 1, &ItemID1, 4);( l( w3 Z2 D) N9 z6 K
::memcpy(aPacket + 5, &ItemID2, 4);% @4 m3 F, ]' L( Z& U, Y& c/ H
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
& M, ~$ F8 h( D: V6 p D2Net::D2SendToServer(17, 0, aPacket);( f) R# x7 m' l" o0 `1 b
return TRUE;( k0 Y: |& R+ y" }
}6 ~, Q8 `* o& q% ~
) n. N6 E2 m2 n# N static BOOL Transmute()
I! C% K2 S: o) h7 C( {) ~% J0 R {
2 V# y" w; y+ j; J. Y if (!(*D2Client::ptPlayerClient))return FALSE;1 S" v" ]+ C; i$ ]' ?
) i( y5 Z1 s5 n z: I
if (D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory))8 L: h D1 b- @; H4 \
return FALSE;
3 g2 ]9 M4 U- t
A3 E1 t" ]0 W% m% \' `# s PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);3 U) y4 U- ^0 P
BYTE aPacket[7] = { 0 };
0 M# G5 {) i7 y: e2 x0 g, v aPacket[0] = 0x4f;* w6 C( n/ i, h
aPacket[1] = 0x18;
/ C: S& _3 j, t" _, a7 J D2Net::D2SendToServer(7, 0, aPacket);6 _6 W. K; ~/ m1 K
return TRUE;1 c ] Z6 b1 N* j5 c* r, i& g
}, N. B, c. M8 W
};: M# `4 [% D! c5 V+ ?1 N
2 ], N, W2 W* P' e0 ], m3 m# [
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