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转载
7 Y; b; n9 k, E! f* m y! A自动合成的逻辑过于复杂就不给出了主要就是利用以下汇编点:' x, i$ }) Q( @5 { [# ]7 C( d0 s
D2Client:* z9 u/ ]7 L( [2 H6 [- j
6FB20AE1为拦截输入框(用于获得命令)5 @, F9 |2 B6 h. w: z
6FB5E11C为客户端获得0x9C 0x04数据包位置 也就是进入储存的触发
& \. q, j" h. o, V2 P6FB5E8D0为客户端获得0x9D 0x05数据包的位置 也是从储存中提起的触发- u* S& U% D6 c6 h$ r
6FAF4230为hackmap的loop点 我用的hackmap导出位置
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发包函数:
1 k% O6 l0 w4 V& \class D2PKT_ITEM
" f; G& A$ u1 e2 f+ [, [1 {{
3 D8 m) S7 q9 @1 l#define ITEM_ACTION_NEW_GROUND 0x00 //9c//新产生在地上 地上
" H' h! z8 a) G9 P# {7 l& Y#define ITEM_ACTION_PICK_UP 0x01 //9c//拾取 多
2 G* ?# q7 k5 v% Z# w- f#define ITEM_ACTION_DROP 0x02 //9c//丢弃 地上6 r: w9 ?% H4 D, c4 G4 f" F4 u' w
#define ITEM_ACTION_OLD_GROUND 0x03 //9c//旧的地上 地上. q& z% W% L) v$ Y6 M+ s: P& I/ X
#define ITEM_ACTION_TO_STORAGE 0x04 //9c //到储存 STASH
; `, Y+ A" n4 b# s8 y#define ITEM_ACTION_FROM_STORAGE 0x05 //9d 从储存 手上
3 C5 T8 l% m$ _: n#define ITEM_ACTION_TO_EQUIP 0x06 //9d 装备 装备栏
/ p# {; w6 L# J* J0 u#define ITEM_ACTION_FROM_EQUIP 0x08 //9d 从装备 手上) T8 ^/ V6 ~& r. {5 m1 F+ O' Z
#define ITEM_ACTION_SWITCH_EQUIP 0x09 //9d 切装备 -
; a4 g. A: g) m8 T+ t8 ?6 _#define ITEM_ACTION_TO_STORE 0x0B //9c //到商店 商店
: @' u) @! v4 w7 [#define ITEM_ACTION_FROM_STORE 0x0C //9c 从商店 INV
2 ]1 {. m- Y1 V( j& u6 J#define ITEM_ACTION_SWITCH_STORAGE 0x0d //9c 转换储存 不知道 + N# _( Z; m& a
#define ITEM_ACTION_TO_BELTSLOT 0x0E //9c 去腰带 腰带9 i; v: M1 X W9 c
#define ITEM_ACTION_FROM_BELTSLOT 0x0F //9c 从腰带 手上, F0 U4 F, l+ A o; R
#define ITEM_ACTION_SWITCH_BELTSLOT 0x10 //9c 转换腰带 -) s- ~3 S6 I7 f/ B7 [
#define ITEM_ACTION_TO_CURSOR 0x12 //9c 到受伤 手上
9 d8 J; `8 v6 Q, ?#define ITEM_ACTION_SHIFT_BELTSLOT 0x15 //9d 切换腰带 -# v7 r2 @( |5 y1 V8 c! F2 D. |
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#define PacketItemMaxTick 150* R' ^( B* }( s+ `- K
#define PacketItemPickUpTick 20
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& Z5 a( p4 Q: A1 y" Q. l7 iprivate:, b# k4 x3 F$ a' L* ]& q) O
static DWORD _PKTItemTick;
" ~$ Y; \8 W# b static DWORD _PKTItemAction;( w& D3 p; r6 |/ _
static DWORD _PKTItemID;
% ?$ G# Q" M+ Y1 f' a G static BYTE _PKTPKTType;5 j- f% S. m0 V* I% a
public:
0 |, ~, P2 E3 X static DWORD PKTItemGetTick() { return _PKTItemTick; }
" v& ?7 `2 c( X6 v8 s+ k& b6 k" N1 U% t& N7 _# G# z
static void PKTItemRelease()
, p4 V; H1 J }4 p7 i( F9 R {
0 [, _& U' H% M9 Z- a _PKTItemTick = 0;
: d( I: f! j2 T% v _PKTItemAction = 0;) ?) T' |, }5 u A3 f
_PKTItemID = 0; ~3 D9 D' {0 N8 r2 l4 h
_PKTPKTType = 0;$ X. ?9 U6 ^8 |& h! d5 ?' M8 h r
}
5 Z3 U0 Y& T1 F; M0 w- e, C; c* o, t2 [7 H; |* x
static void PKTItemTellW8(BYTE aPacket0, DWORD dwItemID, DWORD ItemAction, DWORD tick)
7 e7 S, d% E; U' c5 _. ^* r% `7 L# ^ {
5 ]* @& L6 q+ t _PKTPKTType = aPacket0;" r; J8 O( e# g( _& n" _' I
_PKTItemTick = tick;
4 L& ~ x/ n' M* M! l. I- t _PKTItemAction = ItemAction;0 @& m: ]( |$ ~1 S" i! A8 E1 v- Q
_PKTItemID = dwItemID;
: {, d0 B( H0 h6 G }
0 D0 ]8 R! O2 l+ T
/ A. ]& X m m* ~. L6 Z static void PKTItemTellW8(DWORD tick)
$ H8 z- f2 C t/ @ {
- ~3 {2 Q' ` d6 H8 h; D8 \ _PKTItemTick = tick;
# D( @3 U7 j+ L0 H w }4 a( o+ I0 g/ ^1 i k
1 \" }1 D" @: N0 x4 T static void PKTItem9C04(BYTE* aPacket, DWORD aLength,UnitAny* pPlayer)//picktocursor
- I A3 |* l7 f2 J) m' j {3 G/ L+ S' Z2 u& ?+ j
if (aLength >= 8)) W/ P1 h+ m9 c
{" d7 ~2 k2 d6 s& w
DWORD dwItemId = 0;- N5 f; c3 J. f8 h6 I6 w$ }
memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));
$ L l# B) `) i( P if (aPacket[0] == PACKET_NEWITEM && aPacket[1] == ITEM_ACTION_TO_STORAGE
- O- L0 G0 \) I$ X3 p && _PKTItemAction == ITEM_ACTION_TO_STORAGE
2 q8 T) u( [) B/ X; m, r4 f5 S && _PKTPKTType == PACKET_NEWITEM
3 l: ]" A' N- {% `7 Y )
3 |, }: t3 _: { {( G" Q" c! N3 @) i0 A0 x
if (_PKTItemID == 0 && _PKTItemTick)
6 L* Y9 |4 i% D {; k9 \1 z6 j( r7 a
PKTItemRelease();3 j: T1 V# |* R# A
}
) _) e/ z/ t: ~8 k: q else if(_PKTItemID== dwItemId&& _PKTItemTick)+ S# ]8 x) Z# c) ~8 F
{2 h G2 b, c# B1 T
PKTItemRelease();3 u0 F% ` \. g
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}1 w3 m8 L; x, [8 K0 x+ l
4 I7 Z" _! W+ S' b static void PKTItem9D05(BYTE* aPacket, DWORD aLength, UnitAny* pPlayer)//To Stored
2 k- a* Y4 y$ I3 B {* G+ d* A$ W% a Z" S+ b4 ^8 Z! ~
if (aLength >= 8)
: s6 a0 B4 C# `/ n, y { S" a5 ^1 c( g" ^3 }3 \
DWORD dwItemId = 0;' @) y, _# G* U
memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));
, S) `( m: d9 Z$ o if (aPacket[0] == PACKET_ITEMACTION && aPacket[1] == ITEM_ACTION_FROM_STORAGE" R8 k* ]6 a4 M' T4 C" N
&& _PKTItemAction == ITEM_ACTION_FROM_STORAGE
2 B9 K: |2 n+ O+ v( g && _PKTPKTType == PACKET_ITEMACTION. a! Y* g3 W! m. j! J, R/ Z* q
)( a& A3 s6 m' q5 [
{
; z& o- C- L0 _* k+ y if (dwItemId == 0 && _PKTItemTick)
! f# s) c) I6 C1 l& s {
$ j' @5 K( A: y3 `: o4 | PKTItemRelease();
$ h8 g0 w5 r E) a* b }
3 o' q$ O: E$ F8 A else if (dwItemId == _PKTItemID && _PKTItemTick)
A5 }) W* W3 J7 X5 Q" `* h {1 j, x- h" _# ?% F0 y5 q
PKTItemRelease();
7 ~8 }; }2 N5 T. H9 M }/ p1 I5 O, \; i1 _
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}# _$ w& z2 P5 f0 B2 L3 z
4 l* s, L1 S) j! t% l" w, ~9 L static void PKTItemGameLoop()$ C0 a. M; e# S1 t, W0 B6 s
{
& M) z" g- K' v/ _' D5 p if (_PKTItemTick > 0)
% w3 b7 d7 i( P4 W0 l1 b# ^ _PKTItemTick--;
: q- Y9 `( n U% T+ P else if (_PKTItemTick == 0)- U6 k7 Z1 A2 J" ^! I
PKTItemRelease();, ?/ Z% x3 i5 s
}
& p: h: t+ ^' g- R2 E: N) F; s: l. R* B9 ~
static BOOL PKTItemCando() 4 Q* \- _) v2 L6 n4 Q3 X
{
( X5 c: J7 K2 N* `6 a. K+ Q if (_PKTItemTick == 0)return TRUE;
# N5 }2 E& \- ~% @, ~& {% X: ]4 B return FALSE;
/ ?! a4 t' c/ h2 h }
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2 O) D! w' j" G1 Q8 C: x static BOOL BuyItem(DWORD ItemID, DWORD npcid), r& x0 w( P' _4 X* j8 @
{1 ~& m" i8 G& J" D: s6 | M$ Z
PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
( n& M( T) O x; @" T% j2 T- R BYTE aPacket[17] = { 0 };; ^+ @3 J. _! w( I. t- F# L
aPacket[0] = 0x32;* H' n$ v F0 S/ ]' S
::memcpy(&aPacket[1], &npcid, 4);$ X7 u" c3 t0 s' @; w" \' ^
::memcpy(&aPacket[5], &ItemID, 4);. v; w" D. @1 n9 A" W
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);1 I$ J: M) l* S2 L9 U5 S% L
D2Net::D2SendToServer(17, 0, aPacket);
! ^( n) i- v e% }; q9 X5 T$ a return TRUE;
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" w2 y; w' G3 T
static BOOL SellItem(DWORD ItemID, DWORD npcid)
& @' H7 _8 o+ f# R; ?4 @* s {
0 X1 Z# U# l0 \ PKTItemTellW8(PACKET_ITEMACTION, 0, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);) K. ?" f( g2 t& r
BYTE aPacket[17] = { 0 };* V; A! s d7 I, e* _3 }+ g
aPacket[0] = 0x33;
9 H0 x0 @* C* M! ~0 I% O ::memcpy(&aPacket[1], &npcid, 4);, r( w9 J9 Q0 F% H2 X' Z
::memcpy(&aPacket[5], &ItemID, 4);
7 R! Z8 w) o' K6 V //return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
' h+ a K6 S" Y: b D2Net::D2SendToServer(17, 0, aPacket);
# N1 @4 Y. v/ N4 O/ Q return TRUE;
7 q b3 r1 _- L/ l, v- U }
1 E( x4 S# G8 t3 ]0 B3 k2 X5 K( O1 T: Q v" l8 \& Z2 i
static BOOL Interact(DWORD nUnitId, DWORD nUnitType);. V5 q8 G. ?' a! M8 i9 T7 D" Q
0 ?; ]" v7 [% ~) E; v% Y static BOOL PickGroundItem(UnitAny* pItem, BOOL bShowClientMove, BOOL bToCursor);
0 F D- P7 l9 d. t9 _: K5 J" w% b6 Z' s
static BOOL OpenCube()% I& ], x& `. P# D. E0 e
{
( B# z0 K5 V! N2 j; I- i if (D2Client::D2GetUIToggle(UIVAR_CUBE))return TRUE;$ G, v& _' f; E4 q. J [+ W
: l0 F+ Z1 F1 j% V3 m UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);" m5 c& L) A }- H' A
if (!pCube)( T0 Q* B: `+ y5 ?; B" w
{
0 j0 O* l; F% k# N q6 w pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);
+ ^1 A. m# c+ `( g if (!pCube), L2 g0 R, Z- J9 c
return FALSE;
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PKTItemTellW8(PacketItemMaxTick);& e) }, V4 x. ?; n- E/ w( o
$ ~' H& A7 R' T8 }, j+ W& { D2CoordStrc mypst = { NULL };
1 ~. ~% [4 s; ^+ ~1 ~+ W3 B7 D" N$ P D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);. w+ h$ p: d' ~; v% V# O
7 o6 ^9 X" W9 [7 A# O
BYTE aPacket[13] = { 0x20,0 };
- D# \' J# ~/ s& r, } ::memcpy(aPacket + 1, &pCube->nItemNum, 4);
: U, \7 W1 U9 I1 k) b- X( [ ::memcpy(aPacket + 5, &(mypst.nX), 4);# h" _* |. C" i1 @: u+ J4 r
::memcpy(aPacket + 9, &(mypst.nY), 4);6 O3 D) }: Y* f9 r) r) {
D2Net::D2SendToServer(13, 0, aPacket);. A, i6 u7 g: U4 b, L7 U1 X) ~
return TRUE;0 f* Q, L# D6 o
}
* H$ \) M e& ]9 A+ \) `
- V" U# L# \ o static BOOL ToInvxy(DWORD x, DWORD y)6 R; p4 W$ q" v7 \+ g7 i
{
1 i, _$ w g; q' a UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);5 K, V6 _; d7 n1 R* l
6 B/ n5 H( o4 j9 H
if (phand == NULL)
( F8 @5 E2 O, Y$ c4 \3 d3 o# I return FALSE;+ {6 Q* l. C8 A" `2 X3 x
3 `7 U4 T) F, o
PKTItemTellW8(PACKET_NEWITEM, phand->nUnitId, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
; z( N1 C- P% ^6 ^2 T. H2 p8 |( d0 ?9 h' b7 d
BYTE aPacket[17] = { 0x18,0 };0 y4 o- H: u1 {& _) s
::memcpy(aPacket + 1, &phand->nItemNum, 4);
6 d @/ ]4 C5 T9 f4 i3 q ::memcpy(aPacket + 5, &x, 4);: i: ~) h& W& j
::memcpy(aPacket + 9, &y, 4);
8 Q5 ?0 }- `( m3 A3 s* W( r D2Net::D2SendToServer(17, 0, aPacket);
" W9 l$ Q l5 f) ?& K return TRUE;
% T# s% m% A. a }4 X ~5 }% R; L
. x# j; d& |8 t0 l/ @ static BOOL ToInvRandom(BOOL bBagFix = FALSE)
* R8 m/ q( O; \4 I$ t2 O$ L. k1 b, m {: J# N/ z9 }8 V+ p; f
UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
1 c7 |* d0 T7 _ if (!phand)
7 |6 O& g2 {- B) @% k2 C5 ? return FALSE;5 C7 ^1 i% @2 _$ r2 K
int desx = 0;
9 b: Q3 [4 [6 D) _/ O/ W; _ int desy = 0;; u6 k. _+ m" Z5 D: S
if (GetTheFirstStoragePlace(LOC_INV, phand->dwTxtFileNo, &desx, &desy, bBagFix))
4 X* ~7 _( u9 B7 T# [ {
4 `' S# z0 M: r; q' ` ToInvxy(desx, desy);- Z6 M8 d. }) Z( X6 \" h7 g
return TRUE;* |$ V$ @5 [# x+ H! l* N8 R) g& w
}
; t1 m* u8 O3 Q' D4 j" }% V return FALSE;
, Z' c. J4 H; g2 j! ] }2 C- c$ f! v; b
8 ? c4 E( n' o) B$ Z {$ ?
static BOOL ToCube()& }6 s9 s, o9 Z8 K+ J! Y
{
8 @5 A4 G* x3 t2 F) I: m if (!(*D2Client::ptPlayerClient))return FALSE;
7 ]' i+ V( j' @9 U5 T
6 L( D( m& i- a% i9 E: m8 ] UnitAny* phand=D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
2 [/ P7 v6 w( ?0 ` if (!phand)return FALSE;
- j- b+ L# m& ?0 n5 X' Y p) a5 d$ p6 B" J( x4 ?% g
UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举身上的方块
- k' }& e( G+ _ s1 y \ n9 b if (!pCube)0 f- v# K* N. I( @) ?* N
{) o8 P4 E- E& B: W
pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举仓库里的方块; }2 y7 K+ D1 A9 A2 E
if (!pCube || !pCube->nItemNum)$ B% p4 V# G( ]6 X V& F
return FALSE;
) }" P0 \) b8 T! U. e3 @ }' j2 e% D/ V2 Z; |! f" @6 w
- `# P3 d: d* Z) s/ Q
if (!IsStorageCanStore(LOC_CUBE, phand->dwTxtFileNo, FALSE))
, x) a3 A+ e7 o( F3 L" G+ k* _ return FALSE;8 L& x y+ Q) r8 n( n
! \) u. N2 A7 \$ u0 e PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
* C( I2 |# p6 B) k
9 C+ C6 J0 w( D$ v) O BYTE aPacket[9] = { 0x2A,0 };
/ M) }% D/ O% Q* M a ::memcpy(aPacket + 1, &phand->nItemNum, 4);0 H, C( Q1 r9 `# t" f- e8 Q9 b0 c/ R
::memcpy(aPacket + 5, &pCube->nItemNum, 4);5 K7 l5 d9 K+ q7 f
D2Net::D2SendToServer(9, 0, aPacket);6 E% X) f1 @. ]% e" ? e$ M* R
return TRUE;
/ b" `. w& t; y I) \( x
K& R( ]) T! ]$ [7 s! @ }
* k% Y1 x6 W; R! }2 N) C, I+ v2 a# Z! q' T4 {$ G
static BOOL ToCube(DWORD dwhandID, DWORD dwtxtno);
) U# s1 N* I2 H7 K9 r' K9 c0 {0 s! l8 z! S- @& ]. U( E
static BOOL RCBag(DWORD dwItemID)//使用之前一定要检查能不能储存
5 p& m) C! R) |5 X7 \& c. M {. q( e- M; q0 X5 \8 o1 N
D2CoordStrc mypst = { NULL };) r: @+ t* n& w. j6 Y# W
D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);( I: O# f c$ b
4 h8 ^( m9 X# k# v% ~3 L7 E, y if (!mypst.nX)return FALSE;
! Z5 x4 @( c! t0 f; b0 O % o! ^8 L9 B% D
PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
0 f6 q7 W* t( f* M! ~# r& N* A1 {; P1 ?) @
BYTE aPacket[13] = { 0x20,0 };, J! ~+ c2 |! T9 U/ G1 {
::memcpy(aPacket + 1, &dwItemID, 4); k. ~& r. V0 o* Z
::memcpy(aPacket + 5, &mypst.nX, 4);, R; r& U' o6 M& e' _8 T+ @
::memcpy(aPacket + 9, &mypst.nY, 4);
2 |4 [6 y3 [+ I& n& c, m //return D2Net::D2NetSendPacketToServer(0, aPacket, 13);1 o2 M5 ^. ]& S4 x" e1 J p
D2Net::D2SendToServer(13, 0, aPacket); U: a# v6 y: [ y |
return TRUE;6 ~9 C' @* J5 l8 |
}
" _% }" \9 k/ P1 a! g2 |9 k6 r0 p! P( a
static BOOL DropCursorItemToGround(). s) M! X# H2 x, I( g6 U
{
6 i4 T' m+ G/ C. p UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);) B+ g. f. F; W' [
if (!phand)
4 v$ O3 t# E# O& P1 j8 _- H; } return FALSE;
( N/ p3 i+ ^$ M5 t* F; x- v% E5 @$ x' G" a+ F+ i
PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_DROP, PacketItemMaxTick);
* A1 g0 K; D. |! a1 }& }# l6 N. O1 R7 D- l8 Y; e$ C3 t0 i! E
BYTE aPacket[5] = { 0x17 };- B! L M: m: R1 g# }, ?. W
::memcpy(aPacket + 1, &phand->nItemNum, 4);
1 O) q! h1 [' P6 A( q D2Net::D2SendToServer(5, 0, aPacket);
; T# |9 I, |% y. G, |" e2 _- } return TRUE;
4 R0 K0 h) W/ K( h9 A# ]$ i0 a+ r* i% L# E
}. J' `' Y6 N3 F# T. z4 r R4 S2 e
+ U$ e7 p4 u. h0 a3 \8 i1 I% |9 Q static BOOL PickStorageItemToCursor(DWORD dwItemID)) s0 R: P# q7 u; c
{3 p% L$ H& `: p
PKTItemTellW8(PACKET_ITEMACTION, dwItemID, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);# }4 g( N% T4 s; o h0 R: r2 a( }4 `
: m5 e. |; \) o! J
BYTE aPacket[5] = { 0 };3 T: O6 S- s. M$ F+ Z% `# R* i& O
aPacket[0] = 0x19;) |) [; W, F# Q# W" i
::memcpy(aPacket + 1, &dwItemID, 4);
1 A: g3 X" `2 m! a8 o //return D2Net::D2NetSendPacketToServer(0, aPacket, 5);
0 D' ?- e0 W; w+ Q( p$ N D2Net::D2SendToServer(5, 0, aPacket);1 ^" V3 C, x, @! R6 v/ {
return TRUE;4 E2 P9 ~* x- L4 v3 l
}
1 P: b: Q' x. T n/ U5 j1 [' c0 q( A5 s, T A0 ^3 r" B, j& K# i- T1 O0 Y
static BOOL InteractItem(DWORD ItemID1, DWORD ItemID2)
* F" B6 v4 y9 Q( d4 h D# {: D. J {
- F4 s: P6 a1 h# Z; l% } PKTItemTellW8(PACKET_ITEMACTION, ItemID1, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);" Z8 c0 e B8 r+ C" K% { M. N
BYTE aPacket[17] = { 0x1f,0 };
4 q, k3 ?* f! H1 R5 h ::memcpy(aPacket + 1, &ItemID1, 4);
4 m; i' M6 [0 }8 T" p" G' @ ::memcpy(aPacket + 5, &ItemID2, 4);
3 @* `9 `2 g* r4 |8 f //return D2Net::D2NetSendPacketToServer(0, aPacket, 17);& ~0 p' s/ ~' r, ?- ?3 v
D2Net::D2SendToServer(17, 0, aPacket);
' T7 L* q- Q8 C( y. t7 m% p& c( l return TRUE;3 L7 {1 {3 z+ p+ N, x$ T
}
- k6 }0 H' e6 b; L8 j* k$ T% A H/ @0 s% E1 A
static BOOL Transmute()
0 a' a) G6 n8 n( r {
! u1 B2 \/ S7 u+ V if (!(*D2Client::ptPlayerClient))return FALSE;
$ R8 q4 X9 z3 S! t' S% V1 V/ S7 C2 ? o5 |7 B1 b/ c/ ^! h6 n
if (D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory))
* }% _2 G- v% X/ e( Z& G return FALSE;" }/ D! r9 w: X1 @% [3 S" l
& K% X6 {% s' g4 q" `6 z/ _ PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);5 V( h4 z7 w2 D: Y
BYTE aPacket[7] = { 0 };7 o) [# X2 C. C7 r; ]: }
aPacket[0] = 0x4f;
" o* r) ~: q7 u! I: R" l aPacket[1] = 0x18;
* |2 T+ e6 L7 n D2Net::D2SendToServer(7, 0, aPacket);/ p7 @. O' o' W/ n1 Z( o
return TRUE;4 r1 ^2 e& q/ K4 ~3 a% m: V2 Z
}
$ w1 O& U- f$ C) F};' N0 o( o7 f3 R5 s( x
- R) [4 u1 s7 W/ S$ } |
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