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转载
. O+ k; A8 W/ V1 \: z9 Q自动合成的逻辑过于复杂就不给出了主要就是利用以下汇编点:
- n& m$ M: d! ~9 f G1 h9 U! D7 N+ vD2Client:
: Y: V5 \8 n. X% ?- G' y; t0 H6FB20AE1为拦截输入框(用于获得命令)5 v( u# J: R+ ]7 c) _
6FB5E11C为客户端获得0x9C 0x04数据包位置 也就是进入储存的触发
0 x* `7 q0 h) L1 l0 a6FB5E8D0为客户端获得0x9D 0x05数据包的位置 也是从储存中提起的触发; w" U+ f) Q+ _6 R; U
6FAF4230为hackmap的loop点 我用的hackmap导出位置" s" r8 n3 o. _8 {. C7 A2 v# P
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发包函数:
( \* ?+ a5 D2 y; fclass D2PKT_ITEM
2 X$ C# v% p' o: O{
2 `* Y, |* g* j4 c#define ITEM_ACTION_NEW_GROUND 0x00 //9c//新产生在地上 地上! i! Z0 d9 g6 W" F
#define ITEM_ACTION_PICK_UP 0x01 //9c//拾取 多5 n B. ?( Y( m0 h. `3 J1 d' p( L
#define ITEM_ACTION_DROP 0x02 //9c//丢弃 地上
0 b+ M, U4 V2 X) K3 H: ]#define ITEM_ACTION_OLD_GROUND 0x03 //9c//旧的地上 地上 n {" c7 x T/ F. ~* g# V- l Y
#define ITEM_ACTION_TO_STORAGE 0x04 //9c //到储存 STASH
R' q% V# u, K% z0 b- c#define ITEM_ACTION_FROM_STORAGE 0x05 //9d 从储存 手上
% \1 K$ c' u2 I+ m$ P9 d#define ITEM_ACTION_TO_EQUIP 0x06 //9d 装备 装备栏
/ K* k% {. N7 @$ J( b6 M#define ITEM_ACTION_FROM_EQUIP 0x08 //9d 从装备 手上
" ?6 ^) s9 | C0 P2 s# V8 L#define ITEM_ACTION_SWITCH_EQUIP 0x09 //9d 切装备 - Z; R3 t! N, R) t: w5 o j
#define ITEM_ACTION_TO_STORE 0x0B //9c //到商店 商店
+ i2 i- e; m* g; a' h4 }#define ITEM_ACTION_FROM_STORE 0x0C //9c 从商店 INV
( ]) {* d$ V( h) y/ _% `( Y#define ITEM_ACTION_SWITCH_STORAGE 0x0d //9c 转换储存 不知道 0 _9 B4 K1 V. N- R$ P J5 K
#define ITEM_ACTION_TO_BELTSLOT 0x0E //9c 去腰带 腰带
$ j8 U& ^8 a" A6 {0 l+ e#define ITEM_ACTION_FROM_BELTSLOT 0x0F //9c 从腰带 手上
. V' A; I9 [+ W( u O9 N#define ITEM_ACTION_SWITCH_BELTSLOT 0x10 //9c 转换腰带 -
" i3 L; P% L0 W#define ITEM_ACTION_TO_CURSOR 0x12 //9c 到受伤 手上" ^) W- N' Z2 G9 p% `
#define ITEM_ACTION_SHIFT_BELTSLOT 0x15 //9d 切换腰带 -
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#define PacketItemMaxTick 1500 [/ g& C- Q6 h2 @7 J% P& s
#define PacketItemPickUpTick 200 I; |3 n7 i0 u) l% u/ N
8 m& ^$ |$ U* F/ G; y+ eprivate:, E% a( n1 D3 q, j
static DWORD _PKTItemTick;
2 K/ B$ p- b' Y* B; V2 L4 t6 F/ O7 L static DWORD _PKTItemAction;
2 `, W1 j! h2 V( x4 V static DWORD _PKTItemID;
7 m( n, g& }# w, z static BYTE _PKTPKTType;
, C, X2 P% b+ N: p9 hpublic:& R9 y. Q+ N% T$ J i: A
static DWORD PKTItemGetTick() { return _PKTItemTick; }2 b7 X% [& W0 o! _# Y4 f3 i
1 o0 ^. p: i: W/ i; Z8 \ static void PKTItemRelease() + M7 h) d) q8 b* x4 v
{7 V1 N6 ^4 l# R4 F& g4 p* E/ i( N
_PKTItemTick = 0;5 ~5 |0 H$ W. M! `5 R
_PKTItemAction = 0;& w0 n# ^# c! g0 O+ z+ g
_PKTItemID = 0;2 g4 ]# f1 B' J( M
_PKTPKTType = 0;
$ E) @, j" U' h# M2 l. } }! Q9 }6 U+ B/ ~' f
, c+ J) u H A/ B* `/ \
static void PKTItemTellW8(BYTE aPacket0, DWORD dwItemID, DWORD ItemAction, DWORD tick) # w$ n* M6 I- t5 P5 ^1 B6 r. @* w
{5 L% Z: n/ o2 T6 V! h2 U# ~& ~
_PKTPKTType = aPacket0;
: Z }; g, l; Q9 p+ X$ d _PKTItemTick = tick;" \4 ~8 \) p- n
_PKTItemAction = ItemAction;
7 u' Y) z8 m' H7 Y0 s: f# g _PKTItemID = dwItemID;
" P( Z# `7 e- z0 {3 K5 L }
$ x: U! H) A- x0 b5 A1 w: V
7 Q+ f# `3 |$ p. \ static void PKTItemTellW8(DWORD tick)+ P- m I4 R3 r
{
C3 l9 p/ w! _2 ` _PKTItemTick = tick;8 m2 q+ U! U) S
}- m& C9 c6 i% Q( Z; C g
1 I; S4 Z& U1 w, C0 Q; E static void PKTItem9C04(BYTE* aPacket, DWORD aLength,UnitAny* pPlayer)//picktocursor
' |% a1 G$ F+ j7 [1 R1 G {: A. f" e" a. ~, b' P; d3 N
if (aLength >= 8); e2 E1 a5 P# y
{
2 |8 u- R: l1 b) m; _! E4 T! F DWORD dwItemId = 0;/ h- y( L" {8 K2 w! u$ d* C
memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));
$ a: e' u4 Z1 t$ n5 a if (aPacket[0] == PACKET_NEWITEM && aPacket[1] == ITEM_ACTION_TO_STORAGE
@# n* f* t0 d% j9 l && _PKTItemAction == ITEM_ACTION_TO_STORAGE
' A/ q% ^# }" v, Z5 ]& H && _PKTPKTType == PACKET_NEWITEM" N% M+ G, x& [8 b5 U
)7 G6 A' F6 u( d' {7 m9 ?0 J) l
{ Z+ A0 Q" D+ a" f7 `+ a
if (_PKTItemID == 0 && _PKTItemTick)& ^/ i# n7 i& M/ M% r
{- ?! m/ l* e8 w6 i* N$ s& d9 M
PKTItemRelease();
# n' x. b1 u) m0 S4 U7 d }
4 Q* P/ j' z8 ?1 ^$ \; z else if(_PKTItemID== dwItemId&& _PKTItemTick)* i, ^- z' Z: A+ I/ s% j
{
& K7 B7 Z( J! X: E3 Y, {6 v PKTItemRelease();
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& i4 e# [, l) A- v% b W! q9 \ static void PKTItem9D05(BYTE* aPacket, DWORD aLength, UnitAny* pPlayer)//To Stored
" r ]8 c$ e- L {
9 E' Z* w: |3 ~" g; \% R1 L if (aLength >= 8)
. T/ b1 Q6 V% z( @1 i5 @3 ^! q {
9 ?& g- r) d3 j" O4 E1 a DWORD dwItemId = 0; f0 ~/ h" z- a ^3 J
memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));$ r M& ~1 ~& z% T: l% n
if (aPacket[0] == PACKET_ITEMACTION && aPacket[1] == ITEM_ACTION_FROM_STORAGE! N. A) S6 B% ^4 j5 F) n
&& _PKTItemAction == ITEM_ACTION_FROM_STORAGE Y! g) o/ l1 p
&& _PKTPKTType == PACKET_ITEMACTION
% F* U% J3 E+ y1 Y, n )
: V2 w0 r' `$ [0 N* @ {
$ I( h7 z; q4 \$ Z# h+ ?- N if (dwItemId == 0 && _PKTItemTick)
0 I$ d0 \) B4 K- D7 D8 P {0 t$ e$ i; o3 J p( l" C9 S
PKTItemRelease();% m1 X6 N5 j! e5 D W5 i
}. d- H$ u( ?/ n: _8 I! h* R: H
else if (dwItemId == _PKTItemID && _PKTItemTick)1 u9 G- j0 ~: v* G
{
: s/ A0 a/ Q. E- j$ m) E PKTItemRelease();
6 o% _) H; q1 h; Q }
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- s, J* j& U! k static void PKTItemGameLoop()" t6 D8 o/ x) v- [
{
" U' b% M2 N$ s Q) D if (_PKTItemTick > 0)
5 Z9 W# C7 u1 M2 L! d# p9 e _PKTItemTick--;2 e- c* w4 ]& p+ X
else if (_PKTItemTick == 0)
) T+ Z+ K+ r: l3 F! k x" J PKTItemRelease();
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) [/ A' A1 j8 Z
static BOOL PKTItemCando()
- N+ @: B- ~3 v; W. @ {
' ^' R. b: H9 I4 s if (_PKTItemTick == 0)return TRUE;& F; i2 x% D, x, ^9 d
return FALSE;
% q$ q s& B0 o, \ }" s% {: E( L0 p" o+ U8 K$ ^1 f* _1 q
/ O4 {! i6 {2 v( l* Q. `7 w z static BOOL BuyItem(DWORD ItemID, DWORD npcid)0 I! t4 v5 d* V4 R0 t2 ^
{0 |# c2 R% g S7 b5 Z9 v
PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
0 l5 x: q9 H: M3 m3 m BYTE aPacket[17] = { 0 };
; g0 b: h* m9 F aPacket[0] = 0x32;
9 R [# q8 |; A* ^0 t ::memcpy(&aPacket[1], &npcid, 4);: c/ m& n5 E' j g
::memcpy(&aPacket[5], &ItemID, 4);% z+ p' @( `8 K' u0 ^4 ? Q: g
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
! z. \# I8 n/ L9 T4 F& q D2Net::D2SendToServer(17, 0, aPacket);. Y$ M( V1 ^ H* g4 F: {1 J
return TRUE;9 [- I( \( g) P% S W+ w& W+ N+ G( ]
}# z% F/ v5 ?8 U$ O; K) I
0 [ ]* U9 q* d1 P* U8 ^" A0 @ static BOOL SellItem(DWORD ItemID, DWORD npcid)9 {0 R4 V% ?. S7 V. w2 w8 l6 ?
{
' w8 W* {2 A4 A* A6 `* D8 z/ _( W) x. f PKTItemTellW8(PACKET_ITEMACTION, 0, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);4 C5 e8 V+ } m8 I t0 o. E
BYTE aPacket[17] = { 0 };
6 q9 G! H+ T* ~3 g. J% c$ ^ aPacket[0] = 0x33;
9 r. r( N9 \. D3 n/ Z+ G# Q/ U ::memcpy(&aPacket[1], &npcid, 4);
$ ~, U1 L1 f+ [! ~. M ::memcpy(&aPacket[5], &ItemID, 4);. q% u3 _3 B) k! w+ [0 V
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
! ^' c6 @) K/ p5 G$ h D2Net::D2SendToServer(17, 0, aPacket);
2 {. \* J7 z' k4 p7 F/ F9 ? return TRUE;' a. {* g: t- v, j
}
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static BOOL Interact(DWORD nUnitId, DWORD nUnitType);8 Y$ K+ t+ Y+ _1 X
, @; I! U5 D8 }8 M static BOOL PickGroundItem(UnitAny* pItem, BOOL bShowClientMove, BOOL bToCursor);' x# r: ]" T- o+ ]* q/ a. u
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static BOOL OpenCube()
2 G+ J1 @7 D: }/ j0 m {9 ~: t' @/ f! e/ C5 ^2 I) k
if (D2Client::D2GetUIToggle(UIVAR_CUBE))return TRUE;
* R, D: r/ I9 b' p# Q' D' i4 x& k9 M' V( i. B+ } Z
UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);
: o, j6 n9 c' Y) M) Z1 I2 s3 C if (!pCube)
: ]5 \8 _& t3 w, e# M. R1 H2 s: \) b {) o" {- f2 i! K
pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);
2 A& C$ o5 S+ i* k2 d if (!pCube)% G' o0 Q4 Y+ p: V/ v* X
return FALSE;
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PKTItemTellW8(PacketItemMaxTick);2 ~2 {( f) }5 w0 u& w
! U3 l. ^" Y; x# J V
D2CoordStrc mypst = { NULL };
% I- ^0 L6 m% [8 y( M% m D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);
8 u# }3 ~7 k: A1 q
- y+ U+ H. [% r. b& ^ BYTE aPacket[13] = { 0x20,0 };
8 n/ T/ v& e) ]9 o, W* L ::memcpy(aPacket + 1, &pCube->nItemNum, 4);. Y0 t9 z C' J6 l' G2 [3 i0 {
::memcpy(aPacket + 5, &(mypst.nX), 4);
1 h* o+ ?9 ?$ N8 O; e3 ?, j) C) C ::memcpy(aPacket + 9, &(mypst.nY), 4);, J1 v# Z" `0 p
D2Net::D2SendToServer(13, 0, aPacket);4 r1 m& w4 o* P; J2 I
return TRUE;7 H' |# D- n' h0 ^) V$ E" j9 {
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static BOOL ToInvxy(DWORD x, DWORD y)1 I; z S) W" ]4 J; `
{
% a9 ?% ?" y, j m" i UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
; N* y- g6 D9 O: L ?8 Z9 [ r! M% p8 P1 ]7 i" V/ O$ I
if (phand == NULL)
& }. y" Z7 e+ i return FALSE;
( W r) S& {' P& }+ R; J
6 Q+ x2 A$ R; e$ @* z% g8 w PKTItemTellW8(PACKET_NEWITEM, phand->nUnitId, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);) R4 K' f. J( ^
# M* {* V G. ^( [! n8 [
BYTE aPacket[17] = { 0x18,0 };; J J9 y/ t: i7 W" f
::memcpy(aPacket + 1, &phand->nItemNum, 4);6 g1 J' d' O8 ] t+ w) c
::memcpy(aPacket + 5, &x, 4);( m' t7 u$ B" a
::memcpy(aPacket + 9, &y, 4);. d4 m# n w3 }) M" q- _5 p
D2Net::D2SendToServer(17, 0, aPacket);: H: F- b. Q# X) d1 v
return TRUE;
# B' g; N+ W+ y( i0 F9 s- K }% P5 N' }$ o0 ?# B& n
* ]; j3 @( T# ?; \7 ~+ h
static BOOL ToInvRandom(BOOL bBagFix = FALSE) 5 s6 Z, |* `' M
{0 s& B/ M2 K: I5 {0 K# Y
UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);( p4 ?" t+ w1 e% p+ v8 M) F( z
if (!phand)
8 b7 E: e9 O3 ]1 R return FALSE;3 X6 [- A0 W3 V& W2 a) s
int desx = 0;9 [3 i+ ~4 i1 Q, R7 e: S
int desy = 0;
# k3 @4 V/ u4 w if (GetTheFirstStoragePlace(LOC_INV, phand->dwTxtFileNo, &desx, &desy, bBagFix))
2 q6 l; g3 h8 d {/ h9 X3 Z0 ^0 D. S, C8 y# u
ToInvxy(desx, desy);! J! R7 {- t& S1 ~3 i6 u$ r$ {
return TRUE;- u1 n$ ]- m" ?$ B v" n
}1 C$ z: L. _: Z q+ d+ ?( C
return FALSE;
; S5 c; K' O2 C. X }
! J% T6 \( F" z- _7 R1 N7 ?" g2 B$ w2 u
static BOOL ToCube()
H2 J% n5 I$ Y# U" w {
- k r% Z# g* c8 h5 E! T$ Q* l if (!(*D2Client::ptPlayerClient))return FALSE; {* D4 T) w0 P' c
2 s* I/ P6 J# _# {3 N2 m4 K4 h
UnitAny* phand=D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
2 P- ]2 y& t, b1 s9 _1 w; x) j! U if (!phand)return FALSE;
- O1 H+ ?/ ~9 o. ^( |: |4 T( R5 k& h; f3 r+ ?5 X3 z( x
UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举身上的方块$ K1 t S" G9 h
if (!pCube)
" l; y) j, S; x" C/ h) G; n. { {6 W2 ]& m V% I( N k& {
pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举仓库里的方块
0 E# ]' [$ P1 k* U% [) f if (!pCube || !pCube->nItemNum)! P, |" h0 i7 B ~0 \; f( q, N- \
return FALSE;
7 _" @) Z/ {: w2 N }$ E8 k7 k" }! d; X4 z8 B1 w0 J
1 U7 A0 i1 v4 w
if (!IsStorageCanStore(LOC_CUBE, phand->dwTxtFileNo, FALSE))
$ q( ~+ {; S& A* X# o return FALSE;8 h p5 W' ]. N1 W/ B9 e. f
; S K3 F: I: }$ H( U! E PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);% i* T" l ~7 p! E& K4 `/ N1 m7 G7 V
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BYTE aPacket[9] = { 0x2A,0 };* R* t5 C% `0 _5 N5 G& A
::memcpy(aPacket + 1, &phand->nItemNum, 4);- B# p" Z; f+ Q
::memcpy(aPacket + 5, &pCube->nItemNum, 4);, O4 I3 f# m6 e+ Y, \
D2Net::D2SendToServer(9, 0, aPacket);
; Y) x: G5 I+ h6 L: k% t9 I) @4 a return TRUE;" L; {! l1 i/ C* S3 w
" o6 h6 f/ y+ J7 @& t: R
}; u- @) T) a, J! L6 l
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static BOOL ToCube(DWORD dwhandID, DWORD dwtxtno);2 u2 n" \' H% ~3 n r. g! Y3 ?
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static BOOL RCBag(DWORD dwItemID)//使用之前一定要检查能不能储存; U6 i7 z4 k7 _) \1 y! P3 m
{) k. Z8 u+ U3 K8 G8 W& J5 P* B
D2CoordStrc mypst = { NULL };
1 T0 G# ]4 n% ]' @0 Z D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);
6 i- |8 b, N- i) h( G/ \
- K2 d0 l0 O5 K8 q if (!mypst.nX)return FALSE;8 c+ R" j4 d" v5 X9 Q1 t
' k7 R& G* x( h5 q# U6 C' e/ D
PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);5 G: H5 |, z/ Q. K
8 \4 y1 V% Y$ _8 s; i, k BYTE aPacket[13] = { 0x20,0 };1 |0 ~1 N& a% R% v1 G
::memcpy(aPacket + 1, &dwItemID, 4);0 Q& V. C; K0 G, }- ]8 y* G
::memcpy(aPacket + 5, &mypst.nX, 4);9 x! ]/ \3 p* x. J, A+ e
::memcpy(aPacket + 9, &mypst.nY, 4);, w6 ^" n3 b- k
//return D2Net::D2NetSendPacketToServer(0, aPacket, 13);
, J/ [7 w/ z/ m5 v$ s6 [ D2Net::D2SendToServer(13, 0, aPacket);" o! P! G0 @' O0 ]
return TRUE;
# h( R& X5 b8 t" p' d( M" F }0 D, d# q% w5 Z$ c( o: {
* j$ R0 N' ]9 n1 e
static BOOL DropCursorItemToGround()
- H) i! A& c9 @) N& z- F0 h7 l {! f% C1 f1 z& y9 a8 h" J, c4 n4 D
UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);: t$ ~8 K* q# r2 n
if (!phand)
, P8 P9 u! ^' O1 r return FALSE;
+ x7 {, W7 u# T1 _6 H% P+ R, p3 w$ _3 i
PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_DROP, PacketItemMaxTick);
5 j3 {9 X7 b# z% u/ l" v
3 R9 q7 n6 o$ d2 `" l/ f8 v BYTE aPacket[5] = { 0x17 };, v* Z; a' ?. t+ s8 D
::memcpy(aPacket + 1, &phand->nItemNum, 4);2 t5 q, B4 g: B! k X# i ~
D2Net::D2SendToServer(5, 0, aPacket);) {% o4 X/ C0 u' Q; w1 ^
return TRUE;
! D3 A% A: r8 m+ o, n9 g& o! Q# @
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% n* d$ }$ y1 B( f
static BOOL PickStorageItemToCursor(DWORD dwItemID)0 h u! ]5 z( }: A3 X
{- A' H. ?3 ?5 E% F _3 x
PKTItemTellW8(PACKET_ITEMACTION, dwItemID, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);
$ H/ [( u/ _9 G* i1 v
# m( b) }& P5 U( p$ a BYTE aPacket[5] = { 0 };8 |" x1 W. a* T( ]8 a" {
aPacket[0] = 0x19;
0 [& j# F8 q6 Q s ::memcpy(aPacket + 1, &dwItemID, 4);
3 w! k) ?, r: l( g8 ?1 f4 y9 n //return D2Net::D2NetSendPacketToServer(0, aPacket, 5);
: V. g1 o4 @" d/ L; | D2Net::D2SendToServer(5, 0, aPacket);
1 d0 N3 X8 n; }# E return TRUE;/ j' ? S$ L) o, d7 J6 c
}
/ E; M; a* [$ ?- w5 h% D: O1 @
) Q: L H4 \% l4 J static BOOL InteractItem(DWORD ItemID1, DWORD ItemID2)" |$ J0 y& c0 {" @' B
{
! D: g% c5 d) j6 b+ E% k PKTItemTellW8(PACKET_ITEMACTION, ItemID1, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);
# L- U! [- o+ o, B6 V BYTE aPacket[17] = { 0x1f,0 };
" O, ?% J4 E$ E6 X+ E ::memcpy(aPacket + 1, &ItemID1, 4);
8 w+ T: H% w, q- o3 V$ o ::memcpy(aPacket + 5, &ItemID2, 4);" l% o! ~9 [0 N0 Q+ \
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);& `1 B! H+ m0 R1 |( O
D2Net::D2SendToServer(17, 0, aPacket);% o! J* f* N* K0 h& C1 ?
return TRUE;
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4 l" Q. k- l. v: I: {2 I5 r* D
static BOOL Transmute()& i, ?- p, T+ S3 s3 `* n
{
: \; H$ W" _' n5 z( q6 _ if (!(*D2Client::ptPlayerClient))return FALSE;
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if (D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory))
# \5 Y0 b# G" H1 @6 k/ H" g4 D! J return FALSE;* r9 r6 G& ^! E7 o8 U
1 z' S7 J: a1 k9 b6 S PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
. E% g i, j' i9 E: W BYTE aPacket[7] = { 0 };2 G% e5 s2 A4 G/ @: r* D& |
aPacket[0] = 0x4f;, d+ F$ n( N8 K7 L. |$ ]0 v
aPacket[1] = 0x18;
& x4 p% Q2 D5 D3 \& W7 L D2Net::D2SendToServer(7, 0, aPacket);
( x2 C I3 M j$ K$ O return TRUE;0 u- x T# X- {2 R
}
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