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转载
! V3 s. a9 E6 ?3 {( a' g自动合成的逻辑过于复杂就不给出了主要就是利用以下汇编点:
3 i3 U1 ]7 Z) `6 e5 l# G- j0 AD2Client:+ w! G1 ~# [ s& g( G4 m* T
6FB20AE1为拦截输入框(用于获得命令)
& l: M% B0 @9 f# {% j( w/ {5 v+ s5 E6FB5E11C为客户端获得0x9C 0x04数据包位置 也就是进入储存的触发
! |& c( \9 k4 f5 ?& Y6FB5E8D0为客户端获得0x9D 0x05数据包的位置 也是从储存中提起的触发1 O J$ \1 z# H. H* X+ ~
6FAF4230为hackmap的loop点 我用的hackmap导出位置
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发包函数:
1 L( N% O1 q* v2 q1 qclass D2PKT_ITEM0 q) c* J+ V$ i$ f! D7 l
{
; z; h) Z8 v9 I3 R1 f7 O#define ITEM_ACTION_NEW_GROUND 0x00 //9c//新产生在地上 地上
: Z5 d# u# m. y# I9 x#define ITEM_ACTION_PICK_UP 0x01 //9c//拾取 多 Y4 k* n) o, P) C: f
#define ITEM_ACTION_DROP 0x02 //9c//丢弃 地上) V1 u _ _/ E B/ C
#define ITEM_ACTION_OLD_GROUND 0x03 //9c//旧的地上 地上
" m& k F; x: A$ d) n& }#define ITEM_ACTION_TO_STORAGE 0x04 //9c //到储存 STASH" i, \7 l/ B) w# q, d3 I: I: c
#define ITEM_ACTION_FROM_STORAGE 0x05 //9d 从储存 手上
6 ~7 o1 `$ |: q# e#define ITEM_ACTION_TO_EQUIP 0x06 //9d 装备 装备栏
2 u9 v8 \; ^) a3 u$ U; [#define ITEM_ACTION_FROM_EQUIP 0x08 //9d 从装备 手上
6 N2 n9 k# o* P#define ITEM_ACTION_SWITCH_EQUIP 0x09 //9d 切装备 -: m3 Q5 Z9 D/ d1 D4 e! q
#define ITEM_ACTION_TO_STORE 0x0B //9c //到商店 商店
! Z& h7 E& \8 v5 t2 R. d! x9 K; C#define ITEM_ACTION_FROM_STORE 0x0C //9c 从商店 INV2 J/ [! h" t: A6 h. g6 T3 @; Z1 Y1 R1 \
#define ITEM_ACTION_SWITCH_STORAGE 0x0d //9c 转换储存 不知道
; `# F5 ~/ D' n#define ITEM_ACTION_TO_BELTSLOT 0x0E //9c 去腰带 腰带& E, V _8 V4 ~ y3 l
#define ITEM_ACTION_FROM_BELTSLOT 0x0F //9c 从腰带 手上, {6 h6 ~5 Z! g% ^5 S) |) w
#define ITEM_ACTION_SWITCH_BELTSLOT 0x10 //9c 转换腰带 -% F# n; R2 [7 k) P b; v
#define ITEM_ACTION_TO_CURSOR 0x12 //9c 到受伤 手上
3 T+ {4 T7 f5 ]#define ITEM_ACTION_SHIFT_BELTSLOT 0x15 //9d 切换腰带 -
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8 O! V, j2 F) G+ c8 f8 ^; I#define PacketItemMaxTick 150) ^) J$ x( _# D& z2 m; f
#define PacketItemPickUpTick 208 O( g+ l+ ^5 q0 O y
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private:
' I! a3 M W H static DWORD _PKTItemTick;
" a$ S X# B0 Z6 i9 ? static DWORD _PKTItemAction;) J- B' _( K$ O8 ^$ O4 W; v% S5 ]
static DWORD _PKTItemID;8 G# q! r. Q2 v* z
static BYTE _PKTPKTType;8 t0 U+ O( W$ p1 }
public:* F$ k% I* v' {$ f9 D% e
static DWORD PKTItemGetTick() { return _PKTItemTick; }
" t/ m' h$ Z: b: P5 [! N1 T) n4 u) X1 {, g2 u+ j
static void PKTItemRelease()
( }8 l! D6 T4 S {
7 M: u: X: U- E3 C: w7 w. t _PKTItemTick = 0;; ]" B- I q4 H& b* K: N* B
_PKTItemAction = 0;& x0 t. O8 Q. ]$ y# Z# F
_PKTItemID = 0;
- g7 U9 Z! {1 L* c5 T _PKTPKTType = 0;
3 h- H. R; X6 M" J( ` }# Y! Q+ `" c/ C; S; i1 Y* ^3 ~
, ` p+ J. \( n4 ^$ \) s static void PKTItemTellW8(BYTE aPacket0, DWORD dwItemID, DWORD ItemAction, DWORD tick)
$ m! h/ f5 u$ U" a9 W {
+ k# p; M( ]1 N/ s0 j% [: ^ _PKTPKTType = aPacket0;
& U+ m) \4 T! l2 W5 M6 v3 { _PKTItemTick = tick;
+ v9 o) m- {8 k( I# j _PKTItemAction = ItemAction;
$ i9 A7 e- \/ @1 A8 H2 {( q/ ]6 A _PKTItemID = dwItemID;
L( c. A! X& e0 m5 B) h6 b" W }
+ v6 B) T$ v- _7 u& r2 l2 b/ v& W
static void PKTItemTellW8(DWORD tick)
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_PKTItemTick = tick;8 Q8 R, t7 M7 _' B% L) A) S. S( M
}
8 H, I( p, O/ ?9 X# U. Q7 i: ~! j/ x) y
static void PKTItem9C04(BYTE* aPacket, DWORD aLength,UnitAny* pPlayer)//picktocursor4 d) p5 W7 f5 w, L4 N7 W' w; Q
{
' n: o+ t9 f1 d if (aLength >= 8)
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DWORD dwItemId = 0;
4 z6 R9 e' N; t9 m3 L memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));- Z4 K" A' N2 L8 _8 N2 Q0 }
if (aPacket[0] == PACKET_NEWITEM && aPacket[1] == ITEM_ACTION_TO_STORAGE+ h, P/ ? l5 @
&& _PKTItemAction == ITEM_ACTION_TO_STORAGE
, O; K# |4 Y% n% W && _PKTPKTType == PACKET_NEWITEM) k* l! Q/ M5 L3 f
)
5 ^; n _2 x$ K& e {
* x# w# R0 v/ D" f7 B if (_PKTItemID == 0 && _PKTItemTick)
# j' v6 C: A( S5 A& j, U% o, s6 o$ a& \ {( O/ u2 ], p( i
PKTItemRelease();& |# O3 ], p# p+ o; r7 r/ y
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else if(_PKTItemID== dwItemId&& _PKTItemTick)
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PKTItemRelease();
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}
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) W' N; L! c- ]0 H6 q4 p$ t" H static void PKTItem9D05(BYTE* aPacket, DWORD aLength, UnitAny* pPlayer)//To Stored, Z3 z, q* W1 @3 {1 ]
{
8 \8 C B6 Z. w! o( ? if (aLength >= 8)
5 Z" ^5 t6 ?# G H" m0 V {
' ]/ v( n s. F; [) G' L5 F/ J9 ^' S DWORD dwItemId = 0;
/ j8 j$ A! {8 D memcpy(&dwItemId, aPacket + 4, sizeof(DWORD));; y3 J5 m& r8 ?, M2 \) W. y
if (aPacket[0] == PACKET_ITEMACTION && aPacket[1] == ITEM_ACTION_FROM_STORAGE5 K0 U- S8 c9 p4 s" e4 p/ M% Q
&& _PKTItemAction == ITEM_ACTION_FROM_STORAGE: X' i+ R6 C3 a8 r2 ?' w
&& _PKTPKTType == PACKET_ITEMACTION! j& ^+ \+ q1 t6 r
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{
% R/ o3 \3 L: P3 R, l6 u8 K' T if (dwItemId == 0 && _PKTItemTick)
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PKTItemRelease();
/ j5 P4 P" j1 B, K }
2 N, v; S# G# D& q+ E else if (dwItemId == _PKTItemID && _PKTItemTick)
5 Q5 |/ B7 e- o8 V" w {+ _' p V: [/ L, w+ j6 t
PKTItemRelease();6 j+ h* _* ~# Q) f/ h( s
}
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static void PKTItemGameLoop()7 o3 S1 j$ H* b- X( y+ H' [, V3 V, q
{% k9 F2 A$ h- V: f! A
if (_PKTItemTick > 0)) P2 x0 r6 \- k/ W3 w$ Q
_PKTItemTick--;
$ I4 U& d8 o0 S+ ?1 l) Q else if (_PKTItemTick == 0)4 a7 J' v/ N1 z: w- W# W( f
PKTItemRelease(); @$ y- j. y8 ^
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, R0 v3 o" n; Q( | static BOOL PKTItemCando() * e; G4 o& }/ u7 F9 i( X9 V- x
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if (_PKTItemTick == 0)return TRUE;
7 U. M+ v' E, ]* T2 B return FALSE;
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static BOOL BuyItem(DWORD ItemID, DWORD npcid). b J+ |$ L0 y% W
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PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
! z: M& K* y! w! q: u5 F$ m; G$ V% V& r# l BYTE aPacket[17] = { 0 };( j& q! F2 j6 t2 W! n
aPacket[0] = 0x32;
1 t) [5 v& c% _0 I4 `9 d$ n3 \ ::memcpy(&aPacket[1], &npcid, 4);
" p: n4 _. \/ w+ [- I; F ::memcpy(&aPacket[5], &ItemID, 4);& u* s: L7 ? |0 @
//return D2Net::D2NetSendPacketToServer(0, aPacket, 17);) V; ?) z' v4 M! K6 H" f, R! ^+ T
D2Net::D2SendToServer(17, 0, aPacket);
0 t; G9 G+ d2 A& ]9 @ return TRUE;& p) }3 S; c! w, t7 W2 |- g
}
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! g5 v# M5 p, n! U) i. d5 c' \ M static BOOL SellItem(DWORD ItemID, DWORD npcid)
- t- F1 F% \! d6 M3 r& V7 I {
0 V; b: q2 x# z1 b. x, R s PKTItemTellW8(PACKET_ITEMACTION, 0, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);
! h, N5 e6 O; |1 x6 f" q- y" [. k BYTE aPacket[17] = { 0 };
+ w8 c9 z8 d; r r3 V# J6 } aPacket[0] = 0x33;4 i Y( t4 ^9 v; L6 Z. M
::memcpy(&aPacket[1], &npcid, 4);% _' h/ _2 n" k
::memcpy(&aPacket[5], &ItemID, 4);
$ }9 B+ ]! Y) v- b# d //return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
" u( g" @6 o7 _3 C# f D2Net::D2SendToServer(17, 0, aPacket);6 x/ s% y1 s3 A! Q% T
return TRUE;9 j+ u; B+ m+ F9 w$ A; z5 @# a1 F! O
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$ [* Z* o& U q& k* v- ?
static BOOL Interact(DWORD nUnitId, DWORD nUnitType);
; E+ l0 f+ o" @" \# a* t6 ^: N! N6 q) b- ?# l. V+ G8 }
static BOOL PickGroundItem(UnitAny* pItem, BOOL bShowClientMove, BOOL bToCursor);' q0 N! a# I' c3 t
# v* }9 o' ]% h% n6 s% D* A1 l
static BOOL OpenCube() |8 R; |1 L; y; Q* ^* ?
{
; M4 A s% C3 B if (D2Client::D2GetUIToggle(UIVAR_CUBE))return TRUE;- A' \/ [: `8 s9 }3 o: _
% {: \: N, O, g% p# D UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);
$ M% |( a' `: D W$ U' g% }; E$ _ if (!pCube)
* I& [$ }) {1 G {" I- A/ j2 V% B
pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);: t+ {' f% C6 _. u; Z
if (!pCube)) l6 H }: g; C4 \
return FALSE;. w: O( i3 |' ~! @- b h2 t$ n
}
8 J( n% r1 @' J+ e PKTItemTellW8(PacketItemMaxTick);/ n3 A5 H6 S9 c" K" d; {+ |
) n3 l! {4 Y2 u- M0 r D2CoordStrc mypst = { NULL };* H- m( q0 A# J1 n& G
D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);4 f# r! t8 y: E1 X1 c9 ?$ [/ T# b4 N7 L
/ \- i2 b5 f o- e y* f) _& t BYTE aPacket[13] = { 0x20,0 };5 w* b$ v; m/ m3 K
::memcpy(aPacket + 1, &pCube->nItemNum, 4);* Z/ Q0 F* e% G. v4 f Z8 m. w
::memcpy(aPacket + 5, &(mypst.nX), 4);4 y' k( b; O/ T$ Q5 y8 j
::memcpy(aPacket + 9, &(mypst.nY), 4); x: {: a* I) W: B7 d
D2Net::D2SendToServer(13, 0, aPacket);
, I' F& i6 j! V! B return TRUE;! o) Y3 N1 H5 b% H+ A' |! K
}; S5 P" A% K" E, b8 e& b
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static BOOL ToInvxy(DWORD x, DWORD y)1 J9 `" h# a' ~2 \" [. }
{/ F. r" R; _; k7 X! M
UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);, \# e5 U& M3 [9 X
7 t: l p' b6 y! g5 k9 ^1 ]( J
if (phand == NULL)
( |' u" _' O8 r+ T, N* z return FALSE;. p2 R) u9 {0 E2 r9 R& w/ ?
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PKTItemTellW8(PACKET_NEWITEM, phand->nUnitId, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
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8 g4 W9 d# X. H+ O BYTE aPacket[17] = { 0x18,0 };4 D5 F% U. i7 c x6 d
::memcpy(aPacket + 1, &phand->nItemNum, 4);
8 Q8 U% U: C; O2 y ::memcpy(aPacket + 5, &x, 4);7 D: {7 V7 y! U
::memcpy(aPacket + 9, &y, 4);# S5 ~; c( L9 {3 u! \! U- ?
D2Net::D2SendToServer(17, 0, aPacket);
7 L, ^% u0 s' g2 Z0 x) z* T& j return TRUE;9 k, z, I$ c1 _* w" b/ {: }
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+ K9 d# Z" @( v& Q9 Q
static BOOL ToInvRandom(BOOL bBagFix = FALSE) . G4 N' d% i1 O' ~0 f! O' H
{
) t4 f1 n, m& Q: f$ f UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);2 F E" \1 A6 G
if (!phand)9 m* q0 D/ e9 z1 c3 t
return FALSE;4 y- q3 f! F! D9 V) z. `. m2 b
int desx = 0;$ Q! Z* _0 w5 j. Y: n
int desy = 0;# V' j2 e. [6 Z/ ]
if (GetTheFirstStoragePlace(LOC_INV, phand->dwTxtFileNo, &desx, &desy, bBagFix))
" A$ e$ X! [" z6 C {- b5 Q) J3 r/ |. i( G
ToInvxy(desx, desy);* ?5 P7 o( g0 ^1 o; V5 w
return TRUE;4 \2 w( h z; Z! X) m& r( G2 b; x
}
4 b+ H$ l# m* ~3 C- ~5 d return FALSE;+ f. P5 ~9 t9 B7 H# F/ u$ Z
}
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static BOOL ToCube()
* D9 }7 m/ d, D5 u; x3 E {
7 y! ]% ^3 y5 v/ g if (!(*D2Client::ptPlayerClient))return FALSE;/ g2 Z* _/ ]5 }
% e1 B( p; [1 G UnitAny* phand=D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
; M/ T) ^! i$ R0 U r if (!phand)return FALSE;
a) e0 u# B1 q5 I* Y
4 X2 ^. @) }( ]$ ~( ~8 M UnitAny* pCube = CountStorageItems(LOC_INV, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举身上的方块2 O R$ \) A4 `5 a3 \: H) B
if (!pCube)/ }3 I+ R+ D) K! v8 K6 R8 j( Y
{. r6 M1 F6 v% y: ~! i
pCube = CountStorageItems(lOC_STASH, D2TXTCODE('box '), ITEMQUALITY_NORMAL, NULL);//枚举仓库里的方块
6 M0 T+ L' G+ F0 d& c. s if (!pCube || !pCube->nItemNum)
4 p. J4 j" n8 e6 S' w return FALSE;0 I2 J! [1 W. X h ?, M: N
}7 \ x4 `2 y C7 | r
5 X% w' Y+ ~8 i% f8 R& E1 A% S/ a$ L1 i if (!IsStorageCanStore(LOC_CUBE, phand->dwTxtFileNo, FALSE))
7 D, y, y* F) l9 @ return FALSE;- x! ]( M8 h/ A. j3 D% s9 W
) j8 x' I/ T6 ?0 ~* _, y* T PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
# k1 |; L- t2 h! c! s& g8 j: o0 |4 P5 U! ^
BYTE aPacket[9] = { 0x2A,0 };
: o2 N7 k' R e8 `2 v ::memcpy(aPacket + 1, &phand->nItemNum, 4);% J/ g0 J- ]9 ?" _! ?
::memcpy(aPacket + 5, &pCube->nItemNum, 4);; k9 A. \5 |3 O* s9 r8 z
D2Net::D2SendToServer(9, 0, aPacket);
- } e( A4 i/ L9 V4 n8 }' k- R8 f6 c return TRUE;
0 z$ c0 k' d$ Q2 e- k6 Q& U; t* i6 k0 G# Y. T3 U
}
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static BOOL ToCube(DWORD dwhandID, DWORD dwtxtno);
. v1 b7 O4 d0 C' Q* |/ _, y* _0 T+ y' J
static BOOL RCBag(DWORD dwItemID)//使用之前一定要检查能不能储存
9 R" U( V* D0 g* R {
1 j W n4 o( h: B- S$ R4 S0 E8 l' d D2CoordStrc mypst = { NULL };: p9 S9 ^' c9 f# ]: Q! {
D2Common::D2GetUnitXY(*D2Client::ptPlayerClient, &mypst);7 g$ K/ F# m9 [+ o' ~$ J; N
3 l! R. @5 d; D' |; w% M8 g# S if (!mypst.nX)return FALSE;
; F/ V/ i* ?9 O8 @+ J
Q& `9 N9 u: V! L+ y6 |2 Y# K PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);2 \6 K$ O* i8 n( { E7 J& s x
H7 Y# M) t7 |# V- q$ A BYTE aPacket[13] = { 0x20,0 };
y1 O/ t) z- F ::memcpy(aPacket + 1, &dwItemID, 4); L8 b; w1 s3 t% |9 {5 O q s* E
::memcpy(aPacket + 5, &mypst.nX, 4);
2 P" A" k4 U/ j! G% i S, U ::memcpy(aPacket + 9, &mypst.nY, 4);
8 O; y$ x. `/ X$ c- Z% ^ //return D2Net::D2NetSendPacketToServer(0, aPacket, 13);
" m' ^7 n" P0 l9 {) a' o D2Net::D2SendToServer(13, 0, aPacket);+ ~0 J4 @! w2 ^) B
return TRUE;+ G' N3 d K9 G; E
}
% |2 {/ A0 p& w9 C5 i# s# V7 ~9 I& a5 ^; |1 X! _( V- f
static BOOL DropCursorItemToGround()
- R& S* f( A+ v1 J5 Y1 t {$ N# N* L6 X4 H% h. Q9 B- {
UnitAny* phand = D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory);
5 @. p) v7 g, a9 J* ? a7 m if (!phand)
6 ~8 c) g& K+ r3 H! C" Z return FALSE;3 R {, E- |: }' T& H' ^9 K$ J
' ^# x+ Y Y) Q
PKTItemTellW8(PACKET_NEWITEM, phand->nItemNum, ITEM_ACTION_DROP, PacketItemMaxTick);
9 J* k2 i/ N& v9 e
; h/ w$ c1 u; j4 O( T& l BYTE aPacket[5] = { 0x17 };9 X$ a6 x! _1 G
::memcpy(aPacket + 1, &phand->nItemNum, 4);
+ ~6 K' E z! T) G D2Net::D2SendToServer(5, 0, aPacket);
6 B) K) f( { Y return TRUE;
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static BOOL PickStorageItemToCursor(DWORD dwItemID)
* m0 w* S$ D" N* D- b3 P {
( M9 c. _9 m% n2 o3 [! ` A PKTItemTellW8(PACKET_ITEMACTION, dwItemID, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);
% |# N6 Q5 @8 V) ]( `2 l R" s. O3 r
8 }+ P u- V* X+ Q. K/ S k3 P BYTE aPacket[5] = { 0 };
( v& s! X/ W" K" t& X; U8 A aPacket[0] = 0x19;8 b: e! X! a( F! P5 u; E+ i
::memcpy(aPacket + 1, &dwItemID, 4);0 Q" }& V# a4 M V
//return D2Net::D2NetSendPacketToServer(0, aPacket, 5);+ f- m2 a3 ^1 g6 J) B
D2Net::D2SendToServer(5, 0, aPacket);( ` [! _8 w- d
return TRUE;
1 a4 K% U* Y/ N* Y( S! w }# e T$ B# |# `; Z# f
7 e7 Y( N6 ?! |. c# a+ O5 ~ static BOOL InteractItem(DWORD ItemID1, DWORD ItemID2)* p+ ]* B. |( w. Z' E
{
7 z( J, w$ N+ h9 L- h! W P PKTItemTellW8(PACKET_ITEMACTION, ItemID1, ITEM_ACTION_FROM_STORAGE, PacketItemMaxTick);, Z" ?( O( x6 d9 e
BYTE aPacket[17] = { 0x1f,0 };
% I) p, f- [; S7 X' P8 t" B ::memcpy(aPacket + 1, &ItemID1, 4);
; w/ T! _. Y1 w/ o# Y1 }# {# P ::memcpy(aPacket + 5, &ItemID2, 4);
: j. j' E1 [& n& |+ q //return D2Net::D2NetSendPacketToServer(0, aPacket, 17);
( O; K G/ I0 P/ e0 {0 P1 d# D D2Net::D2SendToServer(17, 0, aPacket);* ^" V! x* x, m- J
return TRUE;2 D+ y' s3 Q/ O! W. H! N& V& ]2 h
}
' E8 {- x5 Y: C* R0 m: Q g# U+ |
) U& x2 ?2 m, T+ ^ static BOOL Transmute()% _4 N, o. J" g$ H3 i+ K
{
3 \* } i2 |' U6 L' U3 t: M: i if (!(*D2Client::ptPlayerClient))return FALSE;
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if (D2Common::D2GetCursorItem((*D2Client::ptPlayerClient)->ptInventory))( A; H) Q( |3 v
return FALSE;- u- t1 F* g& \3 O5 \. F: G ^" M
( G$ F7 D1 b& C$ N2 n n5 D; [
PKTItemTellW8(PACKET_NEWITEM, 0, ITEM_ACTION_TO_STORAGE, PacketItemMaxTick);
6 D; L/ j; G1 `4 {7 G( c BYTE aPacket[7] = { 0 };
% B9 z+ B. {0 \+ ` aPacket[0] = 0x4f;
+ E' J. I: F/ a/ Q aPacket[1] = 0x18;
0 ?, l; q2 z! C D2Net::D2SendToServer(7, 0, aPacket);. K2 g7 H" l7 ?" _. r" V" R1 t) V
return TRUE;) f& ]3 A4 S, s
} p/ t1 Z# t E5 Q: d: @* m/ }1 N# ?
};
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