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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
    & v% q$ k$ u( c
  2. // D2Client Functions             //函数表- k# D; G# M$ p8 p, Z6 w
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    , }4 h" k9 [2 U  \3 R+ Z

  4. 7 h5 w7 C+ _5 `
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//5 P5 O- d; I7 `- o! L% n4 X# L
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//: E/ m$ k7 O" W2 I+ F1 M1 s+ H+ I, X
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//* u8 I. D  f8 Z, V  T! |
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//
      d2 \& w+ t! t& J$ m
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//: }: R3 g& B" X4 d
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//* u8 G# ^0 r1 V% ?+ i6 M, ^1 v
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//" @; l8 p$ A# P9 b( R
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//) T  i- ^& ]/ [3 _  V6 V* t
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//3 V- L; W. M7 ^. c5 M. c7 Y- F! f" U
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
    6 l! t; \+ j; J( U/ O
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//
    4 ^- j5 r0 S9 k1 m( W9 q  ~
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//
    ; ^- d& x1 z; q! A
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//
    & m: S% B6 p7 P
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    2 J1 X5 l. V4 g6 H
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//# N( W! D" A% T, G8 Y/ f
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//
    2 A  F: P. y, x  g. b
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
    + S' o2 L6 v. C8 ^7 t
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//9 n' t/ x/ s# P! g7 [
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//7 c' X/ v0 S0 O5 R
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//, G$ |$ T2 t' Z# J" a% C8 n" S
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    . ?7 p) e% ]% |
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//
    4 @0 }/ K7 }' O0 q
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//; M6 ?. }1 x5 x$ b
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//! {8 f7 ~: n( I. u( x7 f/ a
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//
    + G3 q5 P4 V6 ~" u; r- u8 `! e. P
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    1 Y  B" t+ A' n& @( f8 e/ F
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
    3 x7 |3 t5 s0 s. [# j
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//
    , q) e5 x+ R: e% d1 W9 x
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//8 e5 {" _, E, }. q/ e
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//% B: n+ _2 `8 H- w
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//, S! G: n7 ?/ W) D, L
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//
    ( c0 N: O- f3 B9 t
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
    & g6 _! g* `7 m& A  k# W( x/ O6 Q* d
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//# u7 v. S8 J# g
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    2 E& ^' l% Z1 |
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//1 d8 ]- R( C! |! a3 @6 m
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//9 U5 o% G. Q& \: w$ Z/ V4 N1 O
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//6 o! Q( M9 s( I% E
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
    $ F( o1 v! {8 M* Z8 c+ T
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//2 \. @3 H/ o( o
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//; P5 h+ h) n+ n1 @
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//- K* O; H$ q3 p" T- E
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//, d" d4 a5 n- j! w* v) C, n
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//; o! k0 s5 {. U4 f3 `
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//- H' Y7 u! N, s2 Z, T
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//: R+ B4 \% j% }6 A  G  R4 k
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);
    ) H& K2 v$ G% ?: \8 u" N# U$ D0 w6 n, q
  52. 3 D# i/ k) c) q- E
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    9 U( Q! q! d4 |: q: T# c$ y* I8 b
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找% q" [/ Q; d1 K+ B$ L8 ~
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    4 t6 U. P, K8 N$ T  v$ J

  56. ; q2 m1 f0 ?  |% ^) G/ Z
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    ' d6 o- R- z, i' l$ R
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//. y6 Z0 V7 z& k6 r
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)/// t7 b) T+ ?5 a1 V' f
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//
    % l" U+ w% p2 l6 U7 U  `( Y
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到
    9 |  c# u4 I$ V* a. M0 l" J  _8 J
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到
    ; _( [: s2 x9 @3 E
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到
    ) b, u# D. a. G& N
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到/ V+ V4 }9 c) K& y9 _2 j/ r
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    9 N6 ?7 P7 ]3 u9 c6 I7 e7 T
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到9 g/ u+ G# v! B& t. k
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到. Q$ S$ t7 c) g2 g& E5 q1 J" z3 v6 {
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
    8 K! W+ w1 [! T# n% P1 j
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    4 _8 Q" X( ?; H2 a3 t2 B- E, K  J
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到: O1 A- S9 j' W* e( N% l. M
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    6 {* e. k$ V# J5 Y8 D
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    9 Q* X9 |! v" v. C! Q; C& t
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到
    ! r$ ^1 a, t* }* C- E( d6 g
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到& m# S4 I& W0 G4 K7 K
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到
    0 R% D) O5 W' q7 m- @7 A" f; s: H) s
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
    - b) t( R7 R5 e( j0 x
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到4 A" _3 `& b# v0 |2 k4 J
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到. k, @: R+ Y  C% f* d7 j2 a
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到
    * Y. ~; n# S' o& x7 z% j/ l4 ?& B
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到0 T) l( W, U  s
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到
    5 T& j( ~9 c7 T6 H
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到' \7 f% s- b6 z: A+ W1 b
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
    - d9 a5 f6 J3 {2 O& e  N  e0 C
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到
    : P$ q" }) b% K' M+ ~- P2 }/ d
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到
    , f0 M+ R0 d$ E: v0 e0 i6 V
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到) t- c4 A- k6 G
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到' U5 X/ p% N* ^/ ^
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到6 _- Q! y5 D. w8 u: b9 o4 M( P+ [. x
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到
    7 D, W  Z: w! S4 R, l5 x# D
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到7 h# D$ j3 t) w3 V) h9 B4 W$ V
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到
    : L  k0 j+ X& u, b) I7 B
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到
    7 H; j( ?" s, v& s; x
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    & v% w6 P) n  V5 l0 W( \
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到. t3 t$ ^5 y) u; D: t0 @7 u
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到
    8 X, _6 m6 [0 K7 H+ B
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
    9 @1 \. b& W( `+ H: r- q1 a
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到
    . U& k# A$ L/ Q$ V
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]& `1 O3 d3 g+ j/ `
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到; y3 l, `1 n: l4 g0 v1 M
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]: G6 \) T8 ]( C, a- _/ f
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到
    ( o/ k0 L7 R0 D/ a  h6 P
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到
    1 e, H6 @; V" W% R* u
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到
    7 I, ^9 F: R, v
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    ( ?" D* H+ n) R: b
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到
    , f0 V+ E6 _, J  K5 N' \
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到! }1 S$ n/ S, A5 t
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    1 Z2 x. U! f( P
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
      g. x* B2 j6 x4 c4 v$ w7 e
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到
    0 j: U* S% G3 @$ H7 T
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到
    1 U; [# U: t' U5 o) D0 f- n
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到
    , K% {4 s7 Y" X6 ^' K
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到+ ^* B1 l8 K) R* t& D+ q
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到- z" V* O( p/ c5 ^# ~. j$ Z& O
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到
    + d/ i$ i+ y7 I6 k1 ]3 W- \* o* ]
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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发表于 2022-3-23 12:40:25 | 显示全部楼层
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