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113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
  2. // D2Client Functions             //函数表
  3. ////////////////////////////////////////////////////////////////////////////////////////////////

  4. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//
  5. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//
  6. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//
  7. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//
  8. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
  9. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//
  10. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
  11. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
  12. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//
  13. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
  14. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//
  15. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//
  16. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//
  17. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
  18. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//
  19. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//
  20. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
  21. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//
  22. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
  23. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//
  24. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
  25. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//
  26. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//
  27. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//
  28. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//
  29. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
  30. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
  31. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//
  32. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//
  33. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//
  34. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//
  35. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//
  36. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
  37. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//
  38. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
  39. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//
  40. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
  41. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//
  42. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
  43. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//
  44. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//
  45. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
  46. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
  47. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//
  48. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
  49. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
  50. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);

  51. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  52. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////

  54. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
  55. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//
  56. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//
  57. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//
  58. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到
  59. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到
  60. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到
  61. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到
  62. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
  63. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到
  64. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到
  65. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
  66. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
  67. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到
  68. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
  69. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
  70. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到
  71. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到
  72. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到
  73. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
  74. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到
  75. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到
  76. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到
  77. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
  78. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到
  79. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
  80. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
  81. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到
  82. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到
  83. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到
  84. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到
  85. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到
  86. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到
  87. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到
  88. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到
  89. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到
  90. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
  91. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到
  92. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到
  93. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
  94. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到
  95. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
  96. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到
  97. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]
  98. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到
  99. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到
  100. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到
  101. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
  102. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到
  103. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
  104. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
  105. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
  106. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到
  107. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到
  108. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到
  109. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
  110. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
  111. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到
  112. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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