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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////8 _, F; ]$ n, C0 h7 m
  2. // D2Client Functions             //函数表4 Z: l; k- C* G
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    $ R1 T4 Z3 {; U4 P+ F

  4. , P8 `- Y/ F' \4 O
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//
    & {! |3 J8 d$ ]8 B! M' i  Y
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//6 h5 D+ X! @, ]1 i
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//' }" O0 c  [6 `. c
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//
    9 {5 c- v! a9 {, o  t+ B
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
    ' F8 G; C1 T3 n
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//3 ?; Z1 w( |! @' o. R7 E
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
    8 |- Q9 z7 z9 p; Z3 w
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
    2 E) z0 Q# e/ ~3 S# t! H8 W
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//
    " \- k# {8 t: x" W, h
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
    , N& {& M2 g3 F- V5 z6 A
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//3 ]  ]6 q- h) l% f7 Y! J
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//* u4 _+ ^1 r) j! W! W9 |# R
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//
    1 b. b% u+ c5 L8 a  G
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//8 q, L; {" t8 J9 Y  j
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//
    1 D' |& s' B, M: f- B
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//
    2 Y/ q, ^- `1 o; i# C# c' n1 z/ K& j
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//  G2 f5 V0 f6 ^4 d1 d+ r6 o3 h
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//
    : u) d: [# J+ ?* N0 C0 M1 c4 @8 D. F& _
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    . B8 I9 E% y3 X9 G7 X
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//  i# M- |) {6 |
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    . S& C8 b8 }) y1 {+ B9 p
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//9 `2 Q  m* o2 Y. F- z1 h, z! T
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//
    0 C# h/ J3 r) w6 k+ N. y/ C# G
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//2 \5 H7 j% k3 k8 g* l4 \6 h
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//" A4 T; ~7 C& F$ a* I0 M8 a4 R
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    % d/ J# m7 A1 [' I; M* K
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//7 V. Y& m2 p: _! U" e, a
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//* l7 P$ B# a9 h; p3 r& e
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//
    / Z- W: n! }- Z8 B
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//3 r" E. v) \& k, c$ E' X; h' b) M
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//* J+ a; P4 ~) E( M$ V, I- y
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//- R( f; P7 m9 r! `
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
    7 o$ r" }6 s, t/ j) _1 }
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//' F# {1 d6 _- _  p7 B
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//+ Q0 s, f  R0 s0 M4 U  C
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//
    7 v' l5 g2 l2 Y9 U( w( W* G% h
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
    8 f5 _8 f4 Z2 L: |$ E  u* t5 v$ X
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//
    - r, E  ]) y' R9 Y4 o
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
    ' |% W! y' {  V; \1 p7 u
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//7 y% E. ?6 }3 V5 N7 y
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//7 N" [! T. S* Z
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//! k% {) J3 Q; y, s; |6 I7 K% K, p
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
    4 U, ^3 U* D# o4 {
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//5 c8 Q" k' R$ t
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
    1 Z1 g& K  L7 \* s9 n7 T
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    - t7 G$ H/ u2 W7 i+ z) l& {
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);
    ; Q% s) P* ~# V* i  u' j2 c. a' ?
  52.   e5 q/ O: L. W" C  S" A# Y4 L# e) `  l
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    % g9 D: k6 I$ M" Q5 \
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
      n$ Z. x6 S$ X. p
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ( D& ^( b- J1 U& e/ R( B, O

  56. 6 n2 f3 [6 N& ~# u  }+ V4 G
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    . r" V( M+ e5 d+ d% `
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//
    4 [; K+ E/ ]6 I+ w* W: E
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//$ P2 ?; x- e( [( y( F
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//4 X8 p- B: i. c. f$ k. k: r3 |
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到- r, ]9 c4 @3 V7 r
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到. a! ^7 u# S' F7 a& R0 X6 f$ E
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到  P( g/ d  L. ~+ h0 l$ `6 d
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到
    * I5 I" e5 t: F" l1 m% q
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    ; E+ Q  Y5 E8 T$ y; V3 ~  e1 `. \) D
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到
    - @4 |( t& l0 u5 }( K
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到
    / M  _  H% j4 \3 Q( o
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
    5 B, P! [; f& `- T+ I. r# S
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到/ m. j. P5 H/ V6 t) t4 ?
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到
    0 ~6 O% ^0 U5 z7 G
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到+ d+ C3 U) J  n& |
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    * i. _4 f/ [6 e
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到
    6 F' p: g& c6 O! S5 L
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到
    / @% t# [* {! R; G# m4 N6 n* P$ j4 E
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到
    , [& M( u( Z. L9 H& b; ]
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到  t2 j' g  r) {
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到. C  [: k% Z* l: K3 N; l  _
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到
    ! r4 a8 y6 v  v+ m& [! w
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到1 |; r$ W8 V$ q" K
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    - z1 C/ G  {6 M. n+ G
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到
    : L( s$ ~6 N4 ~7 r/ _& @
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
    ' m! e7 N9 l+ B2 Y( h
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
    8 E, [8 M: g8 c6 N3 ^, S: O1 H
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到- U4 e5 [4 r/ f; y. c4 ?: [
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到! C1 e+ H/ u% [- V2 k' O. \. u
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到
    , C3 d$ G. D: o+ f7 W6 S4 N
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到% M5 x# y: ~3 M# K/ T
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到6 q2 A/ r: d: |) L" }4 [: [
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到
    - N' D; e3 f+ L* c
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到
    3 v& j, F8 M2 ?9 n& o( o2 b& H
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到
    / J8 X+ k: B9 y8 h( {6 T5 J0 C
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到* [" @& s/ S: ?% h# c: ]
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    & l, G# g( L* \8 ?! h: C3 ^$ k7 ]
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到4 m5 A: b5 y& V
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到
    6 @- |& Z# y" B' a* s5 Z& e6 m
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
    # B5 a2 l0 _/ p- |; L5 Z0 J  l
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到
    ( m9 R; J0 T$ Z
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
    ( n0 e" ]8 |) V) J: M' z
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到
    4 u" z( x. h+ B6 X# [
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]
      u+ I, }% T- S4 |; e1 t5 \8 o# c0 Z
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到$ g. M( \# T3 G; m! ^5 s
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到  L) D* Y+ m! ^; j9 A( z6 ]$ _2 w
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到
    % o1 c1 z( h% c) m
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到+ E. p3 q" k9 d* y, ^
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到2 n  b; ~2 Z8 D5 }5 ~1 ]
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
    8 F' Z' [0 w) y- S( r
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到% v& S/ y0 I8 u# W3 x; x4 M
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到0 c2 ^8 v/ c. ^6 S# Q
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到
    5 u6 o/ v8 ^# w) h! Q  Y- b' Y# _, X
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到( w: F% o! z% V
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到
    9 f8 K& }* M" z
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    - D& Y! Y: _/ h9 i
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到# _( c3 L' M3 _: O* ]' F
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到2 y: U0 D& ~# s  k, R9 Q7 T0 z( J
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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