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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
    7 \/ j6 N. a2 N
  2. // D2Client Functions             //函数表
    ; _% X( n! A8 J+ g) ?
  3. ////////////////////////////////////////////////////////////////////////////////////////////////" k/ Z, Y( z- z8 @

  4. , q2 X. a6 d7 [, z9 k; M2 e
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//
    4 C/ p! P  x* [
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//: x. g4 P: c' |: w# i
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//
    0 s; e) Q5 q6 A* @9 k, e: {0 v
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//# v* m+ u1 b4 n: [) y( Y
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
      \, G) ~- d6 ^9 D& i
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//
    5 n7 o  Z+ V: h( a; _0 F7 C
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
    3 U( b) j7 O( L) f
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
    ! D, e# ~. Q* O) D
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//
    - c# i$ R0 @9 ]6 m
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
    - o9 ], g% N7 N) j: f0 ]0 O$ t
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//; \7 g8 [8 h- e* L
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//: Q5 T, m3 e, F) z6 p5 w! h/ l1 A: g
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//
    8 u! K- Z& l0 a
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//7 W. g* p" o: \' e5 L# X
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//9 I2 M* H3 J: P$ {7 ^
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//' V# j) z& ]' \! X
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
    1 R$ t7 y$ ^3 s0 K9 Q, p/ _, k
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//
    8 Y% X/ m/ i7 k0 o- Y& F0 v
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//6 D4 X" r8 c; A+ B: q" _
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//! I' Q. j% D7 G  A% `( c
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    / p2 E( X! v0 P" B
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//9 m) K0 X* Y. h2 C$ n' M3 r
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//
    & e' p+ N& a9 q# I5 g* V/ V' ^% l
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//2 @- y6 v" }) G" X4 m
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)/// P0 N3 T8 J5 l0 x( P' |4 H
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    / u2 _6 _/ K- u" I. Q( Z( e, C" A
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//# J9 L0 y  k; b! T" @) `( m% P; X% N
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//
    9 f& W& q8 \: C/ @- u
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//
    4 n) Z9 {: ?$ t( a
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//
    7 n# L$ W, ]1 E/ w
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//3 Y; Y+ V5 O; a6 D
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//: a" K: \& K3 V
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//9 x; s, K- s8 i. N
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//2 W6 M3 _; m9 k6 J$ \
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    # ]2 }* C7 Z+ Q  B3 U
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//
    . p1 S2 N7 B$ K
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//0 c. m9 q/ ?" \5 c7 k% F! r% q# @1 R8 f
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//+ E. D" F7 m* p& S
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//- A4 I1 j+ i* {
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//2 ~( N1 J' g: a% `! n
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//
    4 c7 }8 l! w  x1 o4 ?( y
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
    8 |  }, \6 C2 J
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//. i' g; d- a9 |' e( E
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//
    : }) I* ~0 p- n6 n  \
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//+ u0 H& H6 ~! f% p6 h/ n3 t0 J
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    4 J/ E" Z( q5 H8 c* t; l. D1 W
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);  y4 V6 P9 Q8 Y" y" a/ A- Q9 q8 T& _

  52. 8 Y6 q6 {! x7 I2 c7 w1 e' D9 h. \3 Z; ~" F
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    & ^$ `# I4 Q$ K
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
    0 I: \5 ?( h6 B9 W  R3 p' h) V8 I0 l# Q
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ) W) b: S" u, \

  56. , x, a9 j$ Y7 h1 Y! _4 J( I
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//. W/ ?/ z" t: d/ A5 G
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//4 v/ F4 |3 \8 [
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//
    5 z6 D1 R& f" a/ S& l1 @; M
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//8 O) V$ U/ g  x$ c4 d
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到# H7 l  Q/ J# K
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到
    , s# s8 R: Z  x6 y' n
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到* D  F4 H+ G. W' a
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到9 U$ p. g" u/ m/ C+ [
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    ( w/ x0 _- S1 ?
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到& G5 R1 w6 h1 x
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到
    3 G" p+ D1 f2 K8 J0 d6 @$ T
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
    ; B- r" V0 U- D  v- d$ D' Q& b
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    7 U7 R% u; c; Q% o
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到. e7 a4 U8 K* E: ~+ Y, K- a: M$ p
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    ( _! y7 i+ u4 N
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    2 u- e$ G  O* {% b2 P7 h6 r/ K5 }
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到) I% o( v" z6 Q! W- t  ~
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到$ ^% H& {/ U$ B0 f. M% _) j
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到
    ( c, w2 A! r) m' i
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
    ( J6 M+ R+ m1 T0 F2 b
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到+ T- I; A# V. V+ m% E) R
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到) m; i1 {8 U6 U2 ^4 f
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到
    1 Y; p: N# I% Q3 ^
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    : [3 Z  s  P5 X) I$ o9 _3 x
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到3 K2 k  U( l8 _* ]
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
    % U% i9 F% `" K# D- k
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
    8 b% u1 f. H, i  q
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到
    $ X- j6 B! ?& \1 y% C' N# |5 Y
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到$ Q# N9 }0 \9 h, Y4 Y
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到# R: N4 W1 r. E
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到4 M. s7 X( e1 _1 p) g  {0 p* V
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到
    % L4 U6 z6 @  p* P$ T1 o
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到
    , }6 X: _+ c" P" A- A3 W# m5 ~) b
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到/ E/ |, h5 I- G* b( U! X! ?0 J
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到
    9 b0 C8 A/ N+ [, U. r1 F0 p
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到
    % ?( Q/ t" v* a. D! O, l4 F
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    5 T- R# ~0 i8 c3 i4 l2 D
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到4 X5 r( W. ?; J7 z
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到
    6 n6 s& Q: u' q) w& p9 X3 m6 B
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到+ I' e# l+ G* o; G; d; L- ^
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到
    0 v5 Q% F+ l$ F+ G2 R$ y$ Y) E7 K7 P
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
    3 Q$ q1 j( P- X9 B, L% S
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到! D3 g3 _) d8 `0 c3 Q  F9 Q9 z; @
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]: c* B6 e& z+ L8 R6 K
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到) p8 X6 J5 R$ \, c: H  H8 h3 Y
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到6 r0 e5 Z7 u/ }6 F- N
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到7 w" v9 c3 A- }5 N4 w! ]
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    - `' C0 C+ r! a4 }( T3 j+ e* b
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到3 R! q$ p' s: m" T. @& a+ \9 O
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到2 l5 s* L! N/ O# z/ z, {
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    + U6 A" G  g1 Q! i& q4 n4 E
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
    6 N9 b( [# V8 M/ u! B. E7 n
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到
    ) ]3 O' T. [3 v/ M
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到# Q# f  L  k& `5 U
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到. Q4 a, n( j: }( U  j
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    ) O# `( U+ l7 Y9 {8 l3 M: o+ J& Q
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
    8 b5 K& e6 _% b( l) X: T: S& Z
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到
    5 y! _' J' S0 r7 N1 E
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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发表于 2022-3-23 12:40:25 | 显示全部楼层
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