生活情怀-神话暗黑-暗黑破坏神2

 找回密码
 立即注册

QQ登录

只需一步,快速开始

搜索
逗破暗黑Mod群:67994934逗破暗黑Mod客户端及补丁逗破暗黑Mod新手攻略逗破暗黑Mod赞助菜单
神话怀旧MOD群:67994934神话怀旧Mod客户端及补丁神话怀旧Mod新手攻略神话怀旧Mod赞助菜单
圣者归来Mod群:558972013圣者归来Mod客户端及补丁圣者归来Mod新手攻略圣者归来Mod赞助菜单
查看: 2415|回复: 1
收起左侧

[修改攻略] 113c-Client函数表.txt

[复制链接]

428

回帖

830

元宝

1

圣者绑元

管理员

Rank: 9Rank: 9Rank: 9

积分
1
发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
转载8 _/ ~. j" L5 g% X

8 ]; l, G9 ~& p" b0 s7 Q$ |" l" p. X: B& A
  1. ////////////////////////////////////////////////////////////////////////////////////////////////) D$ T5 s8 _* C) P8 }! }
  2. // D2Client Functions             //函数表
    9 {/ y( h: c" I% Z0 B3 j3 T
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    1 t, n# q! V- q3 x+ N! R

  4. + @0 d" q/ _5 r4 {" w3 e7 G1 y
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//! }6 U0 o  U4 p+ F, ?4 K
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//5 e+ u- M1 F9 Q4 T: I
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//  F7 B% r+ a) |9 D- h  W. R
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//( H( A! ?& ?$ l5 W
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
    % s' u2 r  l1 h; i; f' F
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//
    " |! ~0 F, f! n" h
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//" n! U0 t  e1 e* s2 g
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)/// W+ X6 \! d. e0 r% {
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//& z* |( L3 p4 G
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//8 z, h: p: p. a7 Q+ s9 o
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//# U. T' m5 h9 a3 x6 _/ }4 l
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//* Z8 ^8 p% @0 j9 A& s
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//$ R/ P" \  f8 U& U! J5 L- X
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    + [& `0 R$ ~3 w" l3 ?; z' q0 |
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//
    & U( r$ T* e9 T3 n
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//
    + c, M) h) X* C  d4 }1 ?
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
    $ n7 @$ ~8 J* E
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//
    ) y) a0 |: P9 t) i/ z3 l3 ~6 Q
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    0 V8 V+ h& j- N+ n
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)/// q' [1 f. p3 b5 p$ R4 ]- P8 ^
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    * s8 @! m1 u7 D" s) U
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//
    . I  h) C* V( B6 o
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//# T8 P& p7 P& d" }% J% r
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)/// t3 L+ j/ U8 q3 I2 g" |; g
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//) \3 O8 W% H4 b# e
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//8 C) r) g2 H% k- t( p' a% T
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//) C: E0 M) Z7 L1 H/ l8 h4 Z# }
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//, c+ D6 D5 h6 r/ G5 X
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//: g. I' i1 s0 [
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//3 [' `0 `& l3 q/ I' M/ G
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//! c) J7 g8 z3 H0 \7 n
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//: j0 C- x$ o6 D7 s. B% a
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
    * o- n  c: C$ \
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//
    0 y2 T: l$ M# ?3 [) B  a' S, r/ O
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)/// K0 ~0 X. \, \! i; B
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//7 N9 o/ H) o- \. M* I: ~
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
    " t4 z8 e2 a- _1 v
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//
    6 O( j, O. C+ U- ]) o/ l4 C* R
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
    . J- q6 h9 {7 `9 X$ F- V4 G2 @
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//+ l+ o1 h1 D5 _3 u1 f% P& g0 g
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//& `" @$ \- {& x
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//, z  J# u. M, c7 R
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//5 s: [$ y8 f' ?" C5 [5 _! h" ^
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//, q; p9 V0 Z9 e4 ^; S
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//; S: E+ C9 o8 x; i0 J! p7 ]
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    + s* `6 T0 w4 t1 t. z+ `/ O9 g" B
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);# y; o+ m+ z) ~/ q
  52. : H3 |) |4 Y& w; |5 W8 O
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////- p8 v8 z' f# b7 h" H
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找$ Q1 E1 g1 ?* w8 @
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////. D: F- z" l$ _( a

  56. : @: U+ m* H. E2 T
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//6 b# [9 X. H1 S% Q5 a. P) P
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//+ |; l. {6 q* n# e4 f4 h% d
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//& F5 i8 ?/ _& k# A% q
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//: V2 G  u' y  `+ ~* O6 o
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到
    8 V4 Y4 [+ R* Z( O4 Z2 }4 @
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到; b6 ~9 y, R  J/ c) N
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到2 l5 V% `9 t& v& q4 N1 @
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到5 o7 s% f  H+ L5 Z2 u& I
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到; V+ O5 ?$ d+ B& ^$ @% X; Z$ O
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到# Y6 @+ v/ ~; b* {$ x5 V* m
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到; a% T- T) s% P2 k$ n- j6 h+ P
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到  w! {3 k8 S2 @: c& m8 W# l
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    0 }5 L8 _/ T/ `8 v  S
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到
    % i: b, q, p7 h/ B. Y$ Y' w6 L
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    ( q# L  l0 ^2 C8 w; E9 v
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到4 R6 h& i& P1 M# ~* I8 R
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到
    ! K2 t3 [# d' I. W% p$ Q+ M  |. w* z6 B
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到
    2 g6 q1 P" [+ z5 A) x7 f4 q" v8 W
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到# s% I4 m& v+ y) O: v2 V  t6 X
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
    2 m' l! @( o, k5 W0 q* M; n
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到
    ; i5 v3 ?, q8 W+ j; o. Y
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到# o- I9 r8 D1 Q4 E0 [/ S* k
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到8 F% C7 G4 u% {. t
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    - I, a: x# N3 b. |( x( a
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到/ p. q/ S: ]% X2 L6 n5 m
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
    # g1 v1 c! N) g0 P$ l
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
    + ?, x5 c! J6 ^+ j5 w& m: e
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到2 m9 s4 ?# o5 H
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到
    , n: U; X0 K# T/ _
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到2 H: }1 ]: W2 c# T
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到5 Q  ]1 E5 ~: r( u: j0 D
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到# {8 O1 T3 ^) t* O3 o0 e
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到* N6 ^: a+ z0 H. [
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到
    ( A, N$ P# @4 b4 h
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到
    / I  q$ x2 Z: E; R: D/ t2 S, ?
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到. ?+ e; I% B& q! z4 w
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    ; w4 }5 @5 w8 @! y0 O3 ^& b
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到5 |+ h* s& F  l) R+ \, e6 v! o
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到5 \6 B" i: ~. M9 F3 Y" `
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
    & I0 n& c$ ^) O' I
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到; C0 S* [3 A' [, a! L, p* o
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]% R6 Q5 E9 l4 h: K+ {- j# E
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到+ U; q0 H0 s" l# J' s  x7 @+ o) C
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]
    5 ?) O& Z7 f$ e6 A' ]0 O7 R- T4 P
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到
    * c) A2 F/ _) i  X' }, i
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到$ |( m+ H7 _$ q+ @5 H
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到$ h8 w" e& e. [+ b4 c; u) ~
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    0 F) c0 P) H% B. e' A
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到7 _/ I: D) [# e
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
    % D' h( V, `. s
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    9 x( Q7 c6 }& n2 ^
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
    , M8 Y6 V+ N8 f) X7 z& L
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到% {7 i, M0 o, G; h- V  p
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到1 O1 G  e7 M# w/ W% x
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到
    . t3 J- {. b* }+ D& c, L/ k
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    . k) M" b9 m& @8 G
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
    ) K9 B, y) `$ z& [
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到' `. S, h* Y+ x, ~
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
复制代码

9 X3 P* ~) E( u) j" v) |
7 h% o6 q9 a3 d/ N8 H2 W
神话战网出品,必出精品!
回复

使用道具 举报

19

回帖

0

元宝

0

圣者绑元

新手上路

Rank: 1

积分
0
发表于 2022-3-23 12:40:25 | 显示全部楼层
神话战网出品,必出精品!
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

QQ|Archiver|手机版|小黑屋|神话暗黑 ( 陕ICP备18004004号-1 )

GMT+8, 2025-10-10 23:15 , Processed in 0.189543 second(s), 20 queries .

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表