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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////8 v) S7 w2 g. P$ ^& O1 m) q$ ^: }
  2. // D2Client Functions             //函数表' x% H  g9 I! W9 _* M) _' N" j! |
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    , U2 N- b- [. r* H3 j4 m: d% T

  4. ! c& I1 A+ r  \* `
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//
    * {6 l) g* Z% b; A& b
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//% y1 t( C. E* ~. d" r) m0 n) S
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//
    ( L1 v0 M) P# j5 m4 Z
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//
    2 s2 D, K& z; e( _7 v3 J
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//" e' O5 I( ?- F' d) I5 D9 I9 J
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//( \6 i( \5 G, W: N# e! P' F
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
    " b! I; r4 n+ ]- R) c& x; o; b
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
      S# m  d3 V  V& }& k0 a( N, @
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//
    # {* {* ?8 F2 t& n9 _" x5 ~$ @  `, }
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
    % Z5 o8 b. i: Y8 b& {
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//  B, o3 F# T- _6 q: c4 m
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//' o9 _$ }. S6 y# l9 d
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//" w4 J- X# b3 p" J, [& e
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    4 p7 [) F$ w- E# j
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//
    0 R1 ]$ h8 J( A% b
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//
    ) |4 A/ R$ e$ @  z6 f% ]
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
    ! R( ~, I7 s+ s7 p; f
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//1 e: y& k4 v5 Z! d" e7 `
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    . g+ f; k) r" \4 ]% T; F
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//' s2 q+ B8 l7 M
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//4 {( w3 l& P8 z* k. g2 f  q
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//8 K0 z0 }2 ]; p7 }. I* ~
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//% k+ d+ z' h8 S: X1 x
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//- f$ i" W1 y1 L. f
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//
    ! {4 n  W- A. G
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    ' T1 o2 M1 H) t8 W" P
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
    $ ?: f/ {( \, E& i+ b3 E2 @! a9 ]
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//% q4 d6 }% e7 i( c8 W/ h
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//
    * S0 N+ B; O  v/ o9 a" g) H
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//
    & C+ [8 e0 d& Y/ x, f' [! |
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//5 V' ?1 V7 V7 N! B. Z# P
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//1 V, y, h* c; C: x) F
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
    1 n3 z/ n7 D+ z, O: U$ c8 V# _5 p
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//
    % E7 C6 Y% b) u  T8 t
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    6 Q% r2 g! v& n* r
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//0 Z, Y: W- j2 g1 E' b& ~% j
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
    8 l& {2 `% w$ r' Q
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//
    - X' [2 _! p2 k( U& u5 h
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//# h! k+ _( I' O) Y( j. U) D5 L) Q
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//7 v  f* K. h7 g, D* ~  t
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//+ m+ D8 B& k$ C2 i! s
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//# p' F! l$ R2 }% N5 F
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
    , Y* g. P4 g8 G# J( M. j( l9 d
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//4 F! ?6 V- m! d4 X+ w0 o
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
    ; a4 e: G- x8 l& j& _
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    . b, Z' Y! c  G; [6 i
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);
    * G2 D8 L1 R3 t% t. [% {

  52. $ i0 U: S1 ]( n- h% N& l1 ?
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////) d6 M$ S0 }% B- W! y
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
    5 C6 C. R" X$ g, \; p
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    & b( y6 W# C4 V7 p

  56. ! ^- D( r  J7 I6 }* h& _
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    ' f: N; y" q# ?. i5 k1 v2 ~
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//
    ! f0 t  l; j: S& }% B( {( ^
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//
    : Y$ J7 N$ n$ Y6 p; d
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//7 }$ ^; u; _6 C* G3 n6 d" Y
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到
    3 H/ o& Y/ h# m4 ^9 M8 a8 l6 d
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到, |/ A: D% }# F; T/ Q* u
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到8 w( ?$ }5 F6 ]' z
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到
    6 }+ Q( {4 \  e; s
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    9 D# J& c" X, p) B3 I! d& U
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到7 M6 d) A+ d/ a6 W  Z  p) j3 P; a( k
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到
    & z6 z; i5 H9 v
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
    $ k% F$ u+ y# `( ?9 S
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到  ^6 P4 v4 l7 c& X1 r
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到( a: e1 s  y+ c0 |# c6 c
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    % G/ y: c6 Q: S
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到  }( i8 B; r8 ]  E- \, ^' I5 @" H
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到
    5 Y  h3 m, y" F, O) ^: ?' }
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到
    ! _( J# n5 {. s3 L1 `3 w3 n
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到  V6 j2 k+ n( Q/ h. C2 |" Y
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到3 g/ J' c8 t; f, J; e9 l
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到6 R( P" P5 `  n! w& l' `- H& o
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到; e2 u& r+ l. [
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到
    5 K$ u0 ?7 _( J* U" V
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    2 t3 _- V  x6 c
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到
    4 m' Z+ b$ E" S5 K; M
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到) t' L4 u5 m9 N; g# I% J! `, ]
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到7 ~2 G0 P$ D" U& q0 ^2 q5 V
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到! x9 E; }& K9 P" E/ \0 Y1 |& z  E% p
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到6 `1 @6 W# }) p! b) o9 h, w6 j
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到! g% `5 o7 Y3 r/ q
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到* z  M6 e1 @. L$ D
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到
    ! _3 q0 t$ l- Y# H9 [6 p4 w8 ~
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到" P% g' u  J6 O! P- C; j
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到
    ( r; C" M" W: t7 U; R* k; ?
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到
    ( E/ y/ u' I$ F+ D) B8 F% [
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到
    * G* Y/ Y5 O1 b, d) t
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    ( z6 q! c' @# S; B7 t6 B$ T; R* n
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到
    4 i& l6 n! J! F+ {& ~0 t( s
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到( I7 M( u% l! F9 b# o: \
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到# T9 Q) x& r: W- N; j  v( s
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到6 N2 u/ s. [0 b* w) U1 N$ @0 h+ H
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
    6 h* ?6 b/ Z. u. r5 y
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到
    ! ^% P' E% r+ P
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]
    8 N% Z1 \, y1 G9 `
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到6 I8 O: X8 K& b
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到1 d* \" [0 z- a$ ~5 `0 I& U
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到. x8 c3 q+ ^. A- I$ L( t! s
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    . t8 O% R% O1 E; H! `7 i+ J
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到; ]1 T$ N! c9 m
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到8 n* |  x. J- i5 s" ]. _+ n
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    3 S: r6 s- O2 n8 k$ q3 q( ]& x
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
    $ Z5 a9 M& u$ b( h2 c# m% [
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到
    3 ~' t) E. [; K. v2 i& k) P; S
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到
      z4 J0 ]0 o/ y8 X4 Y% W2 U4 Y6 w+ [
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到' V1 U: o6 {! V0 \' n$ B
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    $ W* |1 |3 L$ R7 j) H* e
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
    ' z7 I& H' i+ h( y4 `' {
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到
    " K( S- z  `& t& D! s: G" Z
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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