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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'1 n! C5 o6 \. U& k. Y6 S
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
* \/ U2 a/ o0 I" ~3 L - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
$ B ]1 G" L: k4 A - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000# S7 D! h$ n8 p
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.
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7 r: [$ ]+ B) V* g- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000' m" y% S* O2 Q2 v7 F8 Y
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF1127 ?3 h, G' `/ x* ^, j5 ?" ~
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000! J- r- o ?# R! E# e2 W( ~
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.8 s' [6 r/ P6 v% x
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- D2Client.dll - 2F1DE '[Font for damages display]'! | |/ U+ c f% @+ g& h4 `
4 b$ X8 M8 t6 f1 H; Y& _- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
; Y ?: |( u! W - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
" l: L& {1 u& S/ V( t - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
" }' w0 g" \9 G+ E( _ M( \+ N - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
( m: ~# I; ]+ `7 X( ~ ~ - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
0 T M' L& b! s6 w& B - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201# t# b) A x7 E6 w2 r, v$ f: M* H2 ?
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
0 y/ e- `6 e' o) x8 X" D5 P - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>7 A3 u' _9 G" l- k( s- e
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- ;Change the 6 or the 1 to desired font codes.2 O0 X3 v- B- f2 ]. B+ z5 x
- ;If you want to always use the small font, you can do this...
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
; u0 z# y! G+ G# a6 e; Z' F" L - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
5 o6 N0 g* G4 ~7 d' b - 6FADF1E4 B9 06000000 MOV ECX,6
y% ~( J$ k; C$ _7 I0 i+ T - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184> R. q$ e% {, L
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]: f" j5 c7 t$ X1 j; }
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201) y7 {6 q/ n6 u0 l. r3 F/ k
- 6FADF1F7 B9 01000000 MOV ECX,1/ [3 }4 u4 }& G: S, r5 x
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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+ o5 h1 ]3 u% L5 u$ l+ U# k- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
0 b. ?3 N' X1 F - 6FADF1E2 90 NOP
1 V5 y/ [: \5 i* Q& l - 6FADF1E3 90 NOP
J$ j! a: ^! E: _9 G1 l7 K0 X - 6FADF1E4 B9 06000000 MOV ECX,6# P1 m+ { s* u7 a1 s% D
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
, [% v& z- a; g% F0 b1 c - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
# j3 T9 q' v) h4 B# f+ d$ |' k2 L - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
) x0 y" X7 s1 k' E: S - 6FADF1F7 B9 01000000 MOV ECX,1- `- F. r0 m7 r2 M3 X8 o) e
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Now the game always display the small font. (or whatever font you set there)
" l- G% z( z- S0 z - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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