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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
    9 }: W/ y6 m2 s( ~' w

  2. 1 w3 o8 \9 U% k* a
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    $ V% i/ e3 l; o
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC6 U* F% `6 Z% o) ]
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000+ U9 D2 R- G8 P% k$ U
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC7501 z. Z/ K% H9 w" w) r- h
  7. ( @7 g% L# c1 Y/ O' _3 ^
  8. ;Change the both 2710 to the desired value.
    2 B5 n. x: f+ P8 T

  9. 6 K  B9 |* e2 z6 @$ A
  10. ///* @. G( ?* N" s5 w0 c" [4 I6 b
  11. 4 B- x& R- Q# W5 X7 x. }  X
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]') {  _( ~! a: \* D0 \" B
  13.   b+ \* O" s. T/ p9 F+ b
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,0007 A1 U- b0 }, T( a. l' @
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112
    ( A0 n; n* u2 T; U! j
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000
    2 k# e7 @6 Y6 ^9 ]
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    1 m. z5 Z+ V; P8 ]
  18. , s' e  F$ u& h" h) H* z' l6 z
  19. ;Change the both 2710 to the desired value.
    ' K& X8 w+ G$ t8 D8 n7 j

  20. ! I  O: J  V/ d6 k3 r
  21. ///
    0 t3 O9 L$ l9 A; }1 _% N2 x
  22.   L8 t7 l2 P  C" M# H7 e
  23. D2Client.dll - 2F1DE '[Font for damages display]'  F  B" C8 F& U6 M3 D7 X7 G

  24. ! S; z) t5 A1 m3 j7 s/ g/ g3 l  g
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    % Y- ~* h/ _* y1 K: a
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    . }9 D" ^$ ?* G7 @8 O
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    4 q6 u2 c, L  x+ f( y0 y2 t
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    - c2 U0 {& q" A3 e) V6 O
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]. C' Z& J% s: p! S1 j
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201) b% Z3 c' [+ [# g; H' g
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    . {" R- n8 |) Q
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    + i% b/ [& X, `2 Z
  33. ' ]7 Z1 f, P6 E# t' }6 `8 V, }
  34. ;Change the 6 or the 1 to desired font codes.& u& P. w- l  f/ G$ _
  35. ;If you want to always use the small font, you can do this...
    0 F* i8 c6 O! {5 }/ Z. D3 u
  36. ( G6 S0 @1 \; P" y+ `+ S, N. d
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX0 u5 Q1 X. J+ N
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7# h- N* b8 X# P' l4 f2 e6 \
  39. 6FADF1E4    B9 06000000     MOV ECX,6- y; o' c' O* `. E% ^
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    $ l% ^/ p& ]& c. e. O
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    : I/ V! G& P6 C- B. U
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    * b; h0 Y0 k, Y4 k1 D
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    5 w- @  A8 l* K  L
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>* B6 S  N, @0 ^  w$ y' z. f

  45. 5 c, i0 i( o& q4 |: j6 V0 i
  46. TO
    6 a( O- X4 `. g
  47. 8 u1 ^; X1 }. i8 m4 F3 }
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX0 v+ |1 q+ y$ j/ A
  49. 6FADF1E2    90              NOP
    & H( D" c: x6 A4 A+ t5 ]
  50. 6FADF1E3    90              NOP! C* y. M& o: ^3 U6 g; {
  51. 6FADF1E4    B9 06000000     MOV ECX,6/ ?6 x: B9 D7 ]9 n% f& Y
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>3 e9 q5 M& T. p4 W
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]& o4 s  @  P( c/ s5 ?& Q* f
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201" a% C" V: V) [  A. P2 L
  55. 6FADF1F7    B9 01000000     MOV ECX,14 e4 {7 ?9 t! g6 [1 O8 S
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>( ?, \5 `. y; \6 D3 u
  57. ' p" ]& ~' J# r8 l- u8 K# y. K
  58. ;Now the game always display the small font. (or whatever font you set there)" T9 f8 k8 E+ D, N% r4 ?
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码
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