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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
4 q. _# ?+ n6 y1 B - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
- ^1 Q7 M; V/ H8 M - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
- Z B+ G7 x+ I5 k% _ - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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1 |. l3 j# K) B2 ^5 I- ;Change the both 2710 to the desired value.
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' `& {3 f/ `, q" E. a! a8 J2 q- J- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]' R/ |" n6 l' m# c
0 l. X g7 z+ J+ j- t- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
5 _& Q- i3 W& M( h% e) l9 j& P - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112' G. g3 d' e: s# O& M* P% L
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,0003 I1 m. x( w9 e! y% y
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF1537 a0 n! ?3 \( \( H+ I
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- ;Change the both 2710 to the desired value.
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+ _9 f8 f" C$ d- D2Client.dll - 2F1DE '[Font for damages display]'
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX7 M* z( n5 c0 |/ g4 h8 }. k" p9 W
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F70 }& v- `+ C) g/ \4 V+ P
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
) Z6 ]) D" o6 l+ F7 G) v - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
6 W( [& K% Q$ F - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84] a% y2 J, U9 W) U- I% d
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
# Z# @% x- X0 d4 G! G7 q7 l. n - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font." H! E# D' W0 c0 l& o$ D- e
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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; H3 X# t! i2 z4 A: T/ w- ;Change the 6 or the 1 to desired font codes.
/ W2 ~( x, @9 R) l( }" u1 \3 p( w - ;If you want to always use the small font, you can do this...7 u" M/ B+ z8 o/ U
$ ]! u* `+ U4 b' q1 K$ |- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
# W2 O, n* N; k/ u. [ - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
8 `. d/ z: G) |% q- | - 6FADF1E4 B9 06000000 MOV ECX,63 \0 n! o$ w# T
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>) F g( R3 ~0 e# B( G4 K
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]8 n/ V9 ?6 I8 z& u0 z
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2013 h3 l$ b) a7 X. B o( U
- 6FADF1F7 B9 01000000 MOV ECX,1
: y0 u( E. ~, q+ x' V - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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5 h9 d: D- h5 {, M9 E1 S) v- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX: r8 G' E: Q8 J4 @/ K
- 6FADF1E2 90 NOP
) C0 b: z' y6 v4 X% f - 6FADF1E3 90 NOP# p @- @$ e, X. o
- 6FADF1E4 B9 06000000 MOV ECX,6
' T+ j% ~/ r) {* v2 M: u6 E, v - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
( v, ~9 K+ s! h* s5 o, u& A$ \$ X8 x0 H - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]* L+ \0 v7 i) Z% z3 b0 L4 r j% m
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
+ F" s i. Z/ a7 J3 v - 6FADF1F7 B9 01000000 MOV ECX,1
- O0 u v$ H9 I/ O/ e* F' | - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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2 V p" d; t- [* q* `- ;Now the game always display the small font. (or whatever font you set there); `- d% Q+ l; a k9 f) e( p
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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