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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'. J% D9 K- o% P4 v; u$ B7 Z
  2. $ a  h% K7 ~$ H9 O
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    # t! _- _2 ^+ c* a
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC/ ]8 E7 v5 N$ @; j% R1 i$ O
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,0009 s7 v& r9 @7 A, O/ W! _! A7 D, n8 \
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750+ }* c1 c& Z* I% N) \$ ~
  7. + z: }' g# _: d) N( u
  8. ;Change the both 2710 to the desired value.
    9 K/ t- E/ O5 Z3 O# X( d
  9. 5 p* G8 [8 c2 h5 V0 T
  10. ///
    1 o% E4 H' V8 S, w1 i7 J% c$ k

  11. . a$ z1 j' m$ ^, @
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]', J7 f* h8 |- _8 H/ R

  13. 9 J1 u& Q3 B6 G  R, r7 [1 \
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000
    - ^& z. z, v6 u' j
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112  W, \* ], X3 Y( b, ?6 l0 W( J
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000! u4 A# a$ z6 o( |% [0 f
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    $ Y6 C. ^, |5 ]8 @) R7 F

  18. , a! ?$ {6 A* G! |+ r
  19. ;Change the both 2710 to the desired value.
    * Q, _- d: ]9 V8 G( N- c# r6 M
  20. % d$ |) w  \* c
  21. ///
    4 S. R; W4 a; H1 }2 T8 R. i7 A
  22. ) _! w1 l" h2 ], c
  23. D2Client.dll - 2F1DE '[Font for damages display]'
    1 J& v. d7 N1 U% y" \2 c

  24. 0 S4 x$ \) x* a7 {
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    & C) H6 y; `9 F+ u- ?. P
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    ) L* d  W# E4 L: ~# W
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.* \: {1 V+ h4 w- `
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>, l2 O9 r" a. m
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]8 ^4 P, ]! f* u; }& Q
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201: N# L4 \" W- H5 K6 ?6 ]4 i
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.0 ~4 E$ B) R/ U2 k6 f& X) ?0 x' {1 \
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>0 d% c/ Z9 \, o2 T' O5 a0 c
  33. " p" V  u* z7 L  y! Q5 z
  34. ;Change the 6 or the 1 to desired font codes.. z9 e9 I* N$ x* a8 g6 B2 b
  35. ;If you want to always use the small font, you can do this...& V( N/ ^- h9 X* F4 s( m/ C

  36. ( y  @6 R- r0 [4 X+ v$ _
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    4 H& ~% Q; C0 y# P8 e, w6 r
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    2 F# C( l; U. i* S
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    - _9 v6 }- j4 k5 v9 X2 J4 d7 U
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>( |+ j; ]0 h+ }" B) F
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    6 j, @3 j; B+ A/ r3 d% w
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    0 v: b; V* y) Q# Q
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    % Z' R; c" k; C. D' G
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    # q$ a4 P, J' ]% R# E

  45. 2 n1 l. L% J) D3 t/ ~. K) }
  46. TO
    ( h. _; [* D: H0 [% O
  47. 9 Q% m: y  E& _- d7 W% ?
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX% P4 F" Z, h. a; U  |
  49. 6FADF1E2    90              NOP. v% n6 P: ]6 Q
  50. 6FADF1E3    90              NOP) O2 |: N4 r8 s# q2 u
  51. 6FADF1E4    B9 06000000     MOV ECX,6% P& E; {0 h3 Q$ ]/ C+ X
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    # p$ _% @! |2 a& x* L  B
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]- L7 J0 z6 z/ ?) K' u* g7 J- e) f6 Q
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    7 C) ]. v8 H) t5 q5 X. g# U& p0 J
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    6 r7 {9 y" ], |+ i
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>& u! l5 E* t4 e; H2 z( P% i

  57. ! v  C# E! }/ V* ~4 n
  58. ;Now the game always display the small font. (or whatever font you set there)
    7 G+ A0 I# o+ y( {
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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