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) c8 M( n7 ]& B* f* N/ G% H5 }- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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5 e# c! L$ h) n+ s3 h- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
5 J# N* u& m4 E7 v2 u& w - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
9 G! P' I2 {- @! b1 t - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
& ]2 L5 r9 {1 A- f& G2 C# d# z& E0 j - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.
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1 u {+ u* C' N0 @& U- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'# \1 w9 L, A$ k
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
2 S& J5 h) y' ^; Q3 }% Q) M2 S' J - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112* {, K' Y G9 ?4 u# l
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,0001 P3 H9 k( _* ?9 E
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153& \7 W: K& ?! h+ P+ c% Q4 Z
, K* g3 @# ?0 t- d) K9 |1 Z- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F1DE '[Font for damages display]'. V# C0 B# I4 ]4 b7 n1 ?
0 q% O) u" L0 [4 }9 \- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
$ f- P# N5 ` G9 F7 S1 t" X$ S - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
# H0 U5 q' B2 @/ _( C; N - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
8 X' f- W# W+ O! _9 g - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>4 s. W* j/ a3 N; w4 J
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]1 n" y3 T8 x1 B
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
) y6 ?9 Y- R2 S1 _: A8 r$ | - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
8 I( P' y+ K( V9 C - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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) _: t5 N1 G9 r: h# P* q, @- ;Change the 6 or the 1 to desired font codes.1 s! i* C7 d& S$ B) b' M& W e
- ;If you want to always use the small font, you can do this...
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! T; L; \( k8 c. V5 H: m4 S- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX W8 M& H& r5 w% v7 A
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7! O, L: g8 Q: A/ }9 n
- 6FADF1E4 B9 06000000 MOV ECX,6
m5 B! [$ z) F, [8 f. m - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>* U; m$ ^. x6 L2 m" S* S6 @
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
3 e4 E& t4 D* b0 a3 A - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201) O/ E; Y) { |$ [8 N0 x, Z
- 6FADF1F7 B9 01000000 MOV ECX,1
* S8 f# w# p+ K0 M$ G( v5 a - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX% ?2 f' W2 K) r
- 6FADF1E2 90 NOP
5 S# X" g U0 @& T - 6FADF1E3 90 NOP: Z) K* F8 b7 ^
- 6FADF1E4 B9 06000000 MOV ECX,6
: N1 q# @, D# `8 u, o( \* U7 m - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
1 A, Y7 h8 `" p; C: b, g - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]4 S2 e6 S, n- V3 m6 Y
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
- p9 }, Y4 t7 ~# y) E \ - 6FADF1F7 B9 01000000 MOV ECX,1
& o/ y: ]. D+ Y H/ F4 M7 N. ? - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>- w! g8 ~% C; B6 L5 h
: M5 o; H: a; K! t! o- ;Now the game always display the small font. (or whatever font you set there)
* @3 d0 F- ^2 P, {: a) m* | - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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