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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
. ?+ ]4 e2 z9 ?$ B$ j3 Y3 @ - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
9 X6 k& {: {7 e+ i$ g; q3 W- W8 P) p9 N - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
$ X+ s& _4 G( K2 B2 ^+ Z& ] - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750" n) |+ w& c" |' F. Y# S% E" v R
$ i3 `- X9 {! w. s5 h# A4 ~- ;Change the both 2710 to the desired value.) S8 y" s. ~0 R( C! S/ d
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5 ~) t3 c1 U" W1 S- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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6 }7 l* j* o& M, j: Q5 n- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
! d! z: ] C \& c+ q - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112
/ w- a/ _2 ?4 x- p+ v* A8 n: g - 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,0003 e1 y2 Z. t0 e( M' K
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.4 R& m" \; e. M- V* r7 W
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- D2Client.dll - 2F1DE '[Font for damages display]' t w9 t$ J! D7 o" k. G E+ \
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
; T* C( m3 u/ `$ d - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7! L5 X. j3 B5 Y: t( ?" d; t
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
d8 o8 {1 e# M7 A! p6 B - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>" w5 I$ s5 r% H) u6 U- ^& }, K
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
% V5 k# Q; g0 F7 K! W/ \" | - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
; ?" J) J$ e% G) t: V - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
" p3 K M# d+ U6 V4 J1 @( r3 k2 Q - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Change the 6 or the 1 to desired font codes.+ K+ C9 }, `3 T
- ;If you want to always use the small font, you can do this...4 `5 t7 ]6 x( _- x1 O2 q/ T
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
: b3 m/ P2 c+ [9 X R* u+ w - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
% f2 q6 e% ^% Y% P3 y+ f+ N- ] - 6FADF1E4 B9 06000000 MOV ECX,6) ^7 i5 y4 ~* U$ v
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>- y: j- `9 }5 q9 K; C: g1 m3 H
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]9 L% d! H' v4 y. g
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
, M+ k; P! m2 _' B - 6FADF1F7 B9 01000000 MOV ECX,14 \6 N7 ~, v' Z- Q, p$ V0 `" z# o
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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' @3 m2 i k7 v+ t0 |- TO
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4 h, J% h7 U; P. N& d- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
( G" W* ~- t" ~1 c - 6FADF1E2 90 NOP
4 H, O: R5 y" \* K4 n/ n- T; N - 6FADF1E3 90 NOP( M, R. z' w x2 @; h4 E
- 6FADF1E4 B9 06000000 MOV ECX,6
! x: A( W O7 ~! ~9 V) v) ? - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
7 n" c- i n- Q: I - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]# {1 `' u' r- S7 d. U
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
0 N, a+ ~. z# {+ Q: R - 6FADF1F7 B9 01000000 MOV ECX,1+ P+ E- |( A! W2 U& j' F
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>4 l( i/ p6 J! r5 }9 Z
" D0 i/ i$ e+ P: [- ;Now the game always display the small font. (or whatever font you set there)
4 U( d) V& L- H8 Z) A S& R - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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