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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
转载% x1 K+ f) ~9 X  F$ [: g
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
    ' s0 @; Z2 ]1 T3 @) p4 g

  2. 2 e& ]8 Y  ?" E
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    3 C) @. O8 l- k. @* n
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    5 v* W$ S/ d1 Y# W+ s& [8 T
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000
    8 {6 Y; m: S5 L2 S. A
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750( r" P$ a" @, @) e# U( l6 d
  7. 7 u/ P) ~/ W% @" z' l7 c
  8. ;Change the both 2710 to the desired value./ w+ g5 b1 w2 ]: ~+ Z1 m

  9. : z- ^' b% S! W
  10. ///' m  r  G/ y8 [6 K9 u( t/ a
  11. 5 _, v5 g9 F9 y3 S
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'9 V/ A, C; T  X& B

  13. 7 ~4 O+ W  B& ^1 M
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000% T/ N; }4 g, H9 Y( I0 n
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112" w' Q4 v/ B; k) E6 M' M+ c( D
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000
    1 K+ Z# \3 Q+ U+ H) j; Z- @7 a
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153+ w% P7 Z2 d2 U; ?
  18. ! J- l' k1 c, e9 b& p0 r2 d) ?
  19. ;Change the both 2710 to the desired value.% V: X" j5 c3 Z  B) `. i: e

  20. : ~% V: `* l4 H% `3 c- `7 S, }
  21. ///
    + d+ F8 V& x4 \" _# Q" M/ s

  22. / }$ n1 i5 a$ `! I
  23. D2Client.dll - 2F1DE '[Font for damages display]'% ^/ u& I  D, O9 H# x9 k
  24. 5 j. F3 }5 h8 ?6 V3 e2 o
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    ) V+ m! D8 C" S1 o) ]* \
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F74 Y" z0 z9 S: R9 h
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.' z. Y7 P% a# w. F4 {
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    4 \0 H. E9 {4 Z# v
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    * u8 |, N$ I" N0 [, e
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF2014 s) f( m# w! w1 [1 U  Q. n- f5 N( l
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    / d( a$ a; ]' z6 D6 t% u
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    1 v) V. A* P8 J6 y+ `) f2 y* P2 q
  33. . |7 ~9 W* P) v# M, M1 L1 \
  34. ;Change the 6 or the 1 to desired font codes.  J. G) e5 W7 @' `
  35. ;If you want to always use the small font, you can do this...
    # E- Y: \+ a( g2 l3 I% `4 Y

  36.   A2 F$ H7 C  C# p" J2 w* u
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX. ~5 A% u) ^; Q1 v- q
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    9 p" L2 {+ H, Y, }. B
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    9 E$ m2 z8 K( G# N6 i4 v& T% C
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>7 B2 h! W9 h' A8 {& \. F; k) M
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]0 e% ~+ A) X, L% a) l& A
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201; D) {9 V3 G) @4 `! U5 s
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    3 `+ [2 w4 K6 b" U
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>; p2 M- i& C( ^- t+ {
  45. " w$ N4 v% E* [3 p( V' |
  46. TO
    8 Y+ L& `* G$ i$ F: ?  t* M
  47. ) A0 S; p2 H+ d
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX2 E8 E, c5 w6 N: J* B# h
  49. 6FADF1E2    90              NOP9 W; ~# J" h) j0 ^2 |! s$ c
  50. 6FADF1E3    90              NOP
    ( d3 T9 ^. {5 d4 ?, r: w! `
  51. 6FADF1E4    B9 06000000     MOV ECX,6* E+ E) e, t3 \
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    ( k  ?' }+ G7 f! O0 F
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    8 ?2 J: t; m6 x/ b' u
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201- g9 i  ~. c' [" u5 |# i
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    + u$ E6 g- W/ _( L$ ?
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    0 D: g0 v' B* F) o$ G# u9 l7 \

  57. # C3 t& Y9 d5 K# Q2 d: R3 ]; m
  58. ;Now the game always display the small font. (or whatever font you set there). C% Q. c# S1 _+ r, Z
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码
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