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# q1 R; R7 s8 |' y- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'3 r' V; [- L" t! W7 D6 Z* P& G$ U {
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
! C. ]( l4 ?7 y. D9 }/ s. { - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
3 ?: p" |, N6 I - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
8 j- R" r3 \/ H y3 t+ ~+ G - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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1 w; f0 ]4 e: N# c) O5 u& Z- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
5 i6 f K5 O$ s% h& B( ~, F - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112
* u0 E* M, S. G9 d( ^ a# K - 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
7 M. S& j" O# x. p* R - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.
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9 d1 H' y$ \: P# f9 T' w- D2Client.dll - 2F1DE '[Font for damages display]'# O; \4 ]; a2 f- q7 N" X2 O2 |
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
* g3 B; z$ J/ F! O2 V - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
) Z! N; }+ }+ K$ B0 t/ z8 O* e - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
; j# b! u3 Z8 }0 l' }' D - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
0 C N* z# g" S# N - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
$ O' F$ N# c* m# Q. j# J8 r - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201& a" b- r: f& i4 B" j+ a* B, X K
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
, M c' W8 |5 b6 s* W% M0 F - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>8 _; p# |3 z- l% t$ Y
: M8 p* J) ^ A) N- ;Change the 6 or the 1 to desired font codes.
* ^0 m% s3 X$ e, i - ;If you want to always use the small font, you can do this...
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{2 v; g1 @: t/ N8 h# [! `- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX* i' ~6 O: V# m& h: d# l' [
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7) p7 i. D" H/ T3 r
- 6FADF1E4 B9 06000000 MOV ECX,6
+ q* I2 p | A2 A, d4 r5 {- m - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>8 A( W- i5 C# ?0 q! _
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]! j$ P G( \- m8 h0 }
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201: }% g* ~, b# M4 |$ R H) y
- 6FADF1F7 B9 01000000 MOV ECX,1
( s! i. S g4 W' K8 { r# @: } - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>6 P, h8 n& v3 {) \0 f' T1 _
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- TO
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
8 e( _. Y+ H: K8 J8 [, n* J- g# j - 6FADF1E2 90 NOP8 t) _4 C# H+ w/ P0 |6 K6 N/ g' j
- 6FADF1E3 90 NOP0 J f3 z' O& Q6 \4 n
- 6FADF1E4 B9 06000000 MOV ECX,6
# F. g, o2 i! X9 t/ z - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
0 r* O8 \, }' r) M6 Y( f" l' l/ T4 l+ x - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
$ F! B+ |* k9 N: p9 u - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
, [& O. k0 Z' U4 m - 6FADF1F7 B9 01000000 MOV ECX,1! w, l2 u ]) Q4 x0 s8 B5 B
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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* C/ [# G1 ^$ M- u2 G* R6 u+ U- ;Now the game always display the small font. (or whatever font you set there); i8 t: q$ z4 i3 X
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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