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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
    ; R9 G' F  E& H% h, Q: I

  2. 5 e# c! L$ h) n+ s3 h
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    5 J# N* u& m4 E7 v2 u& w
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    9 G! P' I2 {- @! b1 t
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000
    & ]2 L5 r9 {1 A- f& G2 C# d# z& E0 j
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750
    0 R3 t- a3 ], B: g% i7 ?
  7. 5 g: K" j% B. z) E
  8. ;Change the both 2710 to the desired value.
    9 f9 i8 ~; y! f! ]
  9. 3 R9 c, {  l  J# a
  10. ///" [5 e- L* {+ y) B

  11. 1 u  {+ u* C' N0 @& U
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'# \1 w9 L, A$ k
  13. : E  S- p+ S( q
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000
    2 S& J5 h) y' ^; Q3 }% Q) M2 S' J
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112* {, K' Y  G9 ?4 u# l
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,0001 P3 H9 k( _* ?9 E
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153& \7 W: K& ?! h+ P+ c% Q4 Z

  18. , K* g3 @# ?0 t- d) K9 |1 Z
  19. ;Change the both 2710 to the desired value.
    : i. _% {: @8 P  k  E0 ?
  20. , ^/ z9 |! }: Q* |
  21. ///  k9 i1 `$ E" s0 E
  22. ; d5 @9 D; G" a. J3 B) L' u4 z6 c0 }9 C
  23. D2Client.dll - 2F1DE '[Font for damages display]'. V# C0 B# I4 ]4 b7 n1 ?

  24. 0 q% O) u" L0 [4 }9 \
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    $ f- P# N5 `  G9 F7 S1 t" X$ S
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    # H0 U5 q' B2 @/ _( C; N
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    8 X' f- W# W+ O! _9 g
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>4 s. W* j/ a3 N; w4 J
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]1 n" y3 T8 x1 B
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    ) y6 ?9 Y- R2 S1 _: A8 r$ |
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    8 I( P' y+ K( V9 C
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ; g9 p& c9 p! t. b& {

  33. ) _: t5 N1 G9 r: h# P* q, @
  34. ;Change the 6 or the 1 to desired font codes.1 s! i* C7 d& S$ B) b' M& W  e
  35. ;If you want to always use the small font, you can do this...
    % A( N1 j& w: e: V3 Z" A

  36. ! T; L; \( k8 c. V5 H: m4 S
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX  W8 M& H& r5 w% v7 A
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7! O, L: g8 Q: A/ }9 n
  39. 6FADF1E4    B9 06000000     MOV ECX,6
      m5 B! [$ z) F, [8 f. m
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>* U; m$ ^. x6 L2 m" S* S6 @
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    3 e4 E& t4 D* b0 a3 A
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201) O/ E; Y) {  |$ [8 N0 x, Z
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    * S8 f# w# p+ K0 M$ G( v5 a
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    3 m8 c5 k& V" ~' Q. h1 M3 x

  45. + i; v* _2 P! |8 f
  46. TO  B1 ?! r  A+ s; f& C0 k
  47. # W3 i, j- Q3 \8 Q
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX% ?2 f' W2 K) r
  49. 6FADF1E2    90              NOP
    5 S# X" g  U0 @& T
  50. 6FADF1E3    90              NOP: Z) K* F8 b7 ^
  51. 6FADF1E4    B9 06000000     MOV ECX,6
    : N1 q# @, D# `8 u, o( \* U7 m
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    1 A, Y7 h8 `" p; C: b, g
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]4 S2 e6 S, n- V3 m6 Y
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    - p9 }, Y4 t7 ~# y) E  \
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    & o/ y: ]. D+ Y  H/ F4 M7 N. ?
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>- w! g8 ~% C; B6 L5 h

  57. : M5 o; H: a; K! t! o
  58. ;Now the game always display the small font. (or whatever font you set there)
    * @3 d0 F- ^2 P, {: a) m* |
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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