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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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2 e& ]8 Y ?" E- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
3 C) @. O8 l- k. @* n - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
5 v* W$ S/ d1 Y# W+ s& [8 T - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
8 {6 Y; m: S5 L2 S. A - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750( r" P$ a" @, @) e# U( l6 d
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- ;Change the both 2710 to the desired value./ w+ g5 b1 w2 ]: ~+ Z1 m
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'9 V/ A, C; T X& B
7 ~4 O+ W B& ^1 M- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000% T/ N; }4 g, H9 Y( I0 n
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112" w' Q4 v/ B; k) E6 M' M+ c( D
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
1 K+ Z# \3 Q+ U+ H) j; Z- @7 a - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153+ w% P7 Z2 d2 U; ?
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- ;Change the both 2710 to the desired value.% V: X" j5 c3 Z B) `. i: e
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/ }$ n1 i5 a$ `! I- D2Client.dll - 2F1DE '[Font for damages display]'% ^/ u& I D, O9 H# x9 k
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
) V+ m! D8 C" S1 o) ]* \ - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F74 Y" z0 z9 S: R9 h
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.' z. Y7 P% a# w. F4 {
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
4 \0 H. E9 {4 Z# v - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
* u8 |, N$ I" N0 [, e - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2014 s) f( m# w! w1 [1 U Q. n- f5 N( l
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
/ d( a$ a; ]' z6 D6 t% u - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Change the 6 or the 1 to desired font codes. J. G) e5 W7 @' `
- ;If you want to always use the small font, you can do this...
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A2 F$ H7 C C# p" J2 w* u- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX. ~5 A% u) ^; Q1 v- q
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
9 p" L2 {+ H, Y, }. B - 6FADF1E4 B9 06000000 MOV ECX,6
9 E$ m2 z8 K( G# N6 i4 v& T% C - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>7 B2 h! W9 h' A8 {& \. F; k) M
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]0 e% ~+ A) X, L% a) l& A
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201; D) {9 V3 G) @4 `! U5 s
- 6FADF1F7 B9 01000000 MOV ECX,1
3 `+ [2 w4 K6 b" U - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>; p2 M- i& C( ^- t+ {
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- TO
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX2 E8 E, c5 w6 N: J* B# h
- 6FADF1E2 90 NOP9 W; ~# J" h) j0 ^2 |! s$ c
- 6FADF1E3 90 NOP
( d3 T9 ^. {5 d4 ?, r: w! ` - 6FADF1E4 B9 06000000 MOV ECX,6* E+ E) e, t3 \
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
( k ?' }+ G7 f! O0 F - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
8 ?2 J: t; m6 x/ b' u - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201- g9 i ~. c' [" u5 |# i
- 6FADF1F7 B9 01000000 MOV ECX,1
+ u$ E6 g- W/ _( L$ ? - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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# C3 t& Y9 d5 K# Q2 d: R3 ]; m- ;Now the game always display the small font. (or whatever font you set there). C% Q. c# S1 _+ r, Z
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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