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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'. x$ P1 b' k' \, \5 U+ S" B- D
  2. $ B/ z+ Y/ p& R7 N; Z# z6 R
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,0007 D! i( G' k; f$ X0 M7 v
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    + f5 a2 c/ K3 ~) M( s
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,0001 w6 v( [* C& @% |, s
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750
    " [  I$ M2 ?) _/ Z/ ?0 H

  7. " {% e0 P5 c* W( a+ s
  8. ;Change the both 2710 to the desired value.4 o* @9 X% _; @' g7 M# J5 ?
  9. 3 f! @1 N- B: C2 A# F$ F
  10. ///
    8 S! M$ q( r. Q, O: J

  11. # b! E4 ]3 d6 l2 i9 {. Z6 o0 x& t4 ^
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]': t9 ~9 A0 Z/ Y2 z* [+ I) n2 g

  13. + K6 E, R  C- g6 B, ~
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000
    $ ?3 E6 P8 v. d; w5 u7 _; h9 H% w
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112! O# H( s8 V* r( R
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000
    - u( m8 R: [7 E) P! p% h
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    3 v5 a- f5 {4 A; D
  18. 5 c* f6 |3 {7 `' c- b7 E! G
  19. ;Change the both 2710 to the desired value.) P( O" ?: K7 ~+ w
  20. ; A) C0 N$ w4 t; x! P% k
  21. ///! M! D: r, S. A8 o+ f/ g. f/ j
  22. " o; p0 X0 F# w3 \$ Z
  23. D2Client.dll - 2F1DE '[Font for damages display]'
    % }: E7 h+ ^8 Q) L% {; U+ k6 J4 n

  24. ; W- D2 ~0 O) }$ D1 R. ^  ^
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX! d' }( X7 N- Z' c' U
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7* B1 `6 @# x! R" v" O  s* V$ V
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    % o0 G. _: w* Q3 B
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>, w) Q6 m) `7 \4 T
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]. O3 p* C. Z/ H. F) X
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    / `; w/ E) E- W& O
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    ! r& ~; c6 M- Q( [
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    * E3 g/ f  J1 {0 Q7 S$ s
  33. 0 a5 j' k4 n. i  r. K6 ~1 n
  34. ;Change the 6 or the 1 to desired font codes.  x# c; R) A( D/ {) g# D' n3 }$ h
  35. ;If you want to always use the small font, you can do this..." _9 F1 b) v4 N9 v+ r% M" z  }

  36. % T5 p! a# W- g5 e+ T6 d( P3 L
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    0 T3 J* B; D, I" |: K4 m) B
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7. H: H& C9 p) |- \- h& Q, K
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    0 m- V, {$ n, ]9 `) I' d3 Q3 E# C3 U
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>( k% |/ o+ g( t* ~# o. A
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]6 U$ {* {0 R/ [. }, l/ F* u6 s3 ^
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201" W9 E' g$ l- B
  43. 6FADF1F7    B9 01000000     MOV ECX,1  g; ^. ~$ V5 B8 |7 W3 b
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>) O$ x! O" T0 f
  45. & K' h' g; v5 O
  46. TO" F) ^: M( W& K6 i( O2 j& j# a2 w
  47. % x# K6 G, p$ z+ H
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    , @) U& n# r, L+ Y" c+ u! K" B
  49. 6FADF1E2    90              NOP
    4 x8 k' W4 z' t7 n# _% [
  50. 6FADF1E3    90              NOP
      b" V; ^: H- s& o7 E8 ~. O4 o
  51. 6FADF1E4    B9 06000000     MOV ECX,6
    4 `$ ^" [! U. z) `
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    . e" f$ ?" j. C9 l4 V$ c3 }0 Y* W
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    4 r0 @4 [* w9 q& I
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201% G) P* }4 E: Y3 J! C  d# m2 B
  55. 6FADF1F7    B9 01000000     MOV ECX,1' O" U( f1 Q, I8 d% C4 D
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ( Y+ u8 @% l/ H5 R5 |

  57. $ {% }" s9 I6 Z1 Q% v7 W' K! A
  58. ;Now the game always display the small font. (or whatever font you set there)' X7 d9 E& w. I8 e- B
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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