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2 a5 l# t& h3 V2 C& G3 |0 y3 T- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
m2 D9 o" J) D. v8 X - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC0 e3 k$ ]* j) e# }( E, t( M8 R
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
( ?9 I/ l1 a' r @ - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750" o' @8 h& y% e% t: _- e: Z- f0 O2 U
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- ;Change the both 2710 to the desired value.
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; u' y$ w, b& n C- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]') P: r5 c! h5 ]/ K4 f" {/ A
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000( u6 a+ {+ Q% Y0 f, p2 O: T9 @; e
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112- t' R4 u9 {) t7 @. Q+ b
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000; ]# m9 S m) P! \% q" H$ [
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF1538 U5 ?: P+ S: U
- " _; g5 T0 B1 \/ e/ b$ Y
- ;Change the both 2710 to the desired value.
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; k. j z0 ~. S- v- D2Client.dll - 2F1DE '[Font for damages display]'
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- `9 D ~6 s: r- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX& W' J6 S9 t" ~6 _3 t" c/ d: P* c
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
3 p1 t* G2 p; b! c8 ~' U - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
0 K/ P6 i, ~* Z; Z - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>1 J' ]9 ^8 a0 Y
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]* I1 g, Y" D( v
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201+ _, ]: Y, O2 K- X8 h
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
7 z) c* Y% H, u# ? - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>$ a$ ~- B, L& z/ @% b
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- ;Change the 6 or the 1 to desired font codes.
$ i" G7 k+ O2 U2 L5 d7 F' M4 _5 E - ;If you want to always use the small font, you can do this...
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3 E. q# d2 l$ z, a$ b: y- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
8 |6 u( J/ E6 X5 d - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
$ T" r* F$ E1 b3 ~; Z0 j - 6FADF1E4 B9 06000000 MOV ECX,6. q+ }3 k) k: G+ G4 w
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>+ p+ e( d+ ]( K+ n1 Y1 |, N3 W3 z
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
4 \+ N" \* Z1 `5 D) }$ ?! J( n$ s: a - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
7 S" L$ N/ l9 h3 W0 h - 6FADF1F7 B9 01000000 MOV ECX,13 r3 ?0 V5 O$ Q2 X0 T
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- TO
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( |, T- O1 D! ]$ S2 n% I0 ]- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX# B5 x% l g; D8 m# X) u( `& g( D
- 6FADF1E2 90 NOP% K0 @. f5 w' i# Y Y
- 6FADF1E3 90 NOP
' U- q/ K+ S$ q; y: s& ?# L - 6FADF1E4 B9 06000000 MOV ECX,6. c6 n* c' D) P1 {4 e
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>0 k! {% n1 b/ c U
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]* d1 z( z7 ^$ {, R+ M- B5 i
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201' Q& J" j8 Y3 w; o2 ]# L4 l% Y% n& r
- 6FADF1F7 B9 01000000 MOV ECX,1
' V# M: X! W) q - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>! T" H2 D# y5 f4 I( J% H A6 z9 J
; M$ Z' U; W, G$ _% l- ;Now the game always display the small font. (or whatever font you set there)
/ G) i8 V& S8 o/ b. g& E - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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