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! |' l. P, c: R8 j* F! e- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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; I- \9 N9 h. E- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,0004 u! @, z6 _6 ~5 h3 s
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
; ]& U7 W, p( `" R- F+ a _: | - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
l: M9 ?: N( ^. s7 m" J; I - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750+ F8 Z8 E, p: x9 r. E9 o0 A ~, E2 w
, R7 r( C" c8 u- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000& p* ]! f& J. s) T0 M' G! U5 d
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF1123 |* J% ~' W) ^# z# R0 s2 ]
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
: Z$ f; E, ] ^! b# z - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153- D, P4 w8 m y1 X
8 Q$ P* g" P# N, a- ;Change the both 2710 to the desired value.
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9 L5 ^9 B( G9 i- D2Client.dll - 2F1DE '[Font for damages display]'
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: f& Y2 g' o5 H! p' s' m- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX& n: C# l: S2 V( ^, _9 E$ _
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
* c( v9 o7 M( d2 S - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.. p* Q- e7 v6 y9 O+ s9 K, |% z
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>* @ ~0 x4 E; J$ d, }7 A! \) J
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
6 a3 h: @* o; {! V& F: k - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2011 G, ?( Q9 Z6 C
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
& n) v2 b( {& k: G) d5 W - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>; \2 w3 [% c! x+ c$ F) w
5 `. s1 q1 j& Z: W) ~6 ]- ;Change the 6 or the 1 to desired font codes.
2 i; e: ?8 ^1 ]; H. T- G - ;If you want to always use the small font, you can do this...
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$ h8 Y5 p9 B' b! L7 D- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
; N6 q0 u$ o6 T6 }. y+ b - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F76 l- p! T' E ^1 C- \4 a
- 6FADF1E4 B9 06000000 MOV ECX,6. n; A% m7 z7 v/ {" D
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
6 L* C9 {* W: ~1 T6 p- E& }- ?5 k8 \ - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]0 K# ^0 N: W p" \* g5 p
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201- `* L- c( i- i1 v. o/ w: u
- 6FADF1F7 B9 01000000 MOV ECX,1
: l2 @/ _! p( P+ V* W" ^ - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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! E: P, l8 H0 e5 I: _- TO. g0 d( c' D# e7 A8 s1 p7 E \
8 y/ T& h$ t5 Y7 \! N1 j- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX, S5 Z( U: c$ w9 }4 v6 q$ B
- 6FADF1E2 90 NOP! v# F4 T i6 _# c" N/ P W
- 6FADF1E3 90 NOP
/ |$ N0 K' I: o$ Y) @7 u - 6FADF1E4 B9 06000000 MOV ECX,67 s2 d2 \7 d y1 c m, W/ o5 o! q
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>) C- ?4 Z c; A, r; r
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]' j9 y) d7 ^( f# l
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
! T+ c/ h4 z! ~7 m+ ^ - 6FADF1F7 B9 01000000 MOV ECX,1
/ \ {; n) G2 M# y# g" R' b - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Now the game always display the small font. (or whatever font you set there)/ R, r I% v, [
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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