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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'. x$ P1 b' k' \, \5 U+ S" B- D
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,0007 D! i( G' k; f$ X0 M7 v
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
+ f5 a2 c/ K3 ~) M( s - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,0001 w6 v( [* C& @% |, s
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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" {% e0 P5 c* W( a+ s- ;Change the both 2710 to the desired value.4 o* @9 X% _; @' g7 M# J5 ?
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- ///
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# b! E4 ]3 d6 l2 i9 {. Z6 o0 x& t4 ^- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]': t9 ~9 A0 Z/ Y2 z* [+ I) n2 g
+ K6 E, R C- g6 B, ~- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
$ ?3 E6 P8 v. d; w5 u7 _; h9 H% w - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112! O# H( s8 V* r( R
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
- u( m8 R: [7 E) P! p% h - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.) P( O" ?: K7 ~+ w
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- D2Client.dll - 2F1DE '[Font for damages display]'
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; W- D2 ~0 O) }$ D1 R. ^ ^- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX! d' }( X7 N- Z' c' U
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7* B1 `6 @# x! R" v" O s* V$ V
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
% o0 G. _: w* Q3 B - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>, w) Q6 m) `7 \4 T
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]. O3 p* C. Z/ H. F) X
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
/ `; w/ E) E- W& O - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
! r& ~; c6 M- Q( [ - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Change the 6 or the 1 to desired font codes. x# c; R) A( D/ {) g# D' n3 }$ h
- ;If you want to always use the small font, you can do this..." _9 F1 b) v4 N9 v+ r% M" z }
% T5 p! a# W- g5 e+ T6 d( P3 L- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
0 T3 J* B; D, I" |: K4 m) B - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7. H: H& C9 p) |- \- h& Q, K
- 6FADF1E4 B9 06000000 MOV ECX,6
0 m- V, {$ n, ]9 `) I' d3 Q3 E# C3 U - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>( k% |/ o+ g( t* ~# o. A
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]6 U$ {* {0 R/ [. }, l/ F* u6 s3 ^
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201" W9 E' g$ l- B
- 6FADF1F7 B9 01000000 MOV ECX,1 g; ^. ~$ V5 B8 |7 W3 b
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>) O$ x! O" T0 f
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- TO" F) ^: M( W& K6 i( O2 j& j# a2 w
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
, @) U& n# r, L+ Y" c+ u! K" B - 6FADF1E2 90 NOP
4 x8 k' W4 z' t7 n# _% [ - 6FADF1E3 90 NOP
b" V; ^: H- s& o7 E8 ~. O4 o - 6FADF1E4 B9 06000000 MOV ECX,6
4 `$ ^" [! U. z) ` - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
. e" f$ ?" j. C9 l4 V$ c3 }0 Y* W - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
4 r0 @4 [* w9 q& I - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201% G) P* }4 E: Y3 J! C d# m2 B
- 6FADF1F7 B9 01000000 MOV ECX,1' O" U( f1 Q, I8 d% C4 D
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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$ {% }" s9 I6 Z1 Q% v7 W' K! A- ;Now the game always display the small font. (or whatever font you set there)' X7 d9 E& w. I8 e- B
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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