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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'. J% D9 K- o% P4 v; u$ B7 Z
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
# t! _- _2 ^+ c* a - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC/ ]8 E7 v5 N$ @; j% R1 i$ O
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,0009 s7 v& r9 @7 A, O/ W! _! A7 D, n8 \
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750+ }* c1 c& Z* I% N) \$ ~
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- ;Change the both 2710 to the desired value.
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- ///
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. a$ z1 j' m$ ^, @- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]', J7 f* h8 |- _8 H/ R
9 J1 u& Q3 B6 G R, r7 [1 \- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
- ^& z. z, v6 u' j - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112 W, \* ], X3 Y( b, ?6 l0 W( J
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000! u4 A# a$ z6 o( |% [0 f
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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, a! ?$ {6 A* G! |+ r- ;Change the both 2710 to the desired value.
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- ///
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- D2Client.dll - 2F1DE '[Font for damages display]'
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0 S4 x$ \) x* a7 {- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
& C) H6 y; `9 F+ u- ?. P - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
) L* d W# E4 L: ~# W - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.* \: {1 V+ h4 w- `
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>, l2 O9 r" a. m
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]8 ^4 P, ]! f* u; }& Q
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201: N# L4 \" W- H5 K6 ?6 ]4 i
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.0 ~4 E$ B) R/ U2 k6 f& X) ?0 x' {1 \
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>0 d% c/ Z9 \, o2 T' O5 a0 c
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- ;Change the 6 or the 1 to desired font codes.. z9 e9 I* N$ x* a8 g6 B2 b
- ;If you want to always use the small font, you can do this...& V( N/ ^- h9 X* F4 s( m/ C
( y @6 R- r0 [4 X+ v$ _- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
4 H& ~% Q; C0 y# P8 e, w6 r - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
2 F# C( l; U. i* S - 6FADF1E4 B9 06000000 MOV ECX,6
- _9 v6 }- j4 k5 v9 X2 J4 d7 U - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>( |+ j; ]0 h+ }" B) F
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
6 j, @3 j; B+ A/ r3 d% w - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
0 v: b; V* y) Q# Q - 6FADF1F7 B9 01000000 MOV ECX,1
% Z' R; c" k; C. D' G - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX% P4 F" Z, h. a; U |
- 6FADF1E2 90 NOP. v% n6 P: ]6 Q
- 6FADF1E3 90 NOP) O2 |: N4 r8 s# q2 u
- 6FADF1E4 B9 06000000 MOV ECX,6% P& E; {0 h3 Q$ ]/ C+ X
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
# p$ _% @! |2 a& x* L B - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]- L7 J0 z6 z/ ?) K' u* g7 J- e) f6 Q
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
7 C) ]. v8 H) t5 q5 X. g# U& p0 J - 6FADF1F7 B9 01000000 MOV ECX,1
6 r7 {9 y" ], |+ i - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>& u! l5 E* t4 e; H2 z( P% i
! v C# E! }/ V* ~4 n- ;Now the game always display the small font. (or whatever font you set there)
7 G+ A0 I# o+ y( { - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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