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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000, W* C, Y$ c" }$ e
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
r' F5 ?+ h, o8 i, ^7 A" |( L8 f# ^ - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,0003 s/ B( P& P# {6 Z( k) X
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.
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- ///
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0 V5 @" A& @9 e$ `& \5 A- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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1 K$ v5 g8 b; c0 W# F3 Z, N- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
( U9 U& M* ]1 x: M - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112+ _) w8 w1 q Y9 U; L3 B
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
5 b9 ?4 R) j# D+ f2 o& m) o - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153, T$ j$ K, W. Z6 q* g. b
1 S' K5 G! G. l. e( ], y- ;Change the both 2710 to the desired value.
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- ///
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4 J8 i6 {& i- Z0 A" i. V# }; w- D2Client.dll - 2F1DE '[Font for damages display]'
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4 m% C$ k3 t" x4 Z! ~8 B& N- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
8 S' K: W( b7 F* J9 Q. ?- W - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F71 I2 k* [5 O* R# x2 X. P
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
* O) M) |1 @% A9 f8 T1 c/ x - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
* e1 d4 B* `! w! B" G - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
7 o$ Z# f6 X7 R' f - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
7 L- p* x. b% I; H& ^4 q - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.$ }! l( j8 {4 D8 ~
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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; K' |7 |1 t {# [- ;Change the 6 or the 1 to desired font codes.+ f2 O: u) X& ^# F# ^: ]
- ;If you want to always use the small font, you can do this..., s+ M' \4 o4 W
: i6 \0 y( @8 Z0 P* \- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
+ Q8 Q+ ^5 c; w3 A9 D* {" M" h9 j - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
3 H! W( @( }; Y7 {. l - 6FADF1E4 B9 06000000 MOV ECX,6" O, x8 q! G) p
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>3 r7 R# G( u( G0 D) r
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
! G+ Z6 z) z, b7 a# w - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201" @( b9 w$ M/ Q1 e& j
- 6FADF1F7 B9 01000000 MOV ECX,1
; r2 s. E7 n! z - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>, B* w" N _+ n3 @ k
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- TO
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# o* D3 E" E$ f7 r: u- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX# F' X# Y8 a0 P- L+ S; y' H) Q6 X
- 6FADF1E2 90 NOP: s- R3 L- d- h u0 l
- 6FADF1E3 90 NOP
6 o% r! ~/ r0 ]+ v - 6FADF1E4 B9 06000000 MOV ECX,6 o' ]& t5 p6 p/ D
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>/ \( Y7 Z+ {. Z! t; {
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]$ ]/ F1 K3 w% m0 F( k5 F m: u
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
1 l+ R9 w' H" Y3 f4 R# v0 U% ~ - 6FADF1F7 B9 01000000 MOV ECX,1
1 x; J0 g. V1 @ - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>! g2 C- a7 u' X0 w; }6 A
9 U. _' K/ J% ]& O6 \) ^- ;Now the game always display the small font. (or whatever font you set there)
# d' A3 G; |6 j& P5 q" @* I9 ~ - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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