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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'1 n! C5 o6 \. U& k. Y6 S
  2. % u! g1 r1 o7 F+ b- Z' z% @
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    * \/ U2 a/ o0 I" ~3 L
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    $ B  ]1 G" L: k4 A
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000# S7 D! h$ n8 p
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750
      [) P. C7 k( |3 X" z
  7. 7 k! W# P4 g' g3 F
  8. ;Change the both 2710 to the desired value.
    5 b) G! C4 F# ?# q9 ^
  9. * ^5 l2 E" o7 N% m
  10. ///. E8 {) }# c7 j1 }  \1 m8 \3 }

  11. 7 r: [$ ]+ B) V* g
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
    & I, C' F( m3 T4 s
  13. $ T1 Z  ]9 N' i* e9 H) x, d
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000' m" y% S* O2 Q2 v7 F8 Y
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF1127 ?3 h, G' `/ x* ^, j5 ?" ~
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000! J- r- o  ?# R! E# e2 W( ~
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    # v( ^9 p1 v( D; h. c9 Q. x. q& A
  18. 3 O$ F2 Q/ }7 J) y7 X; |: s
  19. ;Change the both 2710 to the desired value.8 s' [6 r/ P6 v% x

  20. 8 s$ _  l& C8 C/ T$ K  y' Q8 _
  21. ///
    6 P' n5 R2 y& H1 t
  22. / A7 T8 m/ L! P8 R8 s% @
  23. D2Client.dll - 2F1DE '[Font for damages display]'! |  |/ U+ c  f% @+ g& h4 `

  24. 4 b$ X8 M8 t6 f1 H; Y& _
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    ; Y  ?: |( u! W
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    " l: L& {1 u& S/ V( t
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    " }' w0 g" \9 G+ E( _  M( \+ N
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    ( m: ~# I; ]+ `7 X( ~  ~
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    0 T  M' L& b! s6 w& B
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201# t# b) A  x7 E6 w2 r, v$ f: M* H2 ?
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    0 y/ e- `6 e' o) x8 X" D5 P
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>7 A3 u' _9 G" l- k( s- e
  33. 1 t# h. P+ |( G4 u. ~
  34. ;Change the 6 or the 1 to desired font codes.2 O0 X3 v- B- f2 ]. B+ z5 x
  35. ;If you want to always use the small font, you can do this...
    0 E( E# q4 x7 z% E
  36. 2 H/ Q) u6 C4 ?6 ^3 e# l. {* F
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    ; u0 z# y! G+ G# a6 e; Z' F" L
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    5 o6 N0 g* G4 ~7 d' b
  39. 6FADF1E4    B9 06000000     MOV ECX,6
      y% ~( J$ k; C$ _7 I0 i+ T
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>  R. q$ e% {, L
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]: f" j5 c7 t$ X1 j; }
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201) y7 {6 q/ n6 u0 l. r3 F/ k
  43. 6FADF1F7    B9 01000000     MOV ECX,1/ [3 }4 u4 }& G: S, r5 x
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    8 q) \' c7 ^7 s$ q+ D  V

  45. ; O3 j4 y3 x9 x
  46. TO
    1 s2 v- h2 x8 t

  47. + o5 h1 ]3 u% L5 u$ l+ U# k
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    0 b. ?3 N' X1 F
  49. 6FADF1E2    90              NOP
    1 V5 y/ [: \5 i* Q& l
  50. 6FADF1E3    90              NOP
      J$ j! a: ^! E: _9 G1 l7 K0 X
  51. 6FADF1E4    B9 06000000     MOV ECX,6# P1 m+ {  s* u7 a1 s% D
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    , [% v& z- a; g% F0 b1 c
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    # j3 T9 q' v) h4 B# f+ d$ |' k2 L
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    ) x0 y" X7 s1 k' E: S
  55. 6FADF1F7    B9 01000000     MOV ECX,1- `- F. r0 m7 r2 M3 X8 o) e
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    + P( a! s6 R  b( g6 B
  57. - B: I' n0 C3 i- {# q
  58. ;Now the game always display the small font. (or whatever font you set there)
    " l- G% z( z- S0 z
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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