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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
转载3 @# r/ f+ ?) G( m8 S% L

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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
    3 s& [  R9 M! K. R5 _" `
  2. / r8 O5 [; h! @' Q! F& P9 a3 D+ v
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
      m2 D9 o" J) D. v8 X
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC0 e3 k$ ]* j) e# }( E, t( M8 R
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000
    ( ?9 I/ l1 a' r  @
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750" o' @8 h& y% e% t: _- e: Z- f0 O2 U
  7. 8 \4 k  \, P9 |: ?
  8. ;Change the both 2710 to the desired value.
    0 H6 u. h2 N3 T/ u, {, L
  9. # `# g$ V, Q' n/ w
  10. ///' Z9 u) g" I+ e" n

  11. ; u' y$ w, b& n  C
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]') P: r5 c! h5 ]/ K4 f" {/ A
  13. 7 H3 b" C7 I$ h2 y1 p
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000( u6 a+ {+ Q% Y0 f, p2 O: T9 @; e
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112- t' R4 u9 {) t7 @. Q+ b
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000; ]# m9 S  m) P! \% q" H$ [
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF1538 U5 ?: P+ S: U
  18. " _; g5 T0 B1 \/ e/ b$ Y
  19. ;Change the both 2710 to the desired value.
    " v) ~# I! g+ `& G

  20. 7 S0 {, v. {; f; M
  21. ///
    % H: G. c  F' R! Q, O

  22. ; k. j  z0 ~. S- v
  23. D2Client.dll - 2F1DE '[Font for damages display]'
    " z/ s, e6 }4 J0 k; T7 G9 \; }

  24. - `9 D  ~6 s: r
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX& W' J6 S9 t" ~6 _3 t" c/ d: P* c
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    3 p1 t* G2 p; b! c8 ~' U
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    0 K/ P6 i, ~* Z; Z
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>1 J' ]9 ^8 a0 Y
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]* I1 g, Y" D( v
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201+ _, ]: Y, O2 K- X8 h
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    7 z) c* Y% H, u# ?
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>$ a$ ~- B, L& z/ @% b
  33. 8 j1 D( h0 J/ _" k3 f
  34. ;Change the 6 or the 1 to desired font codes.
    $ i" G7 k+ O2 U2 L5 d7 F' M4 _5 E
  35. ;If you want to always use the small font, you can do this...
    8 f9 L4 S1 ]' g+ s6 E

  36. 3 E. q# d2 l$ z, a$ b: y
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    8 |6 u( J/ E6 X5 d
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    $ T" r* F$ E1 b3 ~; Z0 j
  39. 6FADF1E4    B9 06000000     MOV ECX,6. q+ }3 k) k: G+ G4 w
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>+ p+ e( d+ ]( K+ n1 Y1 |, N3 W3 z
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    4 \+ N" \* Z1 `5 D) }$ ?! J( n$ s: a
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    7 S" L$ N/ l9 h3 W0 h
  43. 6FADF1F7    B9 01000000     MOV ECX,13 r3 ?0 V5 O$ Q2 X0 T
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    $ k* K( z8 v- \7 R" d, A5 z
  45. . s# j0 r$ ]/ t/ S4 X1 Y
  46. TO
    6 d* W1 @7 W" L/ r) E" {

  47. ( |, T- O1 D! ]$ S2 n% I0 ]
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX# B5 x% l  g; D8 m# X) u( `& g( D
  49. 6FADF1E2    90              NOP% K0 @. f5 w' i# Y  Y
  50. 6FADF1E3    90              NOP
    ' U- q/ K+ S$ q; y: s& ?# L
  51. 6FADF1E4    B9 06000000     MOV ECX,6. c6 n* c' D) P1 {4 e
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>0 k! {% n1 b/ c  U
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]* d1 z( z7 ^$ {, R+ M- B5 i
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201' Q& J" j8 Y3 w; o2 ]# L4 l% Y% n& r
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    ' V# M: X! W) q
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>! T" H2 D# y5 f4 I( J% H  A6 z9 J

  57. ; M$ Z' U; W, G$ _% l
  58. ;Now the game always display the small font. (or whatever font you set there)
    / G) i8 V& S8 o/ b. g& E
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码
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