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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
转载2 u3 }" ]' g( ~" W% \- L0 F

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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'& [0 X7 A7 r) t4 B9 Q1 [

  2. 8 |- X; {5 o" u# N, F) M1 {
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000& e6 ], e( _% T$ O  s5 W% [
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    ( h% ]6 h9 y6 b
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000
    ( o& H5 h) O  A7 v* {4 [
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750
    9 K9 T( C8 F" Z: n) X+ o
  7. 6 L% d# e: J8 L6 F+ J5 Y& \4 h
  8. ;Change the both 2710 to the desired value.
    1 W0 ]# h* k3 x

  9. 8 C* x1 ?4 L: R1 m+ }
  10. ///
    , o8 u  V4 S7 N8 F% V! g4 t
  11. / c( J8 i1 w( F% x
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'; S7 P& Y" c0 X8 D! q7 ^! B4 Y

  13. 3 G0 Y0 P4 H; f6 A
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000
    4 j/ i; l4 Y/ u" K
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112
    # b8 E/ s; e7 J, j9 g& d0 }
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,0004 X% E3 S4 q3 P7 S9 L9 N
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153: m2 U% q8 D% b1 E* t6 q' a: S

  18. # C+ s1 b; r8 z+ K  ~1 p! R
  19. ;Change the both 2710 to the desired value., Q; k& D7 a! c. U, b
  20. 5 C, f5 H; ~, M
  21. ///; o1 h- O$ @3 ]) {

  22. ) @) W4 V/ V, W. x+ @* a/ m3 J) F
  23. D2Client.dll - 2F1DE '[Font for damages display]'# a/ M. _1 o7 O# A/ h0 G

  24. 6 L6 S; v* C% j
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    $ ^3 Z5 W4 E" E$ z
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F74 n7 I; u% Y. @1 K/ Q3 y' S* j
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.4 E( U0 R+ L3 z- H
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    4 H. y4 r1 v: O$ J
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]0 l) u8 d, N4 V( H1 ^1 P7 }' j5 Q
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF2012 A* Y2 F0 J  t: w
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    " n, W5 a- ]' f5 [0 t$ d
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ; [/ Q& s( n0 G

  33. 4 A5 ^1 D1 p- L
  34. ;Change the 6 or the 1 to desired font codes.
    5 [0 ~8 Y  k2 ]! C* T& H6 a9 ^/ r
  35. ;If you want to always use the small font, you can do this.... K/ A& n& |+ v& q
  36. 5 p8 V) i* v; k0 T& h+ J0 q
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX+ Y. p" w3 H: J' L' R* M! b& D
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F71 A1 A- Q* t6 ?0 H
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    : ]6 b% W& R3 }7 _/ ~
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    * f8 {" n' q9 f2 a
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]% D4 l# n2 B; g& M
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201# L# C6 W  [5 b6 E
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    5 `3 }4 x# n$ s6 A! Z3 j; `( Q
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ' b- V: L3 a+ S' ]# j. ^" E5 J$ `
  45.   z/ |! G( h) m! o0 P8 k- l' g
  46. TO
    % }6 d, j# |& R' H" |$ k- p# F  e- j
  47. - u' J& e( [6 G3 a6 ^6 m3 t/ }
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    $ n) n# s+ @  K1 y# _1 [% z* j7 a
  49. 6FADF1E2    90              NOP
    + i9 P6 L" S9 K
  50. 6FADF1E3    90              NOP) K! Z0 V% E7 W
  51. 6FADF1E4    B9 06000000     MOV ECX,6
    3 O) f2 X! Z8 k3 _9 r4 x# n
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>- l6 _1 t4 |* `- s7 `: b: w3 N
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]+ g$ @: h" @2 L5 n! F
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF2018 G5 l$ k3 D9 E8 _3 n  T
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    & T9 ^- B- V; K# k* X/ C& K1 |
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    / a$ X6 ?7 q6 b+ }' I

  57. # B7 H' J/ x9 ~: g
  58. ;Now the game always display the small font. (or whatever font you set there)* j$ o) N" j! ]& r+ {
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码
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