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/ } Y6 ^9 p& z. H5 |$ C( ]- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'* p) h8 T) f) e# k" k
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
0 D+ g% K0 a. l7 f' X& p# q - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC$ A* ~' `' }. n* P
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000! M' |. u+ P+ Z* P) H: N
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC7509 b& X, }( i3 g/ I4 E) ~
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- ;Change the both 2710 to the desired value.
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$ n/ R2 _5 d( u5 L/ [7 a! u$ E- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'0 W9 Y; _* m, M# j/ x3 l' x$ V
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
9 [/ ]+ D" }( ` - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112" H& K& y5 B8 n
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
, ?3 _0 c+ Q' ]" @ I - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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+ P4 r: r5 k9 Y& U) r6 f4 k- ;Change the both 2710 to the desired value.6 S6 v3 V, l' ^8 h( N0 g
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$ Y) L* |5 {' s" J( _9 ~- D2Client.dll - 2F1DE '[Font for damages display]'
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Y5 u9 V1 `' R' ~, U5 A- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX7 a* w9 x/ V9 y1 P. a
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
' H$ |+ N* C4 ?, q* F - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
( ]% g5 I6 [) d8 k& } - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
& q/ C6 o1 H3 }& ]; s0 p - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]6 R+ Y5 z4 s. d8 l2 y- b& n8 f$ r9 s! u
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
" `7 G) m8 ?5 a9 s$ H5 L+ r5 x5 Y - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
4 R& q1 e7 g1 C - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>! [% b. ?! O, [+ H3 T' g: k7 |; J
* E) a* ~, x7 L: v0 i' o! N- ;Change the 6 or the 1 to desired font codes.. m4 d: z8 t( B7 W9 }7 p
- ;If you want to always use the small font, you can do this...
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3 O( }4 u7 g6 L- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
! \* r2 n3 n! p; `, u8 v4 z4 S - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
* q3 v% y: g; p) H8 C, r# e - 6FADF1E4 B9 06000000 MOV ECX,6
/ \& q5 F6 w: e7 T# q5 a - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>" {% h. l9 W) `8 s3 f8 G% w
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]% A! m* Q& e. y
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
5 v# x- ?4 E+ ? G" E2 d3 I9 } - 6FADF1F7 B9 01000000 MOV ECX,1
" ^+ U9 J- u# Q" W: T1 L - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- TO
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX& G% p6 ]+ X0 F* _
- 6FADF1E2 90 NOP
5 f$ F+ A/ N w3 u3 w - 6FADF1E3 90 NOP: D6 C5 E/ h' b# t
- 6FADF1E4 B9 06000000 MOV ECX,6& U9 C" w# B* F) H+ ~1 K; ^0 C
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>6 ]: M' W4 J( N" t
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]5 Z7 Y2 f6 M* |1 R( H* u2 c
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2017 M! t* ? p' }4 D
- 6FADF1F7 B9 01000000 MOV ECX,10 a0 {; t* s& Z
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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# [/ h x2 C" c+ r, M0 x7 N- ;Now the game always display the small font. (or whatever font you set there)
$ @7 W( q1 F1 n: m1 v - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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