|
转载2 @, `# ?! t* R) B
w+ B. S2 G! ?- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
$ l6 _8 B9 r5 c+ e- S3 _ - 5 N# k9 O$ S& ?9 R Y
- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000* y7 t! l0 u& F, t0 Q0 Q0 w" T
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC. C( o) @: B2 M8 P: K2 {
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000! W4 r' b7 g+ g; Z/ J x4 I0 [: B. W
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC7500 u" a- S: c2 ?2 [
P7 j2 X U- R4 n- ;Change the both 2710 to the desired value.
3 f% ]; I8 N7 I0 @- ] - ! G; T; W+ h+ P6 H" a
- ///
) f' j/ ]- t3 U, T3 T6 ^ - # t S* e. s0 G2 A" b; A) y
- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'3 Z" m) ~# Z. j F: p a
( q5 `9 G% E) d: Z' p! N) k9 A- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000' `6 o6 [& K8 l! o, \8 t( h2 Y
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF1123 \- Y- o/ D- z3 ?! F
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
7 Y. W6 @ q" U5 e3 i0 l) c - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153; j7 z8 @8 m! ]1 ^1 @
- 9 m* q4 v- R4 }: \; o% G) V, u
- ;Change the both 2710 to the desired value.
+ v' c7 n! j' c. d - * w' n- _# F. W9 U5 k- w& s
- ///& \5 Y* v1 o& v- z5 D" A
# N i3 Q' a" e9 u" Z& X- D2Client.dll - 2F1DE '[Font for damages display]'7 e' T$ x% ]& K- q% ]( q. J5 T
" M* `# Z5 p g$ E9 V- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX8 g& O% P ^+ T, ~; ]* [/ H
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7- s5 H( l* l* Y- R- r
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
' ?) i! @. A S: S - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>1 S& m6 X7 [1 A3 R* ^5 T* F0 c
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
, m) W) X! C! @) T9 ~ - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
) H9 O! j1 T0 Q+ ]- i/ X - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.. F+ V* D6 k* h
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>6 d! ^. G( ^. Y# y! m6 g$ {+ A
- / X9 r7 } k8 v8 Y+ k: J6 f
- ;Change the 6 or the 1 to desired font codes.
4 U* u2 ?7 \" b4 b" j0 G8 _5 H* J - ;If you want to always use the small font, you can do this...
: O2 p* r4 V* m- ?
4 y: h! A. ^8 W; f) n$ C! l3 Y, L% D- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
2 {; O. \; m' t0 U - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F78 q. x3 z* w3 c) Y: F
- 6FADF1E4 B9 06000000 MOV ECX,69 Z9 R/ z# ^- e( ~, O& Z/ y. D
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
. B5 O! W o! m - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]/ a. g: [0 K( \* z4 r X
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201. M1 c, q3 I3 u. a$ q! R
- 6FADF1F7 B9 01000000 MOV ECX,1% S8 Q3 \ D3 w2 }
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>3 A# U, C8 [: d, x$ \
- ) C9 w# k+ T1 V2 I! S1 N
- TO8 r5 w. h/ ~- ^
+ I& B- U. Y% h% ^1 s- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
- z% B6 B2 C5 d' l' y$ \/ q - 6FADF1E2 90 NOP7 s4 q( ~. A" @
- 6FADF1E3 90 NOP7 Z- C8 ~' L7 A
- 6FADF1E4 B9 06000000 MOV ECX,6
3 I& R/ `5 L2 ?3 f7 R7 l - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
8 J. F2 C: c/ u- T, ?$ b - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
% \6 |8 v6 [7 L4 f0 H* [3 Q - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
/ T$ D4 k. u* _7 E3 g - 6FADF1F7 B9 01000000 MOV ECX,18 x. @! T. j( x; K
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184># M5 u* N$ V% {0 H; u- ?' e
( s1 J5 d: [% F# A- ;Now the game always display the small font. (or whatever font you set there)' i8 ?( Z- ?' L0 _
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码 4 Z$ d1 S3 B/ a- ]# P
1 g* b) D: [4 } |
|