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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
转载6 @' K/ W; v! r! h

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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'* p) h8 T) f) e# k" k
  2. - |1 a$ @  ~' @- e) P+ ~7 m( w1 V
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    0 D+ g% K0 a. l7 f' X& p# q
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC$ A* ~' `' }. n* P
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000! M' |. u+ P+ Z* P) H: N
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC7509 b& X, }( i3 g/ I4 E) ~
  7. * F6 ~+ @% G/ `
  8. ;Change the both 2710 to the desired value.
    ! K3 K% H+ _4 j$ p9 q
  9. . a! ^0 m$ p2 M7 k) n0 P# g
  10. ///( t" ~( z- Z+ L/ H! J

  11. $ n/ R2 _5 d( u5 L/ [7 a! u$ E
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'0 W9 Y; _* m, M# j/ x3 l' x$ V
  13. # \8 S9 @5 @$ L( H
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000
    9 [/ ]+ D" }( `
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112" H& K& y5 B8 n
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000
    , ?3 _0 c+ Q' ]" @  I
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    7 b& j3 ?' U  j* Z

  18. + P4 r: r5 k9 Y& U) r6 f4 k
  19. ;Change the both 2710 to the desired value.6 S6 v3 V, l' ^8 h( N0 g

  20. 4 T5 v$ x0 s+ j! h2 i
  21. ///
    # `2 w5 G' q7 d" @" K

  22. $ Y) L* |5 {' s" J( _9 ~
  23. D2Client.dll - 2F1DE '[Font for damages display]'
    , ^8 B4 {2 z; `6 O: i) ^

  24.   Y5 u9 V1 `' R' ~, U5 A
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX7 a* w9 x/ V9 y1 P. a
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    ' H$ |+ N* C4 ?, q* F
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    ( ]% g5 I6 [) d8 k& }
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    & q/ C6 o1 H3 }& ]; s0 p
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]6 R+ Y5 z4 s. d8 l2 y- b& n8 f$ r9 s! u
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    " `7 G) m8 ?5 a9 s$ H5 L+ r5 x5 Y
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    4 R& q1 e7 g1 C
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>! [% b. ?! O, [+ H3 T' g: k7 |; J

  33. * E) a* ~, x7 L: v0 i' o! N
  34. ;Change the 6 or the 1 to desired font codes.. m4 d: z8 t( B7 W9 }7 p
  35. ;If you want to always use the small font, you can do this...
    * z$ Q7 Q" V3 d0 s

  36. 3 O( }4 u7 g6 L
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    ! \* r2 n3 n! p; `, u8 v4 z4 S
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    * q3 v% y: g; p) H8 C, r# e
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    / \& q5 F6 w: e7 T# q5 a
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>" {% h. l9 W) `8 s3 f8 G% w
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]% A! m* Q& e. y
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    5 v# x- ?4 E+ ?  G" E2 d3 I9 }
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    " ^+ U9 J- u# Q" W: T1 L
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ; Y: u' e, \. q0 @) ^/ \: Z
  45. - e! \( \1 {5 G/ M
  46. TO
    ) |0 W2 l" h; D1 X
  47. ! z% o, {+ w% @$ |0 D! \
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX& G% p6 ]+ X0 F* _
  49. 6FADF1E2    90              NOP
    5 f$ F+ A/ N  w3 u3 w
  50. 6FADF1E3    90              NOP: D6 C5 E/ h' b# t
  51. 6FADF1E4    B9 06000000     MOV ECX,6& U9 C" w# B* F) H+ ~1 K; ^0 C
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>6 ]: M' W4 J( N" t
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]5 Z7 Y2 f6 M* |1 R( H* u2 c
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF2017 M! t* ?  p' }4 D
  55. 6FADF1F7    B9 01000000     MOV ECX,10 a0 {; t* s& Z
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    . R" V+ r4 w1 o# f8 {' S2 O0 t( L( y

  57. # [/ h  x2 C" c+ r, M0 x7 N
  58. ;Now the game always display the small font. (or whatever font you set there)
    $ @7 W( q1 F1 n: m1 v
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码
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