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) g% A) g1 I2 B' L; ^' A- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'& [0 X7 A7 r) t4 B9 Q1 [
8 |- X; {5 o" u# N, F) M1 {- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000& e6 ], e( _% T$ O s5 W% [
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
( h% ]6 h9 y6 b - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
( o& H5 h) O A7 v* {4 [ - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.
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8 C* x1 ?4 L: R1 m+ }- ///
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'; S7 P& Y" c0 X8 D! q7 ^! B4 Y
3 G0 Y0 P4 H; f6 A- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000
4 j/ i; l4 Y/ u" K - 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112
# b8 E/ s; e7 J, j9 g& d0 } - 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,0004 X% E3 S4 q3 P7 S9 L9 N
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153: m2 U% q8 D% b1 E* t6 q' a: S
# C+ s1 b; r8 z+ K ~1 p! R- ;Change the both 2710 to the desired value., Q; k& D7 a! c. U, b
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) @) W4 V/ V, W. x+ @* a/ m3 J) F- D2Client.dll - 2F1DE '[Font for damages display]'# a/ M. _1 o7 O# A/ h0 G
6 L6 S; v* C% j- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
$ ^3 Z5 W4 E" E$ z - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F74 n7 I; u% Y. @1 K/ Q3 y' S* j
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.4 E( U0 R+ L3 z- H
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
4 H. y4 r1 v: O$ J - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]0 l) u8 d, N4 V( H1 ^1 P7 }' j5 Q
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2012 A* Y2 F0 J t: w
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
" n, W5 a- ]' f5 [0 t$ d - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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4 A5 ^1 D1 p- L- ;Change the 6 or the 1 to desired font codes.
5 [0 ~8 Y k2 ]! C* T& H6 a9 ^/ r - ;If you want to always use the small font, you can do this.... K/ A& n& |+ v& q
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX+ Y. p" w3 H: J' L' R* M! b& D
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F71 A1 A- Q* t6 ?0 H
- 6FADF1E4 B9 06000000 MOV ECX,6
: ]6 b% W& R3 }7 _/ ~ - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
* f8 {" n' q9 f2 a - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]% D4 l# n2 B; g& M
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201# L# C6 W [5 b6 E
- 6FADF1F7 B9 01000000 MOV ECX,1
5 `3 }4 x# n$ s6 A! Z3 j; `( Q - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- TO
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
$ n) n# s+ @ K1 y# _1 [% z* j7 a - 6FADF1E2 90 NOP
+ i9 P6 L" S9 K - 6FADF1E3 90 NOP) K! Z0 V% E7 W
- 6FADF1E4 B9 06000000 MOV ECX,6
3 O) f2 X! Z8 k3 _9 r4 x# n - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>- l6 _1 t4 |* `- s7 `: b: w3 N
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]+ g$ @: h" @2 L5 n! F
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2018 G5 l$ k3 D9 E8 _3 n T
- 6FADF1F7 B9 01000000 MOV ECX,1
& T9 ^- B- V; K# k* X/ C& K1 | - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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# B7 H' J/ x9 ~: g- ;Now the game always display the small font. (or whatever font you set there)* j$ o) N" j! ]& r+ {
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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