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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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1 w3 o8 \9 U% k* a- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
$ V% i/ e3 l; o - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC6 U* F% `6 Z% o) ]
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000+ U9 D2 R- G8 P% k$ U
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC7501 z. Z/ K% H9 w" w) r- h
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- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]') { _( ~! a: \* D0 \" B
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,0007 A1 U- b0 }, T( a. l' @
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112
( A0 n; n* u2 T; U! j - 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
2 k# e7 @6 Y6 ^9 ] - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F1DE '[Font for damages display]' F B" C8 F& U6 M3 D7 X7 G
! S; z) t5 A1 m3 j7 s/ g/ g3 l g- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
% Y- ~* h/ _* y1 K: a - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
. }9 D" ^$ ?* G7 @8 O - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
4 q6 u2 c, L x+ f( y0 y2 t - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
- c2 U0 {& q" A3 e) V6 O - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]. C' Z& J% s: p! S1 j
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201) b% Z3 c' [+ [# g; H' g
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
. {" R- n8 |) Q - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Change the 6 or the 1 to desired font codes.& u& P. w- l f/ G$ _
- ;If you want to always use the small font, you can do this...
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX0 u5 Q1 X. J+ N
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7# h- N* b8 X# P' l4 f2 e6 \
- 6FADF1E4 B9 06000000 MOV ECX,6- y; o' c' O* `. E% ^
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
$ l% ^/ p& ]& c. e. O - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
: I/ V! G& P6 C- B. U - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
* b; h0 Y0 k, Y4 k1 D - 6FADF1F7 B9 01000000 MOV ECX,1
5 w- @ A8 l* K L - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>* B6 S N, @0 ^ w$ y' z. f
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX0 v+ |1 q+ y$ j/ A
- 6FADF1E2 90 NOP
& H( D" c: x6 A4 A+ t5 ] - 6FADF1E3 90 NOP! C* y. M& o: ^3 U6 g; {
- 6FADF1E4 B9 06000000 MOV ECX,6/ ?6 x: B9 D7 ]9 n% f& Y
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>3 e9 q5 M& T. p4 W
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]& o4 s @ P( c/ s5 ?& Q* f
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201" a% C" V: V) [ A. P2 L
- 6FADF1F7 B9 01000000 MOV ECX,14 e4 {7 ?9 t! g6 [1 O8 S
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>( ?, \5 `. y; \6 D3 u
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- ;Now the game always display the small font. (or whatever font you set there)" T9 f8 k8 E+ D, N% r4 ?
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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