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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
转载5 p3 A" |( p' n

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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'3 r' V; [- L" t! W7 D6 Z* P& G$ U  {
  2. 5 K' k  q; C1 w
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    ! C. ]( l4 ?7 y. D9 }/ s. {
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    3 ?: p" |, N6 I
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000
    8 j- R" r3 \/ H  y3 t+ ~+ G
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750
    * m" s5 u2 k# H" d0 Y( N
  7. ; n: U3 x- ~9 V3 ^3 s+ _3 A
  8. ;Change the both 2710 to the desired value.
    $ f) N6 b3 H) z1 b& \
  9. + X- Q/ {+ A* w: V% I+ K
  10. ///) j, h/ R( \' x4 H/ O
  11. $ c) w2 v1 D4 |4 p+ ^
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
    & O7 V; e2 K/ n1 ?4 m

  13. 1 w; f0 ]4 e: N# c) O5 u& Z
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000
    5 i6 f  K5 O$ s% h& B( ~, F
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112
    * u0 E* M, S. G9 d( ^  a# K
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000
    7 M. S& j" O# x. p* R
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    2 m) u7 s& ]/ V
  18. 7 T7 n; L! D( L6 W9 \
  19. ;Change the both 2710 to the desired value.
    % d9 I# V0 _) M3 a
  20. 9 P* ^3 w; ~: ^1 U, T( K
  21. ///0 }  b5 T. _$ X6 {. A

  22. 9 d1 H' y$ \: P# f9 T' w
  23. D2Client.dll - 2F1DE '[Font for damages display]'# O; \4 ]; a2 f- q7 N" X2 O2 |
  24. , {4 t* L" R+ H2 ]/ n& M% d
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    * g3 B; z$ J/ F! O2 V
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    ) Z! N; }+ }+ K$ B0 t/ z8 O* e
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.
    ; j# b! u3 Z8 }0 l' }' D
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    0 C  N* z# g" S# N
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    $ O' F$ N# c* m# Q. j# J8 r
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201& a" b- r: f& i4 B" j+ a* B, X  K
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.
    , M  c' W8 |5 b6 s* W% M0 F
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>8 _; p# |3 z- l% t$ Y

  33. : M8 p* J) ^  A) N
  34. ;Change the 6 or the 1 to desired font codes.
    * ^0 m% s3 X$ e, i
  35. ;If you want to always use the small font, you can do this...
    6 w, Q( K8 H$ l5 ?

  36.   {2 v; g1 @: t/ N8 h# [! `
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX* i' ~6 O: V# m& h: d# l' [
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7) p7 i. D" H/ T3 r
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    + q* I2 p  |  A2 A, d4 r5 {- m
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>8 A( W- i5 C# ?0 q! _
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]! j$ P  G( \- m8 h0 }
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201: }% g* ~, b# M4 |$ R  H) y
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    ( s! i. S  g4 W' K8 {  r# @: }
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>6 P, h8 n& v3 {) \0 f' T1 _
  45. ( S: k. Y5 T: p) K- D  y+ k1 L+ P
  46. TO
    9 z7 Z8 K- l" v3 t' L0 @- Y
  47. 2 N# d3 ]! p0 E; e& b" z& `
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    8 e( _. Y+ H: K8 J8 [, n* J- g# j
  49. 6FADF1E2    90              NOP8 t) _4 C# H+ w/ P0 |6 K6 N/ g' j
  50. 6FADF1E3    90              NOP0 J  f3 z' O& Q6 \4 n
  51. 6FADF1E4    B9 06000000     MOV ECX,6
    # F. g, o2 i! X9 t/ z
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    0 r* O8 \, }' r) M6 Y( f" l' l/ T4 l+ x
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    $ F! B+ |* k9 N: p9 u
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    , [& O. k0 Z' U4 m
  55. 6FADF1F7    B9 01000000     MOV ECX,1! w, l2 u  ]) Q4 x0 s8 B5 B
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    + ^$ V, N- V* k" F3 o6 S

  57. * C/ [# G1 ^$ M- u2 G* R6 u+ U
  58. ;Now the game always display the small font. (or whatever font you set there); i8 t: q$ z4 i3 X
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
复制代码
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