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双持两把武器的狂乱攻速计算十分复杂,为了便于理解,下面先举一个实例:
: U$ X! `# C' J4 k2 [5 W8 y! W8 S! E[] 20级狂乱:SIAS=42" z: y! g( i, V7 w1 W
[] 幻化之刃(PB):WSM=-30;IAS=0
5 W9 n( \- S5 c! h8 b' N z[] 巨神之剑(CS):WSM=10;IAS=0
6 m0 h6 I5 V0 C) S ]3 |在动画初始时,系统会计算出一个具体的动画播放速率,具体步骤如下:
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7 L+ `- K; V0 |) _. n: {1 M[] 首先获取当前的attackrate,也就是StatID=68(ItemStatCost.txt)。
9 A& U: O. k- s3 Nattackrate = 100 - Right_Hand_WSM + SIAS = 100 - (-30) + 42 = 172
2 _6 N4 q& F3 N2 `6 p; _4 u[] 这里需要注意的是Right_Hand指的是游戏角色的右手(手套上方),接下是计算全部武器的WSM_factor。
+ \% i# [7 s z1 O; G9 rWSM_factor = (Right_Hand_WSM + Leftt_Hand_WSM ) / 2 - Leftt_Hand_WSM = ((-30) + 10) / 2 - 10 = -20
. a) l) c5 n" J[] 然后使用递缩公式将用于攻击的装备IAS折算为EIAS。
* }; ^& p) t; u% k' p7 IEIAS = (120 * (Right_Hand_IAS + Off_weapon_IAS)) / (Right_Hand_IAS + Off_weapon_IAS + 120) = (120 * (0 + 0)) / (120 + 0) = 0
! ^ ~& T9 M% S% O b[] 接下来将以上的计算结果汇总到一起,开始计算a***tion_rate。
( [8 |$ R" O+ i8 e# Ga***tion_rate = EIAS + WSM_factor + attackrate - 30 = 0 + (-20) + 172 - 30 = 122- M5 ~# n3 \4 _: A0 w) j3 y" j
[] 这里需要注意的是a***tion_rate的上下限为别为175/15,最后开始计算实际动画播放速度。: |$ f' Y! t. k- ^; e& Y F1 B4 P
a***tion_speed = (256 * a***tion_rate)/ 100 = (256 * 122) / 100 = 312
4 g! C6 d+ J: |[] 这里需要注意的是256并不是常数,而是animdata.d2中动画的特定值,不过玩家大部分攻击相关的动画都是使用256,在游戏中的每个Tick与a***tion_speed相加作为a***tion_position的增量,直到a***tion_position>=a***tion_length*256为止。) p4 X9 `8 N8 d. s* E1 a( m7 N
a***tion_position = a***tion_position + a***tion_speed/ J$ F7 T/ K% o
[] 起始位置的a***tion_position从0开始计,然后将a***tion_position/256,以便获取当前的sequence_Frame并播放,当前的序列帧如下:) x# p/ b2 v% D9 D2 e/ l
Frame = 1;a***tion_position = 0;sequence_Frame = 0, o8 J( s5 E7 t" W d8 y+ I& |) q
Frame = 2;a***tion_position = 312;sequence_Frame = 1
* h5 D1 E- r8 A6 O0 c* XFrame = 3;a***tion_position = 624;sequence_Frame = 2
/ L7 [! i& C* b% r* T3 \! R6 l% XFrame = 4;a***tion_position = 936;sequence_Frame = 39 d5 a; d5 d3 Z4 W: M& U. w7 F( w( q
[] 现在可以看到,下一个sequence_Frame = (882+312)/256 = 4,同时这也是一个action_Frame,也就是说此时狂乱序列的第一个攻击帧为4F,所以此时会发动攻击(call技能srvdo函数)。对于狂乱来说,这是在增加SIAS,然后重新计算a***tion_speed,这里需要使用新的SIAS。如果攻击命中了目标,则切换武器,相当于激活了左手武器并参加攻速计算过程,下面假定达到最大值后的理想状态。1 q8 o; M8 ^- Y" j4 x8 D3 r
B0 k: J8 w$ z1 |Frame = 5;a***tion_position = 1248;sequence_Frame = 4
1 P6 H) ^+ o- N1 N P1 dFrame = 6;a***tion_position = 1560;sequence_Frame = 6: `0 ~0 Q- \3 v% ^+ e: _8 o) K
Frame = 7;a***tion_position = 1872;sequence_Frame = 77 _5 r0 ~2 j1 e! |$ W7 F6 _
Frame = 8;a***tion_position = 2184;sequence_Frame = 8
! r/ i8 k* z Z; M3 o2 y[] 下一个sequence_Frame = (2184+312)/256 = 9,同时这也是一个action_Frame。接下来假定为理想状态,此后的步骤使用Lefr_Hand_WSM,这时会得到一个新的a***tion_speed=209,并继续播放动画。. Z9 U( U% t$ V `: k% H2 O5 u
Frame = 9;a***tion_position = 2393;sequence_Frame = 9% h8 ?/ A8 y5 S' `% R
Frame = 10;a***tion_position = 2602;sequence_Frame = 10" i& U5 p/ J& M/ b
Frame = 11;a***tion_position = 2811;sequence_Frame = 10$ u8 Z& X" Z; B
Frame = 12;a***tion_position = 3020;sequence_Frame = 11: _0 m& @; r3 }
Frame = 13;a***tion_position = 3229;sequence_Frame = 126 @- o3 x1 j- D# b. `3 [. a( J
Frame = 14;a***tion_position = 3438;sequence_Frame = 13' b# V9 ^8 T: b
Frame = 15;a***tion_position = 3647;sequence_Frame = 14. ?6 T, c3 |2 j9 Z# w, F" N9 d4 a
Frame = 16;a***tion_position = 3856;sequence_Frame = 15
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Frame = 17;a***tion_position = 4065;sequence_Frame = 15
) c- J- Y; t6 M6 l: N) }Frame = 18;a***tion_position = 4274;sequence_Frame = 16; R' X* z2 a( b! S% l" X. h- j% A
[] 下一个a***tion_position = 4274+312 = 4586,而狂乱的a***tion_length=17,则17*256 = 4352,而4586>4352,所以动画至此结束,总长度为18F。9 K4 g$ i: P/ Q. Z7 d. p/ J: V
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结合上文,可以简单推导出双持狂乱的完整攻速计算公式为:* D+ Z6 M& r+ y5 e. l2 y7 \' v
[] 如果主手武器装备在左侧:
9 O# q6 l9 Y# }* XWSM1 = WSM_primary + WSM_secondary - (WSM_primary + WSM_secondary)/2
7 d: Z8 m: K7 @. Z r+ E) \WSM2 = 2*WSM_secondary - (WSM_primary + WSM_secondary)/2, x4 I+ n" m; H
[] 如果主手武器装备在右侧: 0 Y& ^ m5 `* ^- X+ b# u6 [
WSM1 = (WSM_primary + WSM_secondary)/2 + WSM_primary - WSM_secondary7 M( y8 U1 c5 t, z
WSM2 = (WSM_primary + WSM_secondary)/29 `6 k! \5 g, B# I2 p/ E& `' }
[] EIAS部分的计算:
; p( m0 P4 y7 b0 w3 x) T( g0 j! W) T# iEIAS1 = [120*(OIAS + IASprimary)/(120 + OIAS + IASprimary)]& [# I9 u9 {/ \) O2 b( ~% V
EIAS2 = [120*(OIAS + IASsecondary)/(120 + OIAS + IASsecondary)]
) Y, i$ V8 W) |6 O[] Acceleration部分的计算:. G/ G: l9 m6 ?# t
Acceleration1 = 70 + SIAS + IAS1 - WSM1' X# A8 {1 a: r
Acceleration2 = 70 + SIAS + IAS2 - WSM2
% o! R- @7 K& q[] FPA部分的计算:4 f. a+ ~( q% G( A2 m6 y
FPA_1 = {256*9/[256*Acceleration1/100]} - 1
& ?0 @& V8 G: B' V% o; W3 cFPA_2 = {(256*17 - fpa_1*[256*Acceleration1/100])/[256*Acceleration2/100]}0 @, w; [# G2 k! O
FPA = FPA_1 + FPA_2
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