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双持两把武器的狂乱攻速计算十分复杂,为了便于理解,下面先举一个实例:* Z% k2 A; @: F8 O$ }
[] 20级狂乱:SIAS=42( b x! B: Q+ [. m
[] 幻化之刃(PB):WSM=-30;IAS=0 8 Q: f3 W. P& d6 ?( }8 |
[] 巨神之剑(CS):WSM=10;IAS=0, F) g6 l/ j5 Y+ D9 @$ b
在动画初始时,系统会计算出一个具体的动画播放速率,具体步骤如下:3 ?# |. [( V- [/ v+ V
( A7 ~2 ]# p' G" M# E) L1 ?) T: h[] 首先获取当前的attackrate,也就是StatID=68(ItemStatCost.txt)。. K: U* l7 P! q2 d9 }* x, O5 T
attackrate = 100 - Right_Hand_WSM + SIAS = 100 - (-30) + 42 = 1729 a3 A5 b: }' ]; F# U" o/ g3 E
[] 这里需要注意的是Right_Hand指的是游戏角色的右手(手套上方),接下是计算全部武器的WSM_factor。
/ \3 I; e! m* d/ HWSM_factor = (Right_Hand_WSM + Leftt_Hand_WSM ) / 2 - Leftt_Hand_WSM = ((-30) + 10) / 2 - 10 = -200 q, [5 U* o* P0 f0 J
[] 然后使用递缩公式将用于攻击的装备IAS折算为EIAS。7 q# A! Z5 T) H) d0 G2 r& u
EIAS = (120 * (Right_Hand_IAS + Off_weapon_IAS)) / (Right_Hand_IAS + Off_weapon_IAS + 120) = (120 * (0 + 0)) / (120 + 0) = 0! d* x! T9 n: z) z% t
[] 接下来将以上的计算结果汇总到一起,开始计算a***tion_rate。2 e; j$ X) Q8 f# W' j
a***tion_rate = EIAS + WSM_factor + attackrate - 30 = 0 + (-20) + 172 - 30 = 122
% W; n% _; v6 K' p[] 这里需要注意的是a***tion_rate的上下限为别为175/15,最后开始计算实际动画播放速度。
$ j. u r) D: ^ G" Z5 ia***tion_speed = (256 * a***tion_rate)/ 100 = (256 * 122) / 100 = 312
* g6 g& R" `) [% U1 ^[] 这里需要注意的是256并不是常数,而是animdata.d2中动画的特定值,不过玩家大部分攻击相关的动画都是使用256,在游戏中的每个Tick与a***tion_speed相加作为a***tion_position的增量,直到a***tion_position>=a***tion_length*256为止。
: @+ p* ~5 z2 f. F* H& x2 Z& I# la***tion_position = a***tion_position + a***tion_speed% I$ B B+ Y6 p7 K
[] 起始位置的a***tion_position从0开始计,然后将a***tion_position/256,以便获取当前的sequence_Frame并播放,当前的序列帧如下:
0 u1 Y/ ^7 g" cFrame = 1;a***tion_position = 0;sequence_Frame = 0 r; a! V( f+ W7 M
Frame = 2;a***tion_position = 312;sequence_Frame = 1
, I6 X. D+ l( N/ j1 B& EFrame = 3;a***tion_position = 624;sequence_Frame = 2
0 ?) L2 I6 ^) d$ yFrame = 4;a***tion_position = 936;sequence_Frame = 3
8 e9 P2 P h5 ]/ @; ][] 现在可以看到,下一个sequence_Frame = (882+312)/256 = 4,同时这也是一个action_Frame,也就是说此时狂乱序列的第一个攻击帧为4F,所以此时会发动攻击(call技能srvdo函数)。对于狂乱来说,这是在增加SIAS,然后重新计算a***tion_speed,这里需要使用新的SIAS。如果攻击命中了目标,则切换武器,相当于激活了左手武器并参加攻速计算过程,下面假定达到最大值后的理想状态。
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, @- _% U: {3 a/ {9 x" f9 _3 E6 t, BFrame = 5;a***tion_position = 1248;sequence_Frame = 4
/ j' ^. @' ~3 @3 MFrame = 6;a***tion_position = 1560;sequence_Frame = 6
/ j3 i5 |9 R7 _. d- BFrame = 7;a***tion_position = 1872;sequence_Frame = 7
: l d. ?9 d) X! y' N; bFrame = 8;a***tion_position = 2184;sequence_Frame = 8( F. M' N6 _' ^+ t$ _
[] 下一个sequence_Frame = (2184+312)/256 = 9,同时这也是一个action_Frame。接下来假定为理想状态,此后的步骤使用Lefr_Hand_WSM,这时会得到一个新的a***tion_speed=209,并继续播放动画。 {4 N) d4 G( i4 d9 s
Frame = 9;a***tion_position = 2393;sequence_Frame = 91 m& m, e& j( H0 {+ h9 I' w! t
Frame = 10;a***tion_position = 2602;sequence_Frame = 10
2 n' U. |1 L5 o7 [+ B- N! I( u9 WFrame = 11;a***tion_position = 2811;sequence_Frame = 10
( @2 {, e) t$ P& P, HFrame = 12;a***tion_position = 3020;sequence_Frame = 11* l$ o. x9 d2 v w5 J, }" r$ u! p
Frame = 13;a***tion_position = 3229;sequence_Frame = 12
6 V; H, ~6 d' F. ?# M9 ?1 @Frame = 14;a***tion_position = 3438;sequence_Frame = 13
" O7 V* q. h/ _3 G; hFrame = 15;a***tion_position = 3647;sequence_Frame = 14
8 x; ?2 l+ O- U( T+ S# k- sFrame = 16;a***tion_position = 3856;sequence_Frame = 15/ \0 A. M0 P+ `; L
" Y8 {4 J, _9 I+ z$ p$ ^$ q' I2 Z& GFrame = 17;a***tion_position = 4065;sequence_Frame = 15- q m/ Y, _: a0 o
Frame = 18;a***tion_position = 4274;sequence_Frame = 16
. j1 J: v" q: V" P: {[] 下一个a***tion_position = 4274+312 = 4586,而狂乱的a***tion_length=17,则17*256 = 4352,而4586>4352,所以动画至此结束,总长度为18F。, v V/ y: |6 R3 J
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结合上文,可以简单推导出双持狂乱的完整攻速计算公式为:
( N9 i/ q( Y4 s- R[] 如果主手武器装备在左侧:
) ]) H4 q6 S, L$ YWSM1 = WSM_primary + WSM_secondary - (WSM_primary + WSM_secondary)/2
; n* v; s' u8 e3 _# [" m1 P$ G* `WSM2 = 2*WSM_secondary - (WSM_primary + WSM_secondary)/2
+ e. T a) k8 {7 t# E3 Z" P[] 如果主手武器装备在右侧:
7 {( d! p. h1 ^. z" Q4 E/ nWSM1 = (WSM_primary + WSM_secondary)/2 + WSM_primary - WSM_secondary
) ]6 _* a+ Y" x$ e) y2 y9 q; mWSM2 = (WSM_primary + WSM_secondary)/2! k* q* n* ~( {; _5 L1 F2 x
[] EIAS部分的计算:
2 k, x: Z% r% {+ J dEIAS1 = [120*(OIAS + IASprimary)/(120 + OIAS + IASprimary)]
4 q8 v: x+ B- e/ X& }EIAS2 = [120*(OIAS + IASsecondary)/(120 + OIAS + IASsecondary)]
5 a& z2 Y! }* Q[] Acceleration部分的计算:$ m& ?8 v: ]1 z- x8 P
Acceleration1 = 70 + SIAS + IAS1 - WSM1
4 k/ O7 z# A' Y% q0 LAcceleration2 = 70 + SIAS + IAS2 - WSM2
" _/ d" Z7 ^4 v0 ?$ P[] FPA部分的计算:0 a0 F' M' l: h7 t
FPA_1 = {256*9/[256*Acceleration1/100]} - 1& s4 y# }- [; q. u8 F
FPA_2 = {(256*17 - fpa_1*[256*Acceleration1/100])/[256*Acceleration2/100]}. Y! M7 X! _# V5 G7 Q* B
FPA = FPA_1 + FPA_2
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