|
|
双持两把武器的狂乱攻速计算十分复杂,为了便于理解,下面先举一个实例:
4 d$ W+ d3 }& Y. \; N[] 20级狂乱:SIAS=42 Q# T* l) d0 b9 ^
[] 幻化之刃(PB):WSM=-30;IAS=0 7 e; V8 z o+ q3 B
[] 巨神之剑(CS):WSM=10;IAS=0
' g# o" [8 k, a* B, W+ `在动画初始时,系统会计算出一个具体的动画播放速率,具体步骤如下:
+ _# H# ~ B) Y2 Y1 G7 j
8 W3 q4 w# w% R[] 首先获取当前的attackrate,也就是StatID=68(ItemStatCost.txt)。
V1 n9 F, D" C; x/ ^2 J, qattackrate = 100 - Right_Hand_WSM + SIAS = 100 - (-30) + 42 = 1723 E/ T# W u: b8 T( b$ z' B
[] 这里需要注意的是Right_Hand指的是游戏角色的右手(手套上方),接下是计算全部武器的WSM_factor。6 y2 G+ u5 h' b: y) t
WSM_factor = (Right_Hand_WSM + Leftt_Hand_WSM ) / 2 - Leftt_Hand_WSM = ((-30) + 10) / 2 - 10 = -20
, z& ^( J9 E6 W# c- I- n# n8 l[] 然后使用递缩公式将用于攻击的装备IAS折算为EIAS。
, }) o0 q4 b @: j5 [& xEIAS = (120 * (Right_Hand_IAS + Off_weapon_IAS)) / (Right_Hand_IAS + Off_weapon_IAS + 120) = (120 * (0 + 0)) / (120 + 0) = 0
0 @* ]" h/ U* V# N( H[] 接下来将以上的计算结果汇总到一起,开始计算a***tion_rate。
: ]+ h g0 x& j1 D, ga***tion_rate = EIAS + WSM_factor + attackrate - 30 = 0 + (-20) + 172 - 30 = 122. R' P& m# R$ S; P8 L5 \/ i
[] 这里需要注意的是a***tion_rate的上下限为别为175/15,最后开始计算实际动画播放速度。 h# |' }" Z/ \! f
a***tion_speed = (256 * a***tion_rate)/ 100 = (256 * 122) / 100 = 312( X* |# O4 @, E* q4 q" g
[] 这里需要注意的是256并不是常数,而是animdata.d2中动画的特定值,不过玩家大部分攻击相关的动画都是使用256,在游戏中的每个Tick与a***tion_speed相加作为a***tion_position的增量,直到a***tion_position>=a***tion_length*256为止。
& X! \0 v+ U- n7 c' q- Aa***tion_position = a***tion_position + a***tion_speed: e( h: @. x" f8 r' [
[] 起始位置的a***tion_position从0开始计,然后将a***tion_position/256,以便获取当前的sequence_Frame并播放,当前的序列帧如下:; p, I1 d! P) z& _
Frame = 1;a***tion_position = 0;sequence_Frame = 0
* L) y- L1 ^. j! i' O C' ~( `Frame = 2;a***tion_position = 312;sequence_Frame = 1
" K( n4 ~0 J" HFrame = 3;a***tion_position = 624;sequence_Frame = 2
+ B; b, Y; ?( {( m( xFrame = 4;a***tion_position = 936;sequence_Frame = 3
. c/ ]" l! I; W[] 现在可以看到,下一个sequence_Frame = (882+312)/256 = 4,同时这也是一个action_Frame,也就是说此时狂乱序列的第一个攻击帧为4F,所以此时会发动攻击(call技能srvdo函数)。对于狂乱来说,这是在增加SIAS,然后重新计算a***tion_speed,这里需要使用新的SIAS。如果攻击命中了目标,则切换武器,相当于激活了左手武器并参加攻速计算过程,下面假定达到最大值后的理想状态。, X( m8 f& u) M6 \" O& `" ^: y
1 A/ z3 d, ^7 F( v" O5 b9 I
Frame = 5;a***tion_position = 1248;sequence_Frame = 4
3 z D3 ]7 i* jFrame = 6;a***tion_position = 1560;sequence_Frame = 6+ D$ y9 J$ a e o
Frame = 7;a***tion_position = 1872;sequence_Frame = 7- |6 p( x, p# ^, R& g
Frame = 8;a***tion_position = 2184;sequence_Frame = 85 x) R3 J% s# P! J% m
[] 下一个sequence_Frame = (2184+312)/256 = 9,同时这也是一个action_Frame。接下来假定为理想状态,此后的步骤使用Lefr_Hand_WSM,这时会得到一个新的a***tion_speed=209,并继续播放动画。
) ]! m; m' k# g& |7 s: j FFrame = 9;a***tion_position = 2393;sequence_Frame = 92 H/ y. W: _, d: y1 ^) h
Frame = 10;a***tion_position = 2602;sequence_Frame = 10
' Y0 ?6 O; P' P J3 k5 VFrame = 11;a***tion_position = 2811;sequence_Frame = 10
# S* m' M4 p3 KFrame = 12;a***tion_position = 3020;sequence_Frame = 11 d0 s. w& i' @2 T
Frame = 13;a***tion_position = 3229;sequence_Frame = 12 N3 T. ^- [& ?1 `8 t0 ^0 ]3 \( h
Frame = 14;a***tion_position = 3438;sequence_Frame = 13
$ Z& R. t7 F5 o+ A, E, V7 r% OFrame = 15;a***tion_position = 3647;sequence_Frame = 14
; h. W6 c* H' G' k2 q* D2 S3 P8 H6 r+ [Frame = 16;a***tion_position = 3856;sequence_Frame = 154 m6 P$ k @0 p3 [' i( P2 ]; f
( [$ E4 c+ y0 S) iFrame = 17;a***tion_position = 4065;sequence_Frame = 15
- G7 V, V6 B6 s$ b% H' H7 ~0 AFrame = 18;a***tion_position = 4274;sequence_Frame = 16( p. R/ K% ?8 O" B) v/ [
[] 下一个a***tion_position = 4274+312 = 4586,而狂乱的a***tion_length=17,则17*256 = 4352,而4586>4352,所以动画至此结束,总长度为18F。6 l# r1 w7 u# `6 H0 O* Z% |
. |7 B( Q2 N5 w: [) `" `8 L$ o6 ]" K
9 N4 j3 p" q. P5 i; } m结合上文,可以简单推导出双持狂乱的完整攻速计算公式为:& n+ n/ l; u, V6 S
[] 如果主手武器装备在左侧:
9 \0 E* ?/ |- `: ]5 NWSM1 = WSM_primary + WSM_secondary - (WSM_primary + WSM_secondary)/2* E+ {7 L7 a, a0 e7 j/ e
WSM2 = 2*WSM_secondary - (WSM_primary + WSM_secondary)/2
/ @# J ^0 W5 S4 ]7 F9 y% X( ^7 W[] 如果主手武器装备在右侧:
: L; [* }$ p3 O/ b9 cWSM1 = (WSM_primary + WSM_secondary)/2 + WSM_primary - WSM_secondary
. y- c+ O* b) ]0 Y' qWSM2 = (WSM_primary + WSM_secondary)/2; Z- _: N# q% `- |( i6 }/ r7 h
[] EIAS部分的计算:
8 Y6 [' r1 h. }, B# AEIAS1 = [120*(OIAS + IASprimary)/(120 + OIAS + IASprimary)]
1 }+ I( P# P6 }5 z; ~7 f7 _EIAS2 = [120*(OIAS + IASsecondary)/(120 + OIAS + IASsecondary)]7 Z' L9 h, t+ n6 j. B4 p: f# M
[] Acceleration部分的计算:
" N; Y1 U4 C: M0 O& }Acceleration1 = 70 + SIAS + IAS1 - WSM1. A6 {" T" G3 G4 h
Acceleration2 = 70 + SIAS + IAS2 - WSM2
* @9 M9 y+ U0 H% u9 L7 [[] FPA部分的计算:/ L4 J9 Q8 L7 k+ [
FPA_1 = {256*9/[256*Acceleration1/100]} - 1* n1 L8 S1 A; p2 H
FPA_2 = {(256*17 - fpa_1*[256*Acceleration1/100])/[256*Acceleration2/100]}
% G4 W) c6 \0 z* G7 ZFPA = FPA_1 + FPA_21 ~ ?8 k% j+ Y7 g, @ ~
|
|