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缩略语:
5 M$ H8 X" w1 V, }# t PStr: Strength, 力量.
- x: q% H2 V" o0 PDex: Dexterity, 敏捷.' ?& }5 [3 h: W$ B& j
Vit: Vitality, 体力.* f0 { K# ]. K
Eng: Energy, 能量.& ^4 Q2 t8 b+ \; ~0 U3 {
Sta: Stamina, 精力.
; Y: N6 Y$ c+ u t% eLife: 生命
& X7 P$ s; W. L8 ?1 m6 d" OMana: 法力, ]; A/ @3 d2 G+ U( Y6 F
L/L: Life Per Level, 每升一级增加的生命./ `. W' y, L, i9 j
M/L: Mana Per Level, 每升一级增加的法力.
% |9 @/ y0 O0 x+ DS/L: Stamina Per Level, 每升一级增加的精力" P- |5 L4 N9 j
L/V: Life Per Vitality, 每加一点Vit增加的生命.
u7 K/ r" T& `3 U5 K& TM/E: Mana Per Energy, 每加一点Eng增加的法力.3 |' m7 _9 z% ]8 d+ g9 P$ P
6 R8 ~! z8 a( L
8 o' z/ p# b. P2 V7 o: q+ q. |& x下表中的 Str,Dex,Vit,Eng,Sta,Life,Mana 都是各个角色起始的状态.1 B$ N/ d& ]0 X* J' |
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1 J2 n9 M; l$ y3 r角色 Str Dex Vit Eng Sta Life Mana L/L M/L S/L L/V M/E
1 a, K1 k; w& v% J7 S C---------------------------------------------------------------------------------------------------9 I C) Y/ o% y9 Q- \
Ama 20 25 20 15 84 50 15 2 1.5 1 3 1.5
! Q# |* q" P! e k' B4 OSor 10 25 10 35 74 40 35 1 2 1 2 2
" f0 t1 W' x0 ENec 15 25 15 25 79 45 25 1.5 2 1 2 2- t3 \- n+ V0 \2 C! \
Pal 25 20 25 15 89 55 15 2 1.5 1 3 1.5
5 g* e P8 q ?Bar 30 20 25 10 92 55 10 2 1 1 4 14 i* o; c& V3 q+ e5 U" e3 x
Dru 15 20 25 20 84 55 20 1.5 2 1 2 2
0 ~9 _$ o% ~- W! @- f/ F% rAsn 20 20 20 25 95 50 25 2 1.5 1.25 3 1.75/ U: y" w# f k. X( E: O
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5 v. A7 }0 w! Q; I: L6 c2 Q! D" C) } W0 d' F' D
各角色的基础命中率(Attack Rating)和防御力(Defence)
8 L3 e' G$ E6 ?# H, C1 X* N, Q$ }, }
Base_Attack_Rating = Dex * 5 - 35 + To_Hit_Factor
1 r8 }* |, ~. W$ t8 ~To_Hit_Factor 为:3 R3 t8 S& y& A- V8 b7 C
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角色 Ama Sor Nec Pal Bar Dru Asn
) @ L, }9 v* T9 Y" U6 {+ C; p-----------------------------------
; c8 ^8 Q/ N6 X: |/ X9 gFactor 5 -15 -10 20 20 5 15# N( C) S, E; d H; z
===================================( [2 L; ]4 o- C& k5 Y+ G
! f# L9 @" L$ Y% LBase_Defence = [Dex/4]
% b. S( i8 Y8 S方括号表示向下取整数. |
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