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缩略语:2 t3 e& X! J8 S: G: ?
Str: Strength, 力量.
- ]9 n6 ~! x4 l( }3 H ODex: Dexterity, 敏捷.+ q' e8 ^1 |& a0 x' A& c4 T
Vit: Vitality, 体力.
" x& Z3 K& R: P2 I9 Q9 i5 IEng: Energy, 能量.. g2 G( B% O( _/ D
Sta: Stamina, 精力.1 o$ u( R3 o; r5 H
Life: 生命
& R* |* }- `8 E$ \7 k" e7 [! r* pMana: 法力) \7 t' ?- |' s. @+ l5 w k' u) N
L/L: Life Per Level, 每升一级增加的生命.
- ^: n0 O1 o% y5 rM/L: Mana Per Level, 每升一级增加的法力.
Y5 @, s! t+ r" a# ES/L: Stamina Per Level, 每升一级增加的精力# P( k0 d" `2 s" B; ^- s8 Z
L/V: Life Per Vitality, 每加一点Vit增加的生命.
, ]8 W5 o, d3 N. YM/E: Mana Per Energy, 每加一点Eng增加的法力.
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1 ~8 M6 [. b; ~
) C9 G$ K2 {$ Y% p下表中的 Str,Dex,Vit,Eng,Sta,Life,Mana 都是各个角色起始的状态.. O6 L% u, l# H9 A
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) F u% M! a, [3 l角色 Str Dex Vit Eng Sta Life Mana L/L M/L S/L L/V M/E
; q( c) J3 O, R- N/ u8 n---------------------------------------------------------------------------------------------------
7 ~4 V: o" w8 A9 \. T. N6 hAma 20 25 20 15 84 50 15 2 1.5 1 3 1.5
3 u# {2 f/ Y) I1 W3 pSor 10 25 10 35 74 40 35 1 2 1 2 2
6 z7 T. q5 o5 o8 u u# |. sNec 15 25 15 25 79 45 25 1.5 2 1 2 2/ Y" A/ S: k& @
Pal 25 20 25 15 89 55 15 2 1.5 1 3 1.5
4 d; ?; q" u( Q& i& H8 G6 hBar 30 20 25 10 92 55 10 2 1 1 4 1' I( B$ S5 M, u( P2 H
Dru 15 20 25 20 84 55 20 1.5 2 1 2 20 N7 f, ~2 k! x. l# ^
Asn 20 20 20 25 95 50 25 2 1.5 1.25 3 1.75
# ~2 Z6 |6 H: J, Q============================================================& e& x$ Y7 {- D& o+ V, |
5 \0 A, p& y# W+ n各角色的基础命中率(Attack Rating)和防御力(Defence)
5 r% Q. m; a8 v$ H& X' [* m( c* [% G' I3 g& u
Base_Attack_Rating = Dex * 5 - 35 + To_Hit_Factor: \% X. e* }: ]2 e1 ~
To_Hit_Factor 为:3 d+ R) d e6 i( I- h
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& g1 d1 o, \9 a5 Q/ L; I角色 Ama Sor Nec Pal Bar Dru Asn
& J- c9 Z% w7 {$ h-----------------------------------
( ]$ M8 B4 J; r- f% x8 `) TFactor 5 -15 -10 20 20 5 15# p. y( ~- c% \( F- g, u! \
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0 H: |: i ^- u1 Z! GBase_Defence = [Dex/4] p5 n2 ^: b. q) K
方括号表示向下取整数. |
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