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缩略语:) L+ f0 }! r q: H! k
Str: Strength, 力量.
4 |* L) H( o' |: {3 mDex: Dexterity, 敏捷.
, h' D5 [& m3 A ^+ h2 qVit: Vitality, 体力.( {6 Z. @7 G' Y! @
Eng: Energy, 能量.) {% U' _4 o2 \3 o2 i
Sta: Stamina, 精力.7 r9 p( A- a1 d% o* h0 _
Life: 生命3 ~' j; f4 V, h* W/ @1 O6 D( k( z
Mana: 法力
1 \2 M) b' t$ g- [L/L: Life Per Level, 每升一级增加的生命.
( }1 ~: r. c* K Z: S+ |M/L: Mana Per Level, 每升一级增加的法力.
# E; ~) c8 _0 h6 xS/L: Stamina Per Level, 每升一级增加的精力
' L2 x0 }* A. c$ [* `+ V3 tL/V: Life Per Vitality, 每加一点Vit增加的生命.! h6 v4 A7 B. I! z( X0 E3 P# Q0 ^
M/E: Mana Per Energy, 每加一点Eng增加的法力.
) D, W) x0 K& w) Z6 C
& n0 ~( I$ h6 x0 K3 R. T! L- v1 r: }3 z% |& w
下表中的 Str,Dex,Vit,Eng,Sta,Life,Mana 都是各个角色起始的状态.
9 ?. K( Q0 r5 _===========================================================
: {! M0 q% F1 d& c3 _角色 Str Dex Vit Eng Sta Life Mana L/L M/L S/L L/V M/E
* G- z" U- J' R---------------------------------------------------------------------------------------------------9 L; D7 T q+ H0 _
Ama 20 25 20 15 84 50 15 2 1.5 1 3 1.5
& I6 x' F4 b. b- `5 D p$ gSor 10 25 10 35 74 40 35 1 2 1 2 2/ X) X% D( y- \ q/ x
Nec 15 25 15 25 79 45 25 1.5 2 1 2 2* D" D* @8 F/ A# Z4 W
Pal 25 20 25 15 89 55 15 2 1.5 1 3 1.5
( o6 W& d& J; y: o2 l8 Z+ DBar 30 20 25 10 92 55 10 2 1 1 4 1
' p% q/ ~ i/ j; a- V- ^Dru 15 20 25 20 84 55 20 1.5 2 1 2 2
9 s5 x ]0 C" HAsn 20 20 20 25 95 50 25 2 1.5 1.25 3 1.75
: ]6 z8 S* O0 X. R============================================================
7 ?" n, B" G* S7 O* N9 B7 [' A. `, m% w+ A" j9 u$ S
各角色的基础命中率(Attack Rating)和防御力(Defence)
2 w$ j6 v* s3 }! |9 R9 ?6 j' J7 Q4 Y
Base_Attack_Rating = Dex * 5 - 35 + To_Hit_Factor, O5 [9 Z z+ M8 W8 \; G
To_Hit_Factor 为:1 N. n8 e: M) [4 v" A! e4 q
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0 Z2 M- V Q! M. W# p7 S1 X8 F角色 Ama Sor Nec Pal Bar Dru Asn
. y& u- a; _. P& D-----------------------------------( G t4 B2 m+ X! c. p7 t6 \
Factor 5 -15 -10 20 20 5 15$ O9 a) | e. }
===================================
9 h2 T7 J5 Z; W ?! x9 a* a
: N% ^/ z. }! `7 EBase_Defence = [Dex/4]5 J* `( [& Y4 ~/ Q7 Q
方括号表示向下取整数. |
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