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缩略语:# s# j0 l0 F& w
Str: Strength, 力量.
2 G6 b6 ^- d& xDex: Dexterity, 敏捷.
) v3 i2 o6 ~5 i! `Vit: Vitality, 体力.# @" r8 l, P% ~" z8 T: A) X
Eng: Energy, 能量.
4 d, f1 n) O/ @0 TSta: Stamina, 精力.
- v5 D; J ?, |. h% y/ n$ qLife: 生命
4 @0 a, ~+ {# E/ C8 g; }4 ~6 _( bMana: 法力' a/ r/ R1 f% o" Q% ^4 V
L/L: Life Per Level, 每升一级增加的生命.4 k# H* H" S; [. \3 N* y- S, T$ M
M/L: Mana Per Level, 每升一级增加的法力.
' j. Q7 \3 K/ a R4 z# D9 U& V/ eS/L: Stamina Per Level, 每升一级增加的精力( Y8 w7 A7 n3 y& M8 i; l! y
L/V: Life Per Vitality, 每加一点Vit增加的生命.
. G X' o. B. v, N- u0 OM/E: Mana Per Energy, 每加一点Eng增加的法力.
5 P, R$ D. h2 W. s! k2 R& } B; d2 j( e- V; y
# n) b8 Q1 Y; \, v+ x" M下表中的 Str,Dex,Vit,Eng,Sta,Life,Mana 都是各个角色起始的状态.) F) T- [) k4 t N6 A% L! o N, T
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5 ?5 h: M) K7 \ q3 @角色 Str Dex Vit Eng Sta Life Mana L/L M/L S/L L/V M/E & [$ L. x8 M- Y ^+ [% Q7 v( Q" c: `
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3 D: L1 P# B, t3 ?8 g# r- vAma 20 25 20 15 84 50 15 2 1.5 1 3 1.5
4 B& m/ f# @) L( g" r: W5 Q0 ?' u, ASor 10 25 10 35 74 40 35 1 2 1 2 2: R! Q) `) E% m
Nec 15 25 15 25 79 45 25 1.5 2 1 2 2& R2 G" t$ J s) i1 F0 B1 Y- \( i
Pal 25 20 25 15 89 55 15 2 1.5 1 3 1.5
3 \# O7 m I9 h% e1 F& oBar 30 20 25 10 92 55 10 2 1 1 4 1
4 G( a- e; W, [. [' K/ I, s& \Dru 15 20 25 20 84 55 20 1.5 2 1 2 2
5 |+ {) n2 X+ b7 j2 a" ?, kAsn 20 20 20 25 95 50 25 2 1.5 1.25 3 1.757 S- d, ~0 I; f9 e/ F0 B" F$ B
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5 ? B9 E+ Q h8 K( h3 `- r: Z4 l各角色的基础命中率(Attack Rating)和防御力(Defence)) l$ c: B* F# {* }3 Q' I' a
' i( r" r* Q7 h$ L+ c% vBase_Attack_Rating = Dex * 5 - 35 + To_Hit_Factor
( M2 c( `2 J) J: D0 BTo_Hit_Factor 为:
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角色 Ama Sor Nec Pal Bar Dru Asn
7 C- W/ g; x. Y6 ~+ K$ N-----------------------------------
6 S) \. D4 V4 t" vFactor 5 -15 -10 20 20 5 153 t- R3 [6 `) Y! P
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6 B d6 W0 c. m0 n2 B* g9 X2 w9 I
Base_Defence = [Dex/4]% C1 t" u; D G: ?0 Q) o8 {' N
方括号表示向下取整数. |
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