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( ]& ]" x/ G8 L: Q- WReplenish Life 公式:
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Replenish_Life: 装备提供的恢复生命的属性的总和
0 O# V. J" a3 J& |- bLife_Per_Second: 每秒钟恢复的生命值
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Life_Per_Second = 25 * Replenish_Life / 256: B, n( L3 @+ X8 f' {0 ~3 b
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血瓶加双倍血的几率:
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Double_Heal_Chance: 加双倍血的几率$ Z' w4 k! M9 t/ V
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若 Vitality < 200: % {/ H' p$ A- Y
Double_Heal_Chance = (Vitality/4)%# p c8 a- l1 a# T \: c v
若 Vitality >= 200: 2 f1 L7 J& g- D7 E% _, X6 n
Double_Heal_Chance = (100 - (10000 / Vitality))%
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Mana Regeneration 公式:: e# O" ?: v8 r q2 c7 W
0 b2 i" i0 ]) V1 Q( c* gMana_Max: 人物的法力最大值. D: ^. P8 d. s! f* ]8 r3 v% U8 ]& w
Mana_Regeneration: 装备和技能提供的恢复法力的属性的总和
% ~8 J8 f0 p6 |4 XMana_Per_Second: 每秒恢复的法力值# t7 t( D5 u+ n1 F$ A
[]: 方括号表示向下取整数
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Mana_Per_Second = 25 * [[256 * Mana_Max / (25 * 120)]
6 B9 n9 T' d/ u5 y9 u, [6 H * (100 + Mana_Regeneration) / 100] / 256
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' t3 K1 v- q3 ?法力瓶加双倍法力的几率:- B7 N% s0 R1 ?& K
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Double_Mana_Chance: 加双倍法力的几率
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若 Energy < 200:
r/ E* U# Q% x: x9 T Q Double_Mana_Chance = (Energy/4)%
$ l' J! q1 U: H! z6 I" H若 Energy >= 200:4 u5 V/ k: T5 G- z. Y
Double_Mana_Chance = (100 - (10000 / Energy))%0 f" l: V. d# a0 V: D' L
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4 R' r+ W" l/ {- Q. I; O( s& G血瓶和法力瓶对各个角色的作用8 e0 ^4 N* ~; M$ l& R
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# N. B1 C1 G. O! ^瓶子类型 Ama Sor Nec Pal Bar Dru Asn3 t# l& E2 o0 s7 I( v
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0 D4 C% `1 Z b& z) i9 ^Minor Heal Potion 45 30 30 45 60 30 456 y7 |& g- X& T2 m
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' m) Q- `! {6 S# l* d0 HSmall Heal Potion 90 60 60 90 120 60 90/ r7 v4 A' T4 X
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Heal Potion 150 100 100 150 200 100 1503 c; ?# i1 U* K1 ~) D* W1 M
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! D" }9 b3 E, nGreat Heal Potion 270 180 180 270 360 180 270
2 {0 ?, w" i& d* A) d) C3 R------------------------------------------------------+ n6 ]- g0 `( Q, c( R3 j
Super Heal Potion 480 320 320 480 640 320 480( f* W0 n5 r1 O
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/ H: m4 N1 K: fMinor Mana Potion 30 40 40 30 20 40 30
4 X( ]: ~- X1 z$ Q------------------------------------------------------( J6 d# E8 N2 x
Small Mana Potion 60 80 80 60 40 80 60
! q2 T \3 t0 ?8 A( i( i------------------------------------------------------
5 G/ R$ u e( {9 b3 P! s4 MMana Potion 120 160 160 120 80 160 120& w- [4 g% r- l7 a$ A8 m
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( g( c* g! ~8 U+ a$ b$ tGreat Mana Potion 225 300 300 225 150 300 225
6 Y9 f* ]: T L6 a# S------------------------------------------------------
S" ]& m6 w1 oSuper Mana Potion 375 500 500 375 250 500 3750 d* m* R6 C5 g! z3 x, \
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! B7 j. j5 N# l2 O. jNon-Player Units可以自动回复生命,回复速度取决于DamageRegen和MaxLife两个参数,具体计算公式如下:
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RepLife = MaxLife * DamageRegen * 25 / 4096
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* O+ C* Y1 A1 Q; q5 G解释1 R, u" q3 Y' B
RepLife 每秒回复生命点数
8 U, Z: \, X6 F- j, xMaxLife 生命最大值
, F0 n- B# \$ a% I. o& MDamageRegen 生命回复因子- I+ L$ O/ y: }, o5 }" j2 i
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怪物的DamageRegen和MaxLife可以查阅全怪物资料,记得计算MaxLife时要先按照场景级别调整,多人游戏下还要再乘生命倍数——多人难度下的怪物HP。Champion、Unique和Minion要乘以奖励参数——Monster属性提升。9 I! |" O$ b1 E2 |
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玩家召唤生物以及各关雇佣兵的参数详见下表。3 o- d% \- Z; a- ]6 v5 g }# W
: r4 H0 v' H' Q" G% {=======================================================
' l8 f2 n6 C6 c M6 C; \Minion DamageRegen BaseLife MaxLife( Q$ Y& M2 P! [( m. o
Valkyrie 12 400-480 BaseLife*(1+(20*(slvl-1)+20*Decoy_lv)/100)
' _& _1 V, \( b" c8 J$ L+ yShadow Warrior 3 376 BaseLife+15*Slvl1 Y' N2 c f/ D- s
Shadow Master 2 376 BaseLife+15*Slvl( [& h2 q; [% w: K3 d3 ]7 x
Spirit Wolf 4 60-82 BaseLife*(1+(50+25*Fenris_slvl))
* y) }4 o' V8 n' BDire Wolf (Fenri) 4 98-130 BaseLife*(1+(50+25*Fenris_slvl))
+ F" @% }2 c2 W, Q' ^ `, VGrizzly 5 550-750 BaseLife*(1+(50+25*Fenris_slvl))
5 i! r' c5 X- X, J# ~Oak Sage 3 56-64 BaseLife*(1+30%*(sLvl-1))- C$ e+ ?1 e5 a. F4 g! |" S& _
Heart of Wolverine 3 128-144 BaseLife*(1+25%*(sLvl-1))9 { i0 X2 n4 ?* a& p9 m8 `. A
Spirit of Barbs 3 200-226 BaseLife*(1+25%*(sLvl-1))# c4 t8 r; Z1 z" H
Poison Creeper 3 42-58 BaseLife*(1+25%*(slvl-1))% f9 t0 c: e! b- f1 [5 c$ U- m
Carrion Vine 3 80-110 BaseLife*(1+25%*(slvl-1))
" r0 h3 }/ W7 p7 o/ BSolar Creeper 3 138-192 BaseLife*(1+20%*(slvl-1))
; {* O8 ]; `. ~Clay Golem 3 100/175/275 BaseLife*(1+35%*(slvl-1))*(1+20%*GM_lvl+5%*BG_lvl)
: i! w0 X* O4 q. w; W6 [Blood Golem 3 201/388/637 BaseLife*(1+20%+20%*GM_lvl)
, [$ K0 q7 I2 u, F' P# SIron Golem 3 306/595/980 BaseLife*(1+20%+20%*GM_lvl+5%*BG_lvl)# r4 F7 S6 B3 N3 n, [
Fire Golem 3 313/613/1013 BaseLife*(1+20%+20%*GM_lvl+5%*BG_lvl)
; [4 \ H6 n. LSkeleton 4 21/30/42 (BaseLife+SM_lvl*8)*(1+50%*(RS_lvl-3))
% F7 {3 I2 l7 e/ PSkeletal Mage 4 61/88/123 (BaseLife+SM_lvl*8)*(1+7%*(RSM_lvl-3))* E. t; s4 s+ [2 g: N0 W9 ]
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" ~% P2 q5 X9 Z* V+ Y' q8 eMercenaries below
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A1Rogue 4
) F' ]! j6 \# k0 E$ |+ p; o pA2Guard 4
( n/ g( J. ?- L! h: y* xA3Ironwolf 4" t$ `& W5 e% h, P$ W3 \% T
A5Barbarian 10
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解释1 Z8 f1 q+ d. `3 c1 j; A
BaseLife 基础生命值,数值已写. O. r3 {: C: i5 b1 J, A: u2 Z
slvl 该技能的技能等级
4 z. O0 W/ C' MDecoy_lvl 诱饵技能级别0 |( d2 ]# V/ m3 ]8 q) k
Fenris_slvl 狂狼技能级别9 _# \0 c0 s4 O( W6 i+ R& |
GM_lvl 石魔支配技能级别( [; Y; i% p' C5 Z
BG_lvl 鲜血石魔技能级别
4 p) k8 \) w8 i, ]& A: O$ p% P" ?; c7 ASM_lvl 支配骷髅技能级别7 o. r) B& P' Q2 J( ~
RS_lvl 骷髅复生技能级别
. E" S2 x1 i$ M0 W1 y' sRSM_lvl 骷髅法师技能级别
+ l' g) N, I T: x————————————————————
8 q. H. @+ N1 {3 C# }! x3 @9 s' ~备注:1 S( t/ t3 {7 \- i+ e
1. nec的几个石魔以及骷髅战士和骷髅法师的BaseLife有三个数值,从左到右依次为普通/噩梦/地狱难度的数值。, Z: \/ }/ H# n+ T" p
2. nec重生技能复活的怪物,DamageRegen与原怪物相同。MaxLife为原怪物MaxLife * ( 2 + 5% * SM_lvl ). X0 U, L/ q% p6 y, P1 }
3. Valkyrie, Shadow Warrior, Shadow Master的各项属性还与召唤时随机生成的装备有关。9 `6 ]2 @. J. S
4. Asn的各陷阱最大生命值均为100,DamageRegen均为2.
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