|
5 S6 s- i" d7 k( X- r4 w
Replenish Life 公式:
, V( N0 {2 f5 d3 V6 s" w! y0 Z- C; A, x2 P% |6 _% d) D
Replenish_Life: 装备提供的恢复生命的属性的总和1 M9 O& `/ u D; ?
Life_Per_Second: 每秒钟恢复的生命值
% }# m0 T9 i5 O, u$ Q% E$ J! q$ X6 h& n; O4 b% E ~1 _6 A) g
Life_Per_Second = 25 * Replenish_Life / 256
1 S. r! j3 ~; Z1 {2 F5 F$ z8 L F+ R& u& ~4 b8 w
4 I; p$ r3 v& Z7 X+ v5 }+ o
血瓶加双倍血的几率:; z8 G8 \9 u5 ~* K; C: E1 Z8 I
5 l1 n- W( w* [: B, d! D* Z
Double_Heal_Chance: 加双倍血的几率
1 j/ S( p7 u! d; X! U: ^8 N; {+ p7 z5 b, B0 B6 J4 ], L
若 Vitality < 200: : ]) ]; x0 z3 z+ e! C5 }
Double_Heal_Chance = (Vitality/4)%6 d% L; s+ B% j$ X
若 Vitality >= 200: e. L. [1 P) G: O1 q+ a2 H( D3 r* B
Double_Heal_Chance = (100 - (10000 / Vitality))%
& d* ^. v" t, @$ k1 ?% {
, r4 y0 G; Q) c0 j6 f9 g
: m/ Q: m: [& T9 |4 Z/ QMana Regeneration 公式: ~" ~- t: e* k
9 B0 F% S; r0 E9 LMana_Max: 人物的法力最大值
1 `; T* F9 v* ^3 `" c$ CMana_Regeneration: 装备和技能提供的恢复法力的属性的总和
/ d" R5 R; M* F# f( B; Q- zMana_Per_Second: 每秒恢复的法力值
6 A8 H3 |8 x+ T7 Y4 E1 h( W0 @[]: 方括号表示向下取整数
0 j7 o; i% I- V7 l' G9 u; h( q& I/ D$ c' h
Mana_Per_Second = 25 * [[256 * Mana_Max / (25 * 120)]
, ^& |4 z" E y" i" R9 t0 ] * (100 + Mana_Regeneration) / 100] / 256
3 F g4 f! ^) V) M: Z8 R7 s2 n3 J
, [6 o) V2 z$ |! F3 G. @& n% q8 J# Z* _5 R
法力瓶加双倍法力的几率:
& X0 l+ a) F6 O- ^; g3 U
$ U$ U; Z- {4 O6 M0 k: g NDouble_Mana_Chance: 加双倍法力的几率1 I; t; l: a; J2 j3 D
' j' P/ I' r% M若 Energy < 200:
5 |+ } X7 t: w0 ^( D! e0 I ^ Double_Mana_Chance = (Energy/4)%
$ U. H7 w$ i* F* G8 S" u1 M6 u0 }若 Energy >= 200:' w" K) p3 E- H, I' T
Double_Mana_Chance = (100 - (10000 / Energy))%
5 b5 X0 F& j( [1 A, X) N7 S" P5 q( U; m9 O6 l _6 d! _
& h" b5 C- ^" Q8 q3 \6 T
血瓶和法力瓶对各个角色的作用% `* Q2 {# e% Y1 O4 F# @
======================================================; ~) s; y- g7 k- _
瓶子类型 Ama Sor Nec Pal Bar Dru Asn) c) V6 [3 m/ `0 Z
------------------------------------------------------, G; T. [5 s/ z& y: k$ u
Minor Heal Potion 45 30 30 45 60 30 45
4 [' D3 A% o$ k4 I- `: K, ^! \------------------------------------------------------9 F6 L4 o+ N' c& j. ~4 ^7 B
Small Heal Potion 90 60 60 90 120 60 90* x2 Y Q9 V, Z7 t) Z Q3 n' D
------------------------------------------------------
1 s' b8 ^! [4 [" v: N- g5 aHeal Potion 150 100 100 150 200 100 150! _. Y" ]/ j1 V4 H1 n& h
------------------------------------------------------) U" W% F1 a' W4 E& J3 g. _
Great Heal Potion 270 180 180 270 360 180 270
# f0 M' n4 E% Z------------------------------------------------------6 E0 k* \- v2 X9 q- A- M' B3 h
Super Heal Potion 480 320 320 480 640 320 4809 H4 b' {: N( D( i. |- N) o
------------------------------------------------------
5 \4 a! X' _. O, ?5 G) J1 FMinor Mana Potion 30 40 40 30 20 40 30* a# w) }. W$ |
------------------------------------------------------
# [' _* Q) F! k3 [" N3 ~Small Mana Potion 60 80 80 60 40 80 60
- @; x$ X4 b6 s, V------------------------------------------------------
6 Y. P) a; U3 P- F/ sMana Potion 120 160 160 120 80 160 120
/ B* S4 K2 C0 v5 o: E+ [) t------------------------------------------------------
6 l- D% `! q' M) S4 aGreat Mana Potion 225 300 300 225 150 300 225
, w6 H2 m& B, H# G------------------------------------------------------/ T9 ^# z5 w0 ]) \: D- M. Y& A4 K
Super Mana Potion 375 500 500 375 250 500 375
8 I2 \. L( w* E9 ?======================================================
+ z, h% L+ ^4 y! d, D# Q) c2 K% m3 `
1 M; f" h4 m/ [$ }& x( |* t$ Q0 ], H, r" d0 b* F# ? {. B% j8 P H. G
Non-Player Units可以自动回复生命,回复速度取决于DamageRegen和MaxLife两个参数,具体计算公式如下:
7 z" m, p0 S2 A" Z, @% e/ ]% [
1 ~2 z1 {$ |+ t$ E# a$ P# W: I2 c1 V! ^RepLife = MaxLife * DamageRegen * 25 / 4096
' G5 Y* @" l3 |$ I9 @; Y
( y8 |1 }2 s/ e0 n/ D解释( J) X. w! c. t! T+ I
RepLife 每秒回复生命点数
0 k- J% D. G s* bMaxLife 生命最大值
# Z/ d; {' H6 QDamageRegen 生命回复因子
! d |; k8 ^3 R" ]+ s V; P6 `* h3 c1 G; t9 k, V* g
怪物的DamageRegen和MaxLife可以查阅全怪物资料,记得计算MaxLife时要先按照场景级别调整,多人游戏下还要再乘生命倍数——多人难度下的怪物HP。Champion、Unique和Minion要乘以奖励参数——Monster属性提升。3 I: [* J8 e: P
6 D- @, h: K7 O
玩家召唤生物以及各关雇佣兵的参数详见下表。0 A( X' ?* E# f2 M I' H# N: v* Q6 H
$ ~6 e7 M5 a1 v! a( e9 D
=======================================================9 }8 E9 U4 f. K0 A8 @+ _
Minion DamageRegen BaseLife MaxLife
. v) b+ c M; G& Q' m C0 zValkyrie 12 400-480 BaseLife*(1+(20*(slvl-1)+20*Decoy_lv)/100)
* ^/ Y) \2 U! b+ x6 |. F2 P: H5 S2 zShadow Warrior 3 376 BaseLife+15*Slvl
2 b4 H( ^6 M4 d4 V, @# d8 E4 `Shadow Master 2 376 BaseLife+15*Slvl! f: A$ W/ ~# U0 |
Spirit Wolf 4 60-82 BaseLife*(1+(50+25*Fenris_slvl))4 X, |) c* X6 `/ x/ ~
Dire Wolf (Fenri) 4 98-130 BaseLife*(1+(50+25*Fenris_slvl))) o5 P g n3 M6 @
Grizzly 5 550-750 BaseLife*(1+(50+25*Fenris_slvl))
6 p+ Y: ]" y* ?Oak Sage 3 56-64 BaseLife*(1+30%*(sLvl-1))% z {. w7 `( i* C2 j0 Z
Heart of Wolverine 3 128-144 BaseLife*(1+25%*(sLvl-1))3 w" t) Y- a! s5 T! p8 I
Spirit of Barbs 3 200-226 BaseLife*(1+25%*(sLvl-1))
- M) B1 K6 L& {Poison Creeper 3 42-58 BaseLife*(1+25%*(slvl-1))
4 t4 w( e7 x7 n' e# k' VCarrion Vine 3 80-110 BaseLife*(1+25%*(slvl-1))
% R8 X& R& o9 kSolar Creeper 3 138-192 BaseLife*(1+20%*(slvl-1))9 D: o) f" D$ _& L$ }9 d
Clay Golem 3 100/175/275 BaseLife*(1+35%*(slvl-1))*(1+20%*GM_lvl+5%*BG_lvl)
- Z" b1 Z- T) B3 J+ [" N1 p% M; }; pBlood Golem 3 201/388/637 BaseLife*(1+20%+20%*GM_lvl)
- a. Z6 e2 h" v" |( W6 c- N4 p; qIron Golem 3 306/595/980 BaseLife*(1+20%+20%*GM_lvl+5%*BG_lvl)3 J" E" N5 m3 x5 }0 i' x( e2 k) K1 f) k
Fire Golem 3 313/613/1013 BaseLife*(1+20%+20%*GM_lvl+5%*BG_lvl)3 V" L9 ?; V) s- B+ l. p7 h
Skeleton 4 21/30/42 (BaseLife+SM_lvl*8)*(1+50%*(RS_lvl-3))/ R6 T+ k' a* H+ ^& ~. |! V
Skeletal Mage 4 61/88/123 (BaseLife+SM_lvl*8)*(1+7%*(RSM_lvl-3))) T+ P$ B0 Y' |, e
———————————————————————————————————) I1 s ^. b( K: ~, V5 V
Mercenaries below: k9 M5 N8 H7 o
———————————————————————————————————. J! ]! ]+ f3 l5 V/ _
A1Rogue 4
0 s/ |7 t7 y ^, v; JA2Guard 47 O& |1 D7 ?% }$ U; |8 T/ g
A3Ironwolf 48 w5 Z3 U' g, W5 r- ~ J
A5Barbarian 10
9 T- `+ a3 u @! Y5 U3 t8 s==============================================================. c# h2 ]& Y5 X2 G4 q y7 C
解释. Y3 E' e$ ?. `
BaseLife 基础生命值,数值已写0 i, W* h l1 s/ @2 _6 ~: h) J
slvl 该技能的技能等级
; n f% P4 \4 l; ~% A5 \8 Z1 ^Decoy_lvl 诱饵技能级别
4 Y2 `1 S- `, b) xFenris_slvl 狂狼技能级别) B2 h9 I, ]# K7 q; n8 Q2 F
GM_lvl 石魔支配技能级别$ `' [4 R7 I6 |) K4 D' c# J
BG_lvl 鲜血石魔技能级别' O7 F U* l; \& w# N$ C9 _
SM_lvl 支配骷髅技能级别
+ |! B5 E" b6 e$ Z0 K# \RS_lvl 骷髅复生技能级别; s! ?; Y) N4 }( U
RSM_lvl 骷髅法师技能级别
& P0 f5 [& ?$ j. A# I————————————————————# ]# `+ T1 y2 f( f8 u) T" h
备注:; s/ p, o3 c! {$ X: N
1. nec的几个石魔以及骷髅战士和骷髅法师的BaseLife有三个数值,从左到右依次为普通/噩梦/地狱难度的数值。# h! _; w0 r2 i o; H
2. nec重生技能复活的怪物,DamageRegen与原怪物相同。MaxLife为原怪物MaxLife * ( 2 + 5% * SM_lvl )
5 w) f/ l y! K/ q3. Valkyrie, Shadow Warrior, Shadow Master的各项属性还与召唤时随机生成的装备有关。9 X3 \- ^0 A- D$ W4 }6 i7 W0 W
4. Asn的各陷阱最大生命值均为100,DamageRegen均为2.1 ^5 ^$ x; m2 Q, C
|
|