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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
    ( j. O8 g3 F- J0 Z$ J+ V$ [
  2. // D2Client Functions             //函数表
    3 p# O! a( L9 _
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    - [7 k8 {: a$ M$ W" i4 d

  4. $ ]2 ~, D3 N# d9 h$ p) K
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//
    $ O6 `0 e5 H! K8 x6 H
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//
    8 W+ K4 {8 G) |$ i* R4 @
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//
    " R6 d! g: B& p: i, H* a1 E6 E' j1 J
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//
    / |9 D* T2 _/ u% B! Y/ l% {
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
    # j$ h, R4 h) c! J
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//
    4 Y, e( o  z# L6 y
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//* z) F- ?5 j* h
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
    , g0 c' r4 d  b+ t! m" {, u
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//; S: ?1 u+ G, G' j; m* z
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//, F1 b. D; J' w
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//# H  x% [+ _: P
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//
    7 J  u/ }4 d) \& l- a
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//
    # Y$ o/ A% U- J3 K7 U3 E
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    ! t7 e; P$ o8 ?% Q- O% I9 \, M5 p9 w7 v
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//4 h9 O4 w8 P1 `* r+ f' b
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//, F; y; h# H: ^0 O  R; V5 k
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//2 a( |  H" v6 [1 l& n! M
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//8 t( I( Y* x& F% e% V; @4 ^+ b  f
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    0 L6 _1 m3 ~! h7 |$ F0 g" {
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//
    9 f% m3 j# g) _, D  m
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    $ z: i$ d: U5 P9 R
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//
    3 W8 s8 y: v# `6 o
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//
    $ C6 r1 c# ]8 m* y! w8 e5 K5 ?
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//
    - o6 _; g. V5 A" M$ s
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//- e$ e9 r3 Y( ?, A' H# y4 {
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//5 l8 Y# E) F6 `5 m
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//8 b. N9 p5 q0 d' q; p* ~0 Z+ L) X
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//9 `( b* J6 T0 o* J. C7 o  O
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//& S/ i# y2 f- T% d& S
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//
    - b/ d4 r6 o9 @2 h, ~) U& O
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//: D7 _* Z' Z6 k9 u' ?0 f
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//. `3 {9 v; p9 D& d4 P& b3 s
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
    0 s& J. O6 _* R
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//- [* s0 B$ C/ N* g# {) A. S
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    ; Z& i; I5 a; K- K
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//
    5 q6 l8 \, G5 E
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//- ?: w, X' b: d, u' @- G! ?) G& X! G4 }
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//
    6 b, |1 y/ W) G3 f$ }; }9 R
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
    2 x) k2 ?3 x* J: {8 K' Y
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//5 j$ C( o3 V  Q4 h
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//
    : n3 ^2 @# X2 P/ x0 T
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
    - A' U4 N; \/ A; X, ]2 j. s- M
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
    $ L; Q1 L; n* ?3 c  s3 g
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//" `' ?! }7 h6 @6 a
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
    ' ^2 u! ^. ?3 |4 r/ S
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//) R8 V8 \+ X7 d# Z% [$ x/ j
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);
    ! E9 j+ z8 V: J+ E
  52. : z+ K+ d" g, _- {8 A' I& c
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ' o0 o9 B, B8 D% u+ i4 t: O1 H
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
    : B2 t: D, q4 O1 n0 E/ F: H
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    $ K. a+ d9 l3 U* O! i+ J

  56. 8 C3 a+ Q1 \8 c* u
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    1 M- |8 q6 m. Y) e$ V9 s
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//; k# Z6 j% K$ s& P; U5 b
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//7 C" w7 Y% O  }0 O* D2 `3 C
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//( L+ t5 J  r$ F9 J6 T6 O( O
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到, E5 O2 ]: |- A0 e
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到& ]6 V( G; r: J0 f% i6 }) Y
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到
    " V$ M4 ?" B3 ^+ x! ]3 D9 b4 z
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到
    3 w3 k/ A% Q$ u0 i6 W7 O2 h
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    / q4 H( C9 ^2 p2 Z1 B7 ?
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到" R  @+ }, C3 H: B( d" T
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到; x8 F/ W0 a4 ]
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
    - f8 J  ]' Z: G& [5 x
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    , ~& ~. W$ f. ^0 A' ~
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到6 q3 y0 `8 d3 T
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到" M  I0 f8 x  ], h, c
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到/ r1 L3 G2 A* W- u" J; t
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到. B% E, p0 `% a0 Q
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到
    " z, a$ \; l% ^
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到  B% y- K, Y3 {3 E% z, i9 ~2 i; T
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到& f, }, @0 E$ a# k* \9 R2 E7 d
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到) R( E7 O; [3 H4 @& K+ A3 n5 d
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到" ?& z* Y$ p/ b  t! G; B
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到  t# M6 p" }  a4 k) d, y
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    / y9 l4 ~8 W) E8 _8 e7 {* X5 N
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到" g# L+ R4 F+ [. B2 Q/ i8 n
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
      L3 B6 I3 T$ }( }/ U$ s
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到4 d7 ?$ ?9 z, e
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到
    " V$ H  ^) o; Q# y
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到7 Z' t, r% r* R; T$ T! W
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到# N5 m( s! O8 M
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到
    4 J/ e/ j$ j. s( C9 V7 Y& n# d
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到0 w: ]8 F# ?1 O& Y  |$ I
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到
    5 S6 o" z: u9 k! C
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到: w6 b8 w5 @3 u# V5 _. D. y& F
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到5 ?! V" h4 H9 `6 ^) w7 n: G4 I: M
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到- v. S# x$ q# ?2 P3 S( X7 U
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    0 @* b- S! c2 H
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到; s9 E  z* M: G& ~. X3 k
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到  _- g+ u' b8 i$ {( I- Y
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
    9 J& R5 b  T8 x" o0 p9 {# r3 f
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到
    ( |) n" J: `+ g; D7 c2 _+ `
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
    # u2 ^1 a6 R! c8 |( m
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到
    * g) @4 m! T2 E# ^8 C; N# h
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]5 O3 U( g; j+ j7 }# `
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到
    5 g4 u3 x# x( U( @; e" I8 \
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到$ F. t, |9 l1 j" v5 k
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到% N" |: x3 y8 h8 b- _- o' @- J9 J
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到0 Y8 t3 v- @4 g: i3 {
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到$ |: W% X; Q3 _4 o
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
    : I; u- P+ h- Z9 l6 o+ Y' t5 k
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到, M* e# ~& [% _4 u  ]- [- ]7 z" I
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到7 J, d6 @7 @( w
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到" m3 ?9 i) i+ r" g3 ^% d
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到
    9 k* g/ R+ Z6 c$ ~4 I1 x+ n
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到
    $ e$ R: j9 S4 F- e! m- `
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到2 Q. e, H' J' m# y6 T4 w4 A
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
    " N* Z+ t/ A; O6 W" T
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到
      u/ I$ P) l5 d
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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