生活情怀-神话暗黑-暗黑破坏神2

 找回密码
 立即注册

QQ登录

只需一步,快速开始

暗黑mod发布网
搜索
逗破暗黑Mod群:67994934逗破暗黑Mod客户端及补丁逗破暗黑Mod新手攻略逗破暗黑Mod赞助菜单
神话怀旧MOD群:67994934神话怀旧Mod客户端及补丁神话怀旧Mod新手攻略神话怀旧Mod赞助菜单
圣者归来Mod群:558972013圣者归来Mod客户端及补丁圣者归来Mod新手攻略圣者归来Mod赞助菜单
查看: 2666|回复: 1
收起左侧

[修改攻略] 113c-Client函数表.txt

[复制链接]

361

回帖

830

元宝

1

圣者绑元

管理员

Rank: 9Rank: 9Rank: 9

积分
1
发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
转载
$ I7 p6 V$ I1 W3 I. T
$ [5 X8 e+ ?' {3 z* }( R" `/ H. f; h2 y- }1 }
  1. ////////////////////////////////////////////////////////////////////////////////////////////////3 V5 R* w% }$ Q! g2 i: G" k2 s! G
  2. // D2Client Functions             //函数表! z: K- q  U, b
  3. ////////////////////////////////////////////////////////////////////////////////////////////////, V# E9 M( S" G2 I, k

  4. ) z7 ]1 N' K. }0 {9 a
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//7 e, U3 o3 p' @
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//( F% N8 v2 _+ v# k5 \
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//
    ! N, s: T, C5 O3 d0 M* W& Q% R. B
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//
    1 u! O7 ~- `$ `1 j! T8 g  B8 ?) @
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
    - @0 m$ j" h! X2 {
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//
    # `. r" D/ `, u8 ~
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
    . \: @' p/ M, b$ H: F' S
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
    5 f& _) Q( u3 T! i, M. v1 X
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//
    6 U. g3 }/ P- E6 d
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
    ) p) ~) L" y5 d* |' F. j
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//+ I4 F# {/ b7 l2 w7 Q
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//8 ~( V0 v$ t. C4 ^
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//9 c% |, N( B; h# f4 Q- T
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    7 r( u: p. S6 t; A
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//
    8 k% r( [- x, n+ b) y! o
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)/// g" d  L& F# D; Y
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//% `9 u7 T1 S" {% u
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//
    - M. a! }4 ~2 G. }
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    ! O8 a7 c; U' K6 l% K) I
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//& f: p! @& p6 N6 }, g* k1 h6 ^* v
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//$ i6 n1 ~& D( o9 X
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//  \) s& ?6 h- a& E
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//9 B; m% @' {. _2 R
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//
    9 Z' u3 q3 ]# n9 t
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//3 K5 _1 h: f* K! y& k+ Y8 S
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    & m: s$ V) {' b! P
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
    ( O7 |1 ?1 E3 O5 h4 s' b
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//: _9 b+ l5 m. A; l, v) w
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//3 d; l. L1 ]& r
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//
    1 X0 y/ C( e3 [/ T) y) g0 y
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//3 E# c1 ~* g" Q/ O4 W, D! i
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//
    . ]/ f/ x& ^0 ^2 R" Q3 r
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
    # b! `' D: d; [! Q
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//
    8 g4 h& X& ~) K( }+ o0 G
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    7 g3 l- ~. i# {8 |
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//
    6 Q3 B1 {) O$ Y! M
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
    - D1 I- D& M4 Q
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//) l; Y$ M" Z# C( l
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
    $ F( n" i# B0 [8 a0 k8 m  E
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//
    2 ?7 N. r  G' K; S9 ]
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//2 p; T1 }' i! s+ h7 o- G2 o
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
    , d; K! ^- N. f( m4 l! Q$ m
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
    * ^3 @. h+ }! y1 N- |$ t& Q
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//
    - F5 t  Y: ^  S8 G
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
    8 f5 l% N% n% V9 j% \4 [
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    " s0 J6 s! n# V3 H$ i
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);
    : }, _' }3 h, k, |- V+ I6 s

  52. 0 h( P3 \) w7 \# u1 [( Q
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////  h& j# e7 q/ _
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找" I% k0 m% i4 |1 K6 ?8 B
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////  x- K( H% \1 _
  56. 8 m( T  Q: Q1 c0 [8 F5 c- Z' \
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    5 Z% I# o" U, [3 C' t
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//0 a: N! P" r2 N  N" y: Y
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//) n3 o) \& j1 X3 {9 t% O& |% a
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)/// E/ y6 g. }7 B( x, y; Y
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到
    1 |+ o1 v' L" [; }; A6 {
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到/ j! C9 B6 B( ~  ~3 ~4 ~1 a
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到
    % I9 ~  V6 k" I
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到
    ( @6 B3 I/ u# |4 N) \) {- T4 {
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到$ K# \  G; W# C  A  S( N3 J( g3 S
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到
    % T2 p3 r+ R8 B0 B7 A
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到
    3 t2 B/ B1 N- ^1 H
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到
    3 c, T) d- P) v8 K3 i
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    * U: |( @" m- b5 B
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到' t, ^5 c# l0 U, G1 ]
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    # n) N, A/ G2 R& d- d+ _7 T
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    1 i1 \* v: C4 W! P
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到2 U9 A8 c+ ^3 Q  y% p+ U
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到. l+ p$ N% V# U: i$ ^5 v# B
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到( j( }: A5 f* r. k
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
    - N6 i& [3 C& K, f& ~
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到
    " [  j- C& e/ q& V( L% q
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到
    9 U5 b. ^" r% o- f
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到
    4 ?+ ^! }* p0 E' k2 I# U
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    $ j( t0 s2 P; w+ Z' T9 |
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到
    , e: r& q; c+ n8 v
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
    1 T: |. Q4 q/ J- i! R
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
    7 {( ?  `/ Y9 x. N
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到
    . p4 x+ t  k) o1 f
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到' r+ @( m4 H# \
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到
    : t* n7 ^, T& v7 ~1 v
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到
    - o, ^) N: \/ O! s6 c; w+ K
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到; n, F' y7 ]2 _5 E4 C
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到) ^' N! }2 Y$ Z+ ?1 ?! h7 k
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到) F/ Q8 H6 Q. d
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到2 G, p8 e$ q7 p3 o' s* X5 i# E2 d
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到0 }+ N$ z2 ~" S5 Z+ F; w3 p6 s
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    : t8 l' F, n) F- u  _
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到
    & i3 b# t& L: j8 ?" X
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到
    " B2 t$ h9 Z6 }8 }
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
    2 U( F! F/ t) s
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到& Q  N5 L4 B& J+ i. T
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]3 F; |$ B: u, N
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到9 J. ^5 d/ U6 w8 V& ?
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]; q9 u& e- Y  F$ E, v
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到
    8 u7 H8 e# r: J8 h3 q
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到
    9 m! S% k- B5 A5 o  C
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到- A/ w' X$ D; Z% H. m# n
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    1 o3 J; ]2 Q, f, n8 Q
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到
    ) W9 h) `$ w6 `
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
    ( {' p6 O6 E  ]$ E7 R+ `1 A
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到  `0 f7 b1 B# X
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
    8 I' Z8 I; H# e- r3 L8 k7 U& }
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到* X6 F9 T6 I8 x, [/ Z% y
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到4 w* U& ?' @& T) n. ~- H9 D3 A
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到+ ^, u: O* W8 N6 q
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    . }2 \6 O; L9 n, f2 t& Y
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到6 P2 Q$ }& W5 ]2 Y/ }. u% B
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到/ a/ d2 U. o" l( B4 V
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
复制代码
5 U: _6 P+ Q; G6 }

- S. Z7 g" u9 d1 D
神话战网出品,必出精品!
回复

使用道具 举报

19

回帖

0

元宝

0

圣者绑元

新手上路

Rank: 1

积分
0
发表于 2022-3-23 12:40:25 | 显示全部楼层
神话战网出品,必出精品!
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

QQ|Archiver|手机版|小黑屋|神话暗黑 ( 陕ICP备18004004号-1 )

GMT+8, 2025-3-11 15:01 , Processed in 0.057644 second(s), 21 queries .

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表