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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
    - j* K2 F6 u  Q( p+ O
  2. // D2Client Functions             //函数表
    / t# w  I" P. F4 w, {) a4 J
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    . c( l/ U/ U, E* \2 Q/ Z

  4. ! t: N. ]* Y0 C# f" b: G4 o- |
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//% c3 s, Y0 C7 x/ R
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//
    1 _$ Y, |* y- b- B, O
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//5 g1 Q$ y9 M; @
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//# w) W* @6 K! `7 v) Y' |. a# {
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//: `0 R4 A# s9 b5 |
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//' X9 _( p5 j1 X8 q
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
    : {& n! t: W5 w( x; I% {6 t
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
    ( @# d3 l% Y: ^* p
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//! Q! B: z2 {% B' Y! c
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//" {5 {. p9 y( B# p8 f: `
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//! q+ j- C; y3 `. `. n4 J
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//
    : }4 u' b  X/ l$ a
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//
    ! ~4 z0 M9 H7 D+ k& }8 H, Y" O
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    % ]% d7 {0 k  n9 ?- a3 [4 v8 _
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//
    ) c/ Y+ M4 v$ E6 d1 q
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//
    $ \2 d# i% x' m+ Z9 ~
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//* `) w! }: a" A! ]; p! g
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//! e0 N) @! g. d
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//& ]& N) H5 v1 f- S. |
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//
    . J4 P5 B8 k: \0 X$ s
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    * f4 b$ t6 {4 q5 |% _4 n& U
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//1 T5 K/ V6 d( z4 S% Y
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//
    . p  _. b7 T0 T. n* P  ~: B
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//
    , y" R- j$ j$ W: a# F9 H
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//
    / Z; }1 ], ^! s5 n7 y: i& z) U
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    8 {1 r9 j& T. B8 z6 X7 q; {6 e5 L
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
    ( ^5 T8 y- h$ d
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//
    2 q: }: P, p( z9 L
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//
    3 V/ `: c$ {  R6 Q: A# `
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//
    & }- l/ N  n) y8 U
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//) @) \% P3 [1 ~  |
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//) h# z& q, z) T* K# V
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//
      J7 f; t' h8 U
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//  {% o3 ^. B; R
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    + ]  i8 e7 K9 f6 B1 [2 O- }
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//7 _7 ^# E$ k. m8 h& [( Y9 G
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
    ' p2 O7 {8 C% G0 b
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//+ H) \2 P8 V6 x7 i
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//
    0 u- [/ c# ^; g+ [
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//
    ' j6 ], H# f8 Q0 z$ h
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//
    * z9 {3 A' P& ~* A4 l2 S, f9 h2 \
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
    $ n- ~1 O' U7 H6 x+ U8 F  H4 H4 s/ J
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
    ( }8 g& B' S: m3 n% `% T: |
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//
    , n+ D, S4 O( J7 u, ?# s9 R, Z
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
    1 O+ H  M/ ^( p# a5 _% [
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    ) [1 ?7 n/ Y  K, X4 t, E4 I
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);0 R3 j5 ~# `" {( ]0 v0 w+ F

  52. + ?% {5 E, I5 L8 K' y
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ; A, _0 ?- a+ L6 U. s/ s
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
    # ~9 `$ P- ^6 m% F2 Q: y
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    7 E9 o6 q7 F- `8 B+ j8 |; [

  56. + T" P* r% N7 o% U! ~
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//0 P% m- K/ a$ ^
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//
    : V: G* Z1 c: @& a2 Y( {
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//' q1 o0 `6 \  S+ V
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//
    3 A! Q$ F: E# a6 }
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到5 [0 N+ W/ n6 W' S
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到
    + g: l" {$ y- [  z2 Z. N  P3 d: ?1 M
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到
    . q* {" y, l# m! h0 W& c
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到5 Z7 s4 |6 j# v# i
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    : m$ i% L4 ~; q) ]
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到, K! }8 u. l( _
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到
    2 P- L+ q  h$ }2 \5 C7 O0 O% D3 j
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到6 K4 P# x1 ]0 W" \- n% G! C- g
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    % i" y* o1 g+ W3 h- U0 |/ h# Y2 a& L0 c
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到
    1 n% p2 t% c  n" y" @4 L$ }
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    ; N9 |9 C$ \& O7 |1 P# [
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    + b( o" p! n1 a
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到1 b* a$ T7 \0 k  D- I9 D3 r- a. z1 {
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到) C4 L+ D" K3 V2 f0 x: @* E! I" [: J% @( Z
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到
    / E  W3 k% ]4 D+ r! {) K' ^& M
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到& O4 ?+ d# F5 V
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到. o6 G, g% W, r7 b0 {0 _
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到
    / w  k3 h5 e' g: K3 M! Q
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到5 B) o/ v7 p# q( e! q
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    ' h0 Y1 c5 }  s5 G  m
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到* k% E4 [  j; H1 s
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到3 n9 B4 ?; Y( [; w9 w, a9 b0 U: Z% E
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到  I) ^9 x. C' E( t! d6 M; @
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到
    1 n& |: y& G* \; o/ J+ ~$ M3 M7 [
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到  \2 P. P, I! |: j
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到! j8 W" ?& L, [& c" w; m; p; \
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到  i. Q3 o# @/ c& f" j
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到4 y3 L! a6 s- z5 z; ]
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到# m( @( @1 B; W$ B! Y5 m7 b
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到3 m9 {- j* Z( M$ @) F
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到) t& ~7 H" X( X. I5 k( l$ Q
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到: m( q, r4 K7 ~! N
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    % K: n6 H9 ?) K9 y
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到; G* c" Y4 F: i5 c/ P# o5 _
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到# B- O! a! j# p: [( K* k6 ?5 b; n
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到. q+ ]$ w5 t, e3 B0 O8 I3 G
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到/ w! y  f) [" T0 c  x# }
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
    & s: f- r, K, ^, Z, u6 }9 }/ f5 K
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到7 q* R/ D; V4 p, f2 M# U
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]
    : f1 S1 P- b: _, F+ ?+ Z
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到4 d5 e& y- V) Y9 Z. z* ?- Q
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到
    : J7 n  ]: Y1 e9 w+ X! l! V( Z7 Z
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到5 Z8 B7 Y  a( s8 n4 G- x
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    9 ~  W" M. [' J7 e5 N4 B; q- ~
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到5 z: ?  T1 h* K! S: ?  [% I, W
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
    " N' J6 z5 H) ]# N3 C
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    9 _& O* g2 j, x
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到7 ^2 f' W' j% F& x! b
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到
    % o! O$ `/ A' o0 B
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到
    2 G. \: O4 O+ I  ~6 |
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到; o* u  m2 ~' o* k
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    0 h9 Z% I, x) A, ^- h
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
    ! L' s3 ]) e2 |: N2 I
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到" I9 F9 q* K! l# ?3 @' t
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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发表于 2022-3-23 12:40:25 | 显示全部楼层
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