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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
    ( V) _7 ]6 S- A
  2. // D2Client Functions             //函数表
    & i0 D& z( W* ^! B% F1 E7 B
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
    - b* W' x2 P. ?  @/ z

  4. " N5 n+ V2 \2 N
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//. m4 v  I5 f1 a4 W% r
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//
    ( m" d3 q% q8 n( P
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//: s6 x- X: W; t- A- A) V
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//4 t; @  s8 l0 O' N! l% s
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//
    * n3 F) |, k* t; f: g5 T
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//
    : A- v* m. j) p4 H* i" w' _" w  |
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//
    ' _4 n5 y5 Q4 S8 Z' }
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//
    4 f! j0 B" S( E1 u
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//1 |, M5 f- f3 _, @
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//0 Y* o7 Z% N3 j3 Z' X
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//
    # U+ o: [" i' v- R
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//
    . H( c: c; D" e/ _6 `
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//" y/ ]1 _, h* V9 I4 p! w
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//
    3 q1 @+ L& ?& B2 S2 e& l- l% W
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//, F9 x% m; G& R( J$ ^) [1 j; u
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//* h) `& t2 ]- F# j
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
    ; Q+ @8 A0 [* a, E9 \$ I9 ^; g8 J
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//
    9 t! T. A1 t3 C6 F! w
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    . ~9 ?0 y, R7 v) g
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//. K  O. v/ E) ^- [5 H4 F4 b- g& J
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//& C1 v) C0 R- t9 a" x: \8 @3 U3 S
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//
    ! m! P( M  c- d/ D
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//2 |) E* p6 i  ~2 d+ F1 j. \
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//5 D8 X- t9 Z$ q% O
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//" y7 x$ C* z3 j' B: [9 S
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    8 c  m$ |( B4 _( f8 P
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
    " y- b- ]3 `8 F1 ~6 ^; J
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)//
    , ~" F+ W/ I1 K9 z  `9 P1 i
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//; @( O( v" ~) c2 A
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//& t9 O& Q, N: u) b4 K' L9 c6 t
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//
    % J8 _  v, Z% ~* D" \/ [2 r; b
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//
    + A% c/ r3 h/ Y0 E9 d* P+ P
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//9 ^. K4 {$ j% y6 ?0 B! h
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//
    8 w6 _( c: ^8 l& P
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    % }2 d* R' k  c" a
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//0 F- I* d# A$ N. \3 @  s% D
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//
    0 Q1 C8 z7 c9 n4 `
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//- v- D- T6 ]1 D
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//; z, T; J0 B( a3 m/ t6 f& W
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//# a* C0 ^! p9 Q! B6 ], `9 W( ]3 p
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//% g6 b! y. Z( R5 s/ D
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
    4 l- A2 n8 i6 a6 b' f/ Y
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//
    + D; U3 w* S4 L4 I, C
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//, o% j* t1 _: ^/ Y
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//
      H( \" k  o, F5 G6 W5 Y
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//
    2 {$ U1 C  h; y: v) y5 u
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);9 ]% l9 Z& y# w$ g- R+ C: q

  52. 9 t# k* J8 `9 V( g% |& Z" v1 g3 s
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    - B' n; c/ `, V0 ?# |( z
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找
    0 S) Y! n' A# I4 }) m/ v+ A
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    0 w- |- u& [) y/ g$ I- w

  56. 2 `2 z7 z$ P4 t3 N3 Y0 v. d
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    # o8 p6 e4 f1 T! I) e' |
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//# N" ], u9 Q; D' v7 O$ n7 s
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//
    6 q/ F$ T5 s4 O; c4 L( w. Q
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//
    2 [4 A* u2 h" f8 V3 N- G
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到8 ]3 a$ l" A$ S5 \8 N
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到! J. p6 m6 _7 ~' E
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到* _9 K- G6 |+ q7 ~. r
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到$ V: ^4 E) T( E4 ]( q6 F
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    4 ~. [5 V  C8 T* r9 p6 e
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到
    ; k$ f- H- @" _4 w, ~$ W
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到4 X+ J' K8 h+ L" }" x- `5 _
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到3 \3 s5 P) d9 l: b/ ~4 w2 x7 }* U$ W
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    " ~/ @/ F8 {/ I1 |- N
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到- S( \4 ?3 \3 N# E2 U( {7 S; B, P% m
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到
    ) g+ s3 p: K% r3 O
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    $ o1 _: R8 l! L. N. ?7 ~- ?5 m
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到
    6 [7 y/ `  P5 _6 r4 H/ k+ ^: s
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到, u/ j1 L3 U4 |, ?* n9 G
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到8 S+ G9 D- m! Y
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
    ! w# [# L, G; [+ y8 y5 k
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到& ~0 J7 o4 U2 w
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到9 j* h  d3 Z( }! U: K! l
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到, @) {6 ^8 }3 h7 Y
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到
    5 x! J+ h5 R* Z, i
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到1 U. y  ]# w. q2 a) F5 A& X
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到) |( \; N& R. I1 k
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到
    0 K5 V! l" Y  q4 n0 P& @
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到3 n; I8 I& ~+ G/ Y
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到! i( M4 s" M- F6 h; _  X) ~
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到
    2 ^/ M  j. Y" ^$ l% T' c" u
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到4 C& U' c* b' E
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到4 Z2 k. z3 u6 U
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到
    2 Z: O7 m) ?, M# j2 U! ?
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到
    1 o) I0 n. R, a: l7 L- m1 W
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到/ L2 |7 G1 y  B' L1 L
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到
    6 c( j% s( E, m  @7 @
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到
    " [9 t& ?# X0 {+ m; m8 E6 c
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到
      G4 k$ \: A3 _0 k& b* ]5 f1 `% [
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到/ Y$ K- c" I( ^
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到
    # u+ w  E  ]8 C* |" G3 `
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到( B4 K% F( F) H# g' y7 _0 }
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]
    / n, m! a# z  b4 ^5 L
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到
    . @2 R4 R: Z/ E3 Q6 n
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]1 A5 Y* ^% P. u  J) t* ~+ x  `0 u
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到1 R$ d& g; j4 i1 @: M* V, v
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到
    7 {2 D2 l6 _; R
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到7 Q* _5 w* F( m/ H
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    - R9 v$ Q7 I# H3 ^" w) D0 B( }
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到& \3 _/ `4 q. d0 \
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到$ _1 ]; ]( P8 W
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    % G& b2 U3 x2 }) Q
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到2 |2 d- q# P6 b1 H9 j; u; T0 F: A
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到: U8 F. T% N# d! P0 g% H
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到6 T6 x( s, d: w6 d! I9 x! B: `/ Y
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到8 `* a/ i3 X9 k% x1 \
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    : s, ^* j6 {& _- t
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
    2 ^% J/ F9 E# U# j+ g5 t0 [; f/ V
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到
    " ?: o3 e" k# X4 T4 E+ u
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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发表于 2022-3-23 12:40:25 | 显示全部楼层
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