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[修改攻略] 113c-Client函数表.txt

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发表于 2020-12-24 01:09:30 | 显示全部楼层 |阅读模式
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
    0 }7 c8 q3 c2 I% k- }) i
  2. // D2Client Functions             //函数表
    , i  R$ N# n# `7 l5 Y  D! ?
  3. ////////////////////////////////////////////////////////////////////////////////////////////////* ]3 u! C3 r9 M- l
  4. 3 a" q. J+ C3 M2 X3 Z1 u
  5. FUNCPTR(D2CLIENT, GetQuestInfo, void*, __stdcall, (void), 0x45A00)//
    $ l" G. }, v8 ^0 Q5 S( Q0 n& ^7 t
  6. FUNCPTR(D2CLIENT, SubmitItem, void, __fastcall, (DWORD dwItemId), 0x45FB0)//, }/ C1 F: y/ U; ]5 {
  7. FUNCPTR(D2CLIENT, Transmute, void, __fastcall, (void), 0x8CB90)//& O9 e& F$ v1 r4 c# B( c  S* I
  8. FUNCPTR(D2CLIENT, FindClientSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B20)//# S' B$ v0 \" t8 B, I% r+ D" F& X$ A
  9. FUNCPTR(D2CLIENT, FindServerSideUnit, UnitAny*, __fastcall, (DWORD dwId, DWORD dwType), 0xA5B40)//- ~$ R+ V, E4 N! D
  10. FUNCPTR(D2CLIENT, GetCurrentInteractingNPC, UnitAny*, __fastcall, (void), 0x46150)//* a# e  c& b! I1 T( @, i
  11. FUNCPTR(D2CLIENT, GetSelectedUnit, UnitAny *, __stdcall, (void), 0x51A80)//  a. U& a4 [; }9 I
  12. FUNCPTR(D2CLIENT, GetCursorItem, UnitAny*, __fastcall, (void), 0x16020)//) g8 x' B; a* c
  13. FUNCPTR(D2CLIENT, GetMercUnit, UnitAny*, __fastcall, (void), 0x97CD0)//4 |% N4 t( W1 H
  14. FUNCPTR(D2CLIENT, SetSelectedUnit_I, void, __fastcall, (UnitAny *pUnit), 0x51860)//
    ! l+ w! s- B4 z' x2 L0 e* ]
  15. FUNCPTR(D2CLIENT, GetItemName, BOOL, __stdcall, (UnitAny* pItem, wchar_t* wBuffer, DWORD dwSize), 0x914F0)//+ u1 M5 H8 H2 d" z
  16. FUNCPTR(D2CLIENT, LoadItemDesc, BOOL, __stdcall, (UnitAny* pItem, int type), 0x93450)//
    * n( h+ U+ w3 k& c
  17. FUNCPTR(D2CLIENT, GetMonsterOwner, DWORD, __fastcall, (DWORD nMonsterId), 0x216A0)//2 D8 Z( N6 Q/ T( t# U
  18. FUNCPTR(D2CLIENT, GetUnitHPPercent, DWORD, __fastcall, (DWORD dwUnitId), 0x21580)//0 w. {3 Q6 c. u) Y$ |7 }3 o8 C
  19. FUNCPTR(D2CLIENT, InitInventory, void, __fastcall, (void), 0x908C0)//# n. Q! m8 n; j( ^  B; f' {
  20. FUNCPTR(D2CLIENT, SetUIVar, DWORD, __fastcall, (DWORD varno, DWORD howset, DWORD unknown1), 0xC2790)//' L! M, @6 m+ \+ D' t
  21. FUNCPTR(D2CLIENT, GetUnitX, int, __fastcall, (UnitAny* pUnit), 0x1630)//
    & L/ U# t7 M8 l3 D" G  _
  22. FUNCPTR(D2CLIENT, GetUnitY, int, __fastcall, (UnitAny* pUnit), 0x1660)//3 |! t5 Z# O8 G9 `- Q) T
  23. FUNCPTR(D2CLIENT, ShopAction, void, __fastcall, (UnitAny* pItem, UnitAny* pNpc, UnitAny* pNpc2, DWORD dwSell, DWORD dwItemCost, DWORD dwMODe, DWORD _2, DWORD _3), 0x47D60)//
    8 a; w% s' z: L' P) R- r
  24. FUNCPTR(D2CLIENT, CloseNPCInteract, void, __fastcall, (void), 0x492F0)//
    ; |# j. R7 y2 c/ L. E
  25. FUNCPTR(D2CLIENT, CloseInteract, void, __fastcall, (void), 0x43870)//
    0 [6 ^- L6 z! b' O" Z% ^( _) R
  26. FUNCPTR(D2CLIENT, GetAutomapSize, DWORD, __stdcall, (void), 0x5F080)//5 k% _3 |. J7 D& k
  27. FUNCPTR(D2CLIENT, NewAutomapCell, AutomapCell *, __fastcall, (void), 0x5F6B0)//
    . {5 k- C8 U0 X* _7 O$ R9 B
  28. FUNCPTR(D2CLIENT, AddAutomapCell, void, __fastcall, (AutomapCell *aCell, AutomapCell **node), 0x61320)//
    9 I+ \$ C3 P' a
  29. FUNCPTR(D2CLIENT, RevealAutomapRoom, void, __stdcall, (DRLGRoom *pRoom, DWORD dwClipFlag, AutomapLayer *aLayer), 0x62580)//
    7 D- ^; G% e  n3 b7 b8 I! u+ |
  30. FUNCPTR(D2CLIENT, InitAutomapLayer_I, AutomapLayer*, __fastcall, (DWORD nLayerNo), 0x62710)//
    9 _+ f% H4 i4 |3 [1 f0 W1 p
  31. FUNCPTR(D2CLIENT, ClickMap, void, __stdcall, (DWORD MouseFlag, DWORD x, DWORD y, DWORD Type), 0x1BF20)//
    7 b; \! C8 A) d; P: Q
  32. FUNCPTR(D2CLIENT, LeftClickItem, void, __stdcall, (UnitAny* pPlayer, Inventory* pInventory, int x, int y, DWORD dwClickType, InventoryLayout* pLayout, DWORD Location), 0x96AA0)/// @: o6 K% j* D5 t+ M
  33. FUNCPTR(D2CLIENT, GetMouseXOffset, DWORD, __fastcall, (void), 0x3F6C0)//1 _8 h0 D7 t/ u. E; p/ c
  34. FUNCPTR(D2CLIENT, GetMouseYOffset, DWORD, __fastcall, (void), 0x3F6D0)//  A4 d" b5 w1 l
  35. FUNCPTR(D2CLIENT, PrintPartyString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D610)//% N4 {. |6 o; }
  36. FUNCPTR(D2CLIENT, PrintGameString, void, __stdcall, (wchar_t *wMessage, int nColor), 0x7D850)//; T* P0 |- [6 J: ]( i
  37. FUNCPTR(D2CLIENT, LeaveParty, void, __fastcall, (void), 0x9E5D0)//6 A! d+ L' H0 e. {  a; B
  38. FUNCPTR(D2CLIENT, AcceptTrade, void, __fastcall, (void), 0x59600)//
    , z9 D1 s) Y- L; d& N$ u
  39. FUNCPTR(D2CLIENT, CancelTrade, void, __fastcall, (void), 0x595C0)//
    / `3 W: p& B6 P$ A7 p6 e
  40. FUNCPTR(D2CLIENT, TradeOK, void, __stdcall, (void), 0x59980)//
    5 _* H; ^& s4 l: W: f& y+ y/ z4 \
  41. FUNCPTR(D2CLIENT, GetDifficulty, BYTE, __stdcall, (void), 0x58DA0)//2 \; h0 G5 J/ D4 F3 g; A
  42. FUNCPTR(D2CLIENT, ExitGame, void, __fastcall, (void), 0x42850)//
    5 a& V* I2 D# R
  43. FUNCPTR(D2CLIENT, GetUiVar_I, DWORD, __fastcall, (DWORD dwVarNo), 0xBE400)//9 n6 U# v' z$ e( V
  44. FUNCPTR(D2CLIENT, DrawRectFrame, void, __fastcall, (DWORD Rect), 0xBE4C0)//0 _% `9 P! x( S+ X
  45. FUNCPTR(D2CLIENT, PerformGoldDialogAction, void, __fastcall, (void), 0xBFDF0)//
      |2 I9 K% h/ ?- [
  46. FUNCPTR(D2CLIENT, GetPlayerUnit, UnitAny*, __stdcall, (void), 0xA4D60)//
    & i4 \& [+ f6 R
  47. FUNCPTR(D2CLIENT, GetLevelName_I, wchar_t*, __fastcall, (DWORD levelId), 0xBE240)//. l# H- m6 D: d& Y: k: g
  48. FUNCPTR(D2CLIENT, ClearScreen, void, __fastcall, (void), 0x48350)//; ~* ?2 O' ]5 S; e6 U* Q
  49. FUNCPTR(D2CLIENT, CloseNPCTalk, DWORD, __stdcall, (void* unk), 0x7ED30)//' C2 \" d% e  n" w, P
  50. FUNCPTR(D2CLIENT, ClickOnStashButton, void, __fastcall, (DWORD x, DWORD y), 0x8CD00);//$ `9 w; Q& t+ U2 F3 C5 ~8 t
  51. FUNCPTR(D2CLIENT, GetUnit, void*, __fastcall, (DWORD dwId, DWORD dwType), 0x78D30);3 B8 S% B5 o# L8 }- e
  52. # r+ ]- A3 k" f  t
  53. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////7 ~: H" ?3 B2 |9 q
  54. // D2Client Globals      //数据段内容在游戏内易查找,本人无1.13D版本,故以下数据段内容未查找,需要者自行查找# c: G5 L2 i# B5 D3 q" r) C
  55. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////2 D6 F8 Z. f( s8 [4 P2 r

  56. 8 j8 s# l& T) T4 S4 w4 `+ e& [, U5 w
  57. VARPTR(D2CLIENT, ScreenSizeX, DWORD, 0xDBC48)//
    3 A" k# ?% b8 R) \, L5 G
  58. VARPTR(D2CLIENT, ScreenSizeY, DWORD, 0xDBC4C)//
    5 u* `# m: z% e- O: O0 j+ P* \6 ?
  59. VARPTR(D2CLIENT, CursorHoverX, DWORD, 0xE0EB8)//  P2 F7 C1 c: L0 v$ P
  60. VARPTR(D2CLIENT, CursorHoverY, DWORD, 0xE0EBC)//0 x% p. e' }6 s
  61. //VARPTR(D2CLIENT, MouseX, DWORD, 0x11C950)//未找到
    , z+ b. u# A$ [" X' |9 h& f# U& _  J
  62. //VARPTR(D2CLIENT, MouseY, DWORD, 0x11C94C)//未找到) c, B3 L: H% l  F- @/ Y0 G
  63. //VARPTR(D2CLIENT, MouseOffsetY, int, 0x106840)//未找到" }$ l8 P) r+ i/ _
  64. //VARPTR(D2CLIENT, MouseOffsetX, int, 0x106844)//未找到
    * x8 s7 S; y1 d
  65. //VARPTR(D2CLIENT, AutomapOn, DWORD, 0x11C8B8)//未找到
    $ F* P9 _  l. Q0 x$ n
  66. //VARPTR(D2CLIENT, AutomapMode, int, 0xF34F8)//未找到7 p: @; E% B( e, g* \
  67. //VARPTR(D2CLIENT, Offset, POINT, 0x11CF5C)//未找到0 h8 m+ H) A9 P) O: W7 V6 n2 U
  68. //VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x11CF28)//未找到3 y) T, I  G: o! w8 h9 x3 `
  69. //VARPTR(D2CLIENT, MercStrIndex, WORD, 0xF02D8)//未找到
    3 }! W0 d7 p0 O9 D
  70. //VARPTR(D2CLIENT, MercReviveCost, DWORD, 0x11CEE8)//未找到& B2 O+ Y1 I0 s/ S  ^
  71. //VARPTR(D2CLIENT, ServerSideUnitHashTables, UnitHashTable, 0x1047B8)//未找到7 |3 P0 N/ `+ C( o) K
  72. //VARPTR(D2CLIENT, ClientSideUnitHashTables, UnitHashTable, 0x103BB8)//未找到
    : P- W; a- S; ]2 T8 q& y
  73. //VARPTR(D2CLIENT, ViewportY, int, 0x106840)//未找到# e) V6 X9 {0 S9 Y
  74. //VARPTR(D2CLIENT, ViewportX, int, 0x106844)//未找到
    ' \& R" s9 t6 O5 E
  75. //VARPTR(D2CLIENT, GoldDialogAction, DWORD, 0x11C86C)//未找到, u# w" H; @" |% Z
  76. //VARPTR(D2CLIENT, GoldDialogAmount, DWORD, 0x11D568)//未找到
    ! S( F7 b/ R, Z; T& X8 }
  77. //VARPTR(D2CLIENT, NPCMenu, NPCMenu*, 0xF1A90)//未找到  q: ^7 K/ J9 H, b7 C3 e
  78. //VARPTR(D2CLIENT, NPCMenuAmount, DWORD, 0xF21E0)//未找到
    0 E: t0 L) ^+ a9 R+ j- P) V/ b
  79. //VARPTR(D2CLIENT, TradeLayout, InventoryLayout*, 0x101598)//未找到
    # [# X6 D0 Y# \) g6 u
  80. //VARPTR(D2CLIENT, StashLayout, InventoryLayout*, 0x1015E0)//未找到; C. ^' ]6 D5 p; y. C2 i' ]
  81. //VARPTR(D2CLIENT, StoreLayout, InventoryLayout*, 0x1016C0)//未找到
    8 ~9 B0 z( B, ~; i, U
  82. //VARPTR(D2CLIENT, CubeLayout, InventoryLayout*, 0x1016D8)//未找到
    ! B, t' t* v- K* q
  83. //VARPTR(D2CLIENT, InventoryLayout, InventoryLayout*, 0x1016F0)//未找到  K; ^- P/ e7 J& i' r9 f/ S* E
  84. //VARPTR(D2CLIENT, MercLayout, InventoryLayout*, 0x11CC84)//未找到, c3 [( t# D! Q+ f5 T' D0 J
  85. //VARPTR(D2CLIENT, RegularCursorType, DWORD, 0x11C98C)//未找到
    % f1 N4 _7 ^6 c* t% Z' I
  86. //VARPTR(D2CLIENT, ShopCursorType, DWORD, 0x11CB24)//未找到7 I) k  M! i  n. C( O6 q
  87. //VARPTR(D2CLIENT, Ping, DWORD, 0x108764)//未找到
    ; |% q# D9 t4 h" k7 }% l8 X
  88. //VARPTR(D2CLIENT, FPS, DWORD, 0x11CE10)//未找到
    ' Y5 F3 {8 v  b3 F1 A6 L: J
  89. //VARPTR(D2CLIENT, Skip, DWORD, 0x108770)//未找到; y( Q7 f4 ?( D9 S
  90. //VARPTR(D2CLIENT, Divisor, int, 0xF34F8)//未找到
    1 A# c2 Z+ A7 |2 d; v
  91. //VARPTR(D2CLIENT, OverheadTrigger, DWORD, 0x101ABE)//未找到% Z. {! Z! F' S
  92. //VARPTR(D2CLIENT, RecentInteractId, DWORD, 0x101895)//未找到
    * Z; H) Y& y( O2 h. a* n6 g
  93. //VARPTR(D2CLIENT, ItemPriceList, DWORD, 0x1018B3)//未找到: Y: y7 a+ W( Q
  94. //VARPTR(D2CLIENT, TransactionDialog, void*, 0x1018D3)//未找到
    4 b% J( o9 s4 x$ m' M
  95. //VARPTR(D2CLIENT, TransactionDialogs, DWORD, 0x11D58C)//未找到, t# ~+ Z8 d. t7 d8 M
  96. //VARPTR(D2CLIENT, TransactionDialogs_2, DWORD, 0x11D588)//未找到  _$ k/ Q+ f5 j2 |7 v+ r7 c
  97. //VARPTR(D2CLIENT, pTransactionDialogsInfo, TransactionDialogsInfo_t*, 0x11D584)//未找到
    & v7 W% p6 f; K* X! {. y! Q8 k
  98. VARPTR(D2CLIENT, GameInfo, Game*, 0x11B980)//  6FB1FCE0   mov eax,dword ptr ds:[0x6FBCB980]9 o8 Y$ P0 q: @9 o/ S
  99. //VARPTR(D2CLIENT, WaypointTable, DWORD, 0x1088FD)//未找到, G7 q7 M3 q& R7 j, I/ a8 r7 |
  100. VARPTR(D2CLIENT, PlayerUnit, UnitAny*, 0x11BBFC)//  6FAF4B5E   mov ebp,dword ptr ds:[0x6FBCBBFC]
    # F) h" ?+ R# y0 w8 l* U1 P/ y
  101. //VARPTR(D2CLIENT, SelectedInvItem, UnitAny*, 0x11CB28)//未找到0 n; e/ Y$ M$ X4 E/ L! r( x
  102. //VARPTR(D2CLIENT, PlayerUnitList, RosterUnit*, 0x11CB04)//未找到* B- L& O1 z! \& X
  103. //VARPTR(D2CLIENT, bWeapSwitch, DWORD, 0x11CB84)//未找到: K$ i) F$ C( Z
  104. //VARPTR(D2CLIENT, bTradeAccepted, DWORD, 0x11CD54)//未找到
    8 `9 \  S; y+ m0 q& n( w+ h
  105. //VARPTR(D2CLIENT, bTradeBlock, DWORD, 0x11CD64)//未找到% {+ Y8 |( e4 I6 N. f4 W
  106. //VARPTR(D2CLIENT, RecentTradeId, DWORD, 0x11D5AC)//未找到
    % o9 r% J% A3 z# I
  107. //VARPTR(D2CLIENT, ExpCharFlag, DWORD, 0x1087B4)//未找到
    6 F- l( v; H* G& F6 W! s
  108. //VARPTR(D2CLIENT, MapId, DWORD, 0x11D204)//未找到
    # U0 {( e+ w& B
  109. //VARPTR(D2CLIENT, AlwaysRun, DWORD, 0x11D234)//未找到/ j% |4 O, q$ t. C6 e  g
  110. //VARPTR(D2CLIENT, NoPickUp, DWORD, 0x11D574)//未找到1 F- M5 C9 h) k, ^0 L- B6 s+ P
  111. //VARPTR(D2CLIENT, ChatMsg, wchar_t*, 0x11D650)//未找到4 W5 t/ S( r2 u( v
  112. //VARPTR(D2CLIENT, OrificeId, DWORD, 0x11C9B8)//未找到
    ! b7 i/ [. P, `; g! D9 I4 |
  113. //VARPTR(D2CLIENT, CursorItemMode, DWORD, 0x11C9B0)//未找到
      a1 O2 O, r( j; {! u( W
  114. //VARPTR(D2CLIENT, pUnitTable, POINT, 0x1047B8)//未找到9 i7 P7 F. w. Y  s+ G
  115. //VARPTR(D2CLIENT, pDescFuncTable, void*, 0x2DAD4)//未找到
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