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" |' f$ Z5 K" R6 o; l- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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5 R, Q7 f/ l1 X- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
$ L: J( S9 W0 Q" J3 b4 v& A - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC+ o0 U9 Y3 b8 p/ x7 M
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
- F7 i% Z# a3 |" a8 c - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.4 _6 w# ?, R* m- r. v
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$ n Q3 W1 i* W3 `; J+ q7 q) I- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'$ h- B+ q. A( S& U) |
0 W7 u; P# E4 A: ] i: g3 q% s- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,0003 F- k# _+ C% W
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112
. v$ A& k! m6 M0 v, H6 \9 i - 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
& K6 W8 t" Z: A# Y - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF1534 C1 g. L+ n% g2 W* D8 k* j8 h
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- ;Change the both 2710 to the desired value.8 x) j5 P! ?, ~) W# ^& M
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/ O: i# K) |$ f3 A- D2Client.dll - 2F1DE '[Font for damages display]'' B6 p8 R. c9 _* ?
$ ?" Q, c: ^) h# b* a7 q- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
2 Z( A; v+ q [# A - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
4 k: n1 j7 e/ S) H& N# h3 i- ] - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.& f& s, s) Q. ]3 [& R5 H
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
* ` \+ z! G. { Q, ^3 X- \ - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
, i' G6 o4 P$ o- N9 } - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
; V4 Z( o, d. [ - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
( X2 T# }# ?) |( L& i) u& X - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>3 R$ v! m7 P& l
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- ;Change the 6 or the 1 to desired font codes.
; U4 X; r3 F6 \! {9 V6 j - ;If you want to always use the small font, you can do this...1 p% W% s/ V$ B. G7 h- t1 o% E
' [) k7 t* W, ^+ E# X$ e3 c: G- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
% g- ~5 I! N g) d2 k ]: k - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F76 }- m; l+ B, c d
- 6FADF1E4 B9 06000000 MOV ECX,6
0 U! q' Q& u _: p - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
" E! V1 j) T4 P( @& ~0 t0 A( y - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]( I9 D9 M I8 W/ j. h
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
6 O7 i: \. `# E& q, [9 K. T - 6FADF1F7 B9 01000000 MOV ECX,1
9 E# G' }- \ |" C$ T! V- N' ] - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>: ?: e/ F; J: w$ ]
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
8 W9 A$ e, ]! _# P0 [, u) H3 i - 6FADF1E2 90 NOP
+ @7 V6 W. u& Z - 6FADF1E3 90 NOP9 h+ e9 ]' f2 B- x' U0 n2 p
- 6FADF1E4 B9 06000000 MOV ECX,6% n' ~" j5 s/ } m6 T4 ?9 i" i
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184> X3 I2 O1 q. P y7 h" y6 X1 G$ i; `
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
* M3 w" H5 c; _7 J - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
) h7 w" ]3 H+ `8 @4 j - 6FADF1F7 B9 01000000 MOV ECX,1. @5 B7 {3 A) ~; N/ u# N
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>1 G( l: i* d: \9 b& c! M7 \/ s
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- ;Now the game always display the small font. (or whatever font you set there)& l0 w0 R0 I3 ?5 C
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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