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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
    ! n% B0 s1 D" r4 c$ U7 a
  2. : F) m, I$ F' c0 T7 R$ J1 q
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000( j6 |" C& {% r( C
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    . {& b0 O" M) K' z( q
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,000% d7 z' I" c9 Y# {7 f) I6 U
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750, h% b( w+ ?$ t/ |+ @; a" ^

  7. 6 K3 T! J' Z+ I' V/ `8 O+ e
  8. ;Change the both 2710 to the desired value., l% i3 q4 @: T( J6 x- K. j7 G6 u
  9. 5 _3 ]" @" C4 w  ?( m( [; m" K! o0 k* o
  10. ///4 S- P7 {5 L( N% m7 i" ~

  11. 8 }0 q' C" @$ O. l, F; p2 k
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'; V! r' K1 P9 j' I# R
  13. . k6 k( j" n' n9 a- s( r
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,000  b: b2 O2 U2 t; ]* C: r/ y
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF112; U- M; K9 |6 R
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000( i2 P+ P2 s: j- X) m8 z! A' s
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
    - O9 K* E1 M# B3 y! Q5 q
  18. . ^8 ?! a7 R7 D. K7 ~) |
  19. ;Change the both 2710 to the desired value.
    - A4 l; V! n9 x( l! e4 c) a# m6 q
  20. + d; C$ b6 s! t/ O0 v& t) {
  21. ///+ E; d. }- O5 V% [) ^/ u

  22. # ]) A/ ?3 _) `7 E$ @- N4 e
  23. D2Client.dll - 2F1DE '[Font for damages display]'  R/ W0 l/ Z! m; J" ~% ?
  24. 1 F7 x, j+ F- `) \
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX- b* T  O; c  i& F; p. d
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F71 C. A& J3 E% c, W
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.4 }, g( n& ?( X! W- d" _8 U
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>! r( C2 `6 _! F3 ~. X) ~
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    $ K4 c2 H1 `, t2 E0 k6 s+ }
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    ' b9 j+ N7 h7 F5 e( f8 p
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.6 r7 P7 x2 W& N1 Y" z
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    5 ^. t6 k9 `6 X3 ?
  33. ; E7 c2 V" j# l  ?9 L
  34. ;Change the 6 or the 1 to desired font codes.  J! _# z! T) e$ ]! b  K/ P* ?+ q8 ~
  35. ;If you want to always use the small font, you can do this...  ~7 l  y$ v+ e
  36. ( ]: `( D0 N9 W2 i4 d: C
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX4 _7 H' C8 l5 E
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7* V' N% T, T& n' h* x* m, E
  39. 6FADF1E4    B9 06000000     MOV ECX,6
    ( R& n- N% {& F; C( g
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    $ t8 @; F0 W. u. N- ]
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    % e7 s  J# h  K7 S/ K
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF2010 |7 F7 q$ J3 I
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    ' Z/ C& r' q% w5 D! U; T
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ! [1 R9 k( R! @# v
  45. & o% L0 a2 ~2 I" ~3 a
  46. TO
    5 t3 e: r  p: z! z# m
  47. * E/ I3 }! {' l& K- G$ |$ D
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    3 G0 C* q3 B" c+ X5 i
  49. 6FADF1E2    90              NOP) ^0 k( [/ t& l# l  l* r
  50. 6FADF1E3    90              NOP/ n$ q' ]- E- h
  51. 6FADF1E4    B9 06000000     MOV ECX,6
    ' N+ `: t, X6 k$ b' N) B
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>" u5 s- E' h4 m& u3 j  K! \
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]# E- x& E, u9 [. {1 p
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF2010 W+ f, u. k, f& W( a4 }
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    2 i# A# v. S. w, [
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    - r8 B8 h! j, [% h
  57. 2 S, }3 A9 p1 j% c/ }1 d
  58. ;Now the game always display the small font. (or whatever font you set there)
    * S: I( w/ ?& }# d' X6 N; W
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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