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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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8 s8 `* s7 N Z$ a- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
$ `! e! L" l" X* c" h - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
" k( W" L$ j6 r& R - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,0008 ^# o& y* t2 L& f1 w& G+ a
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC7502 X7 i J+ N* N; u; j' Z& s% O) y
. A, V6 V) W$ v; i- R: i- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'4 }/ }3 ^. j- j+ g; Z- g1 S, @
: X9 P1 F5 @* G. l- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,0001 F. {. y: U- H- V( m. @
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112) j* U$ I! u- ?9 S4 _/ ~
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
, v3 L& o2 d7 A0 _ - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.
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3 a* @3 M: S8 m# e4 D/ R- D2Client.dll - 2F1DE '[Font for damages display]'
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
0 k v2 R" c/ f: R/ E9 n - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F79 F6 E3 l# m4 `! E. F5 q
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.
, X. i& I% l V; ?! Z- b- f - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>: P4 n7 f" q% I# v' q6 B: b* x1 C
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]6 r' H1 |0 g1 [. G0 C2 ?
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
3 i; N* `) f0 T - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.% x, t& S" U) S, C
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>' Q( y$ u6 H2 T: A7 F5 N$ [/ Y6 Q
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- ;Change the 6 or the 1 to desired font codes.
& G9 R5 X/ c/ b8 n1 k) Q - ;If you want to always use the small font, you can do this...: |$ E: F3 M- I
. `4 @, C3 [" N0 r3 _8 \- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
/ A3 L: q+ u" |0 i' D! r. V9 n' F - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F79 H7 g, ^% S& h# W* o* ?. Q9 H
- 6FADF1E4 B9 06000000 MOV ECX,6
; P* h S0 @/ Q+ A# h: ` - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>( Y, ~* d7 A) a& H3 Y
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]4 {$ S$ m" l# A+ w( x
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201, N0 T1 {# o( {9 f
- 6FADF1F7 B9 01000000 MOV ECX,1
9 S, E. P7 P1 y. g; _" v - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>; z9 q8 k& q7 U# n7 Q- E
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX" t& n4 @2 r$ d- G5 I g |
- 6FADF1E2 90 NOP' X9 N# h8 a( R ?( |: y( T
- 6FADF1E3 90 NOP1 |0 Z6 Q7 {* K7 s' [
- 6FADF1E4 B9 06000000 MOV ECX,6
: s/ r" `2 Y- t5 F6 a - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
, ~" @& m% X2 d8 p1 N4 A5 u- g - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
9 V: ?0 E0 q+ L2 @" a: M6 u9 i. O* H- m - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2010 i2 `- m7 j1 R4 H
- 6FADF1F7 B9 01000000 MOV ECX,1. ]8 N: k8 Y1 e9 c0 q) S3 n; C, }
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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2 } k3 a) x# B: c- ;Now the game always display the small font. (or whatever font you set there)
: H- q( ?/ l- W: x! P - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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