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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
5 b2 O4 v* Z, D4 Q1 A* N- r - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
( w0 d9 |/ K% S; D9 z - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
8 r1 ^: u2 @3 b/ h' s; G - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750 k+ `* K& T6 B" I* o" d j- g
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- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,0002 a% N& J) @( H; L2 r) O
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF1121 h" C2 @, a1 E
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
) B" E- s3 ~3 U; c* C/ v/ Y - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF1538 M6 r) G- @! A7 B- ^, Q& O; l
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- ;Change the both 2710 to the desired value.+ } K" X+ i) k0 J1 I; A# T
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# {+ Z9 u4 ~& k5 W2 `5 C- D2Client.dll - 2F1DE '[Font for damages display]') W* l Q) q- Z3 ]. ]& p
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX v5 J8 f Z) b" c3 _3 I
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
" H) P9 y1 U% j4 W/ }, O C* M - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.; M1 N% z! g3 z; z ]" Z+ i
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>" \: r# o; j/ a Y- X6 d/ n
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]& x, z/ h; D2 }/ E. B! a, |8 e+ R6 H
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201! ]5 |" r9 U( H# t# X" M2 M5 v
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
! v; L- W# Y. }. \* Y+ L - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>% E" s' [) d: L" I: G
0 k3 w) d1 P, i! S( c1 [- ;Change the 6 or the 1 to desired font codes." k0 u7 g8 `/ z/ L
- ;If you want to always use the small font, you can do this...
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
+ R; w2 ]4 ?& }! \ - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7: V* e k( X, J; D' Y/ e
- 6FADF1E4 B9 06000000 MOV ECX,6
, V9 z# x, E, Y) C, s+ ]: `. z - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
( V8 ^3 i# T3 W" u/ Z0 n0 u+ P& T - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]( _ n2 Q: Q$ R% G
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
9 u+ F3 [( h0 o9 X8 {* l( Y - 6FADF1F7 B9 01000000 MOV ECX,1
0 g4 v8 C7 u5 ~! K2 A% G; s - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>: o; ?% c+ g7 n% }! Q: n
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7 j, B% D/ i B- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX: L* c& E/ k6 }* T
- 6FADF1E2 90 NOP
. K2 p* b" g h5 u) H% ~ - 6FADF1E3 90 NOP
/ Y0 p/ d3 n( E% H - 6FADF1E4 B9 06000000 MOV ECX,6. h9 @6 x: F! }$ O* c. D
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
- I5 h( u4 A( Z6 c1 O - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]5 o1 J3 z( q, ^: B5 z9 h$ n
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
! p) G3 G8 K8 C - 6FADF1F7 B9 01000000 MOV ECX,1) I4 V) v! ?( z/ d- q3 O. T( ^
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>1 }& w+ |) F U
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- ;Now the game always display the small font. (or whatever font you set there)$ ~; i [4 ^$ h$ R+ H8 F
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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