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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'9 o% @- e1 G& d+ @; x/ ^2 y
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000$ u+ B, n$ G" Q; V' _0 p) k
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC( l |" s; @( s% d" q
- 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000
4 F# e# W" {9 |( W1 E8 G - 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750- s& C$ q2 E6 Y, U3 k6 _0 L
* b. f6 O$ [0 v9 S6 P+ j0 u5 I( N8 d- ;Change the both 2710 to the desired value.
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8 O) m- G4 y3 _& L- \4 P. E- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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9 h6 E4 u' a+ ~3 Z/ A( W% G9 Z! g/ Z- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,0002 Z1 N. U3 d/ R* ]$ v
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112! m! {( m9 B# J Z7 Z9 D ~$ `
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
3 f- t( `1 C4 U( ~7 [5 |% ~ - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.
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- ///, F+ U: ^" F/ H1 Q3 O/ B
6 A. u' p1 M' ] ]- D2Client.dll - 2F1DE '[Font for damages display]'
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9 ]) p! s* Z1 x- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX2 ~& K# [0 C% Y4 l) Q' G2 n
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
; m* w6 G% n$ I* l/ c - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.- K5 j# N) g' u( k
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
+ n, z9 M; y0 ~& n0 V - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
: W# T [" `5 J: d3 r, z" \ - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201' E4 k9 G" }4 |) J, a6 Q, N
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.
" ^6 _3 f( k7 j1 R - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
( `" i% r2 c0 n0 {# Q. H, b5 }
# R- k- c, V; P Q4 \, E8 c- ;Change the 6 or the 1 to desired font codes.
, I2 S1 g8 V( R6 \! q - ;If you want to always use the small font, you can do this..." C$ ]- i* j+ q
% ^+ v- J7 C3 U8 W3 H* W" b. \- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
' f0 _2 F, G$ l. g - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7- a P. [/ T1 B. ~) w
- 6FADF1E4 B9 06000000 MOV ECX,69 h! _" D* h B5 {8 `4 K% V( J" u+ u- o6 }
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>4 }# x4 M0 t' c
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
: \6 t# i. }: S- Z7 p1 Z; V - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
$ t/ S `4 U, Y( k, S - 6FADF1F7 B9 01000000 MOV ECX,11 ~& g! { k; b: M- o/ {
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- TO
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX- s6 Q0 t7 I `3 J, x
- 6FADF1E2 90 NOP
' e/ G+ T) u; f - 6FADF1E3 90 NOP
: Z7 V0 b0 P2 G$ Y: ^ - 6FADF1E4 B9 06000000 MOV ECX,6
7 u. _* {6 ~# s4 P: Y8 D! p - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>, ?1 C+ Q3 G+ L3 b" w
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
2 s9 I$ {, H$ W; ^+ Q$ {. \: d - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
4 P0 q7 m, r% s5 W) J - 6FADF1F7 B9 01000000 MOV ECX,1
Z3 n; o/ l9 \" N1 w9 e( F7 Y8 @$ E - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>. u7 l. g O. D$ z3 J+ J9 X7 v
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- ;Now the game always display the small font. (or whatever font you set there)+ R+ d, L5 y- ~# U4 c6 C
- ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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