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- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'# t5 h. w5 V& D6 H$ N& k
; i s, K! @- i( ^- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000
0 m+ ~9 p. h: ? - 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
9 ]7 v8 j! c/ T8 |0 j q. V - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,0009 y9 _9 }1 y& Z, P3 f1 a8 m
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750
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- ;Change the both 2710 to the desired value.) U8 L/ |2 A; M4 X
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: l8 ] [" ~$ ?4 G P/ E& U- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
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a' B( [6 U3 R" C( E- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,0004 U- m3 A2 c9 R- c- P7 [! L
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF1124 j) O* b! H) c$ \1 ?
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000
, o6 R1 y- z$ Y- J - 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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2 s- i, v# A0 s2 Y& n2 K- ;Change the both 2710 to the desired value.
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- D2Client.dll - 2F1DE '[Font for damages display]'
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
% ?) l4 e* ~' ]% C2 { - 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
2 X& n& ^; r: o! P) M5 }1 w; K7 \ - 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.3 v2 d/ i- I8 K0 k
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
. t, s% H# E9 K/ H$ o- F/ v; ^ - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]8 F& m5 P! f. t6 m- D
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201% f. t0 A2 C) J5 R, B
- 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.) n& @9 U9 B5 W
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>. J$ U1 z; J7 ]+ L% w
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- ;Change the 6 or the 1 to desired font codes.2 \* h% b, R) ^" l& g
- ;If you want to always use the small font, you can do this...
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX+ D& G i! B# ^* ^9 {* h4 L
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7
% ?( S* r. } T/ R; b' u% u - 6FADF1E4 B9 06000000 MOV ECX,6( t( s) l, e- K- [0 x8 S
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>- Y! ~6 ~+ |2 r0 D- R
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
/ c4 R4 t8 ^! U. _ - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
+ i; b1 F& [( u) z8 M3 L% d6 c - 6FADF1F7 B9 01000000 MOV ECX,1
2 n& L- l. }5 K - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
$ t- Q# s. d# o8 M* V( @9 m9 `4 Q - 6FADF1E2 90 NOP8 b1 e/ z/ Z; y+ e# W* C% M
- 6FADF1E3 90 NOP, {" c- f% K. D
- 6FADF1E4 B9 06000000 MOV ECX,6
# R3 [' ]# K# ^/ Y8 y& A( n - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>) B- O7 J$ F5 [6 y1 |( }
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]- N+ ?1 e& K8 ?3 S: s: T1 z# m2 T2 i
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201 |: u, V$ A% h4 [- X
- 6FADF1F7 B9 01000000 MOV ECX,1
' O% z! n# M1 Q! x - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>: [! T' A V3 K- {' F5 {/ Z
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- ;Now the game always display the small font. (or whatever font you set there)
5 y! J4 @3 r+ m; {7 z - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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