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y* n, B) ^9 A9 ~) ^! [- D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'
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- 6FADC6AC 81FE 10270000 CMP ESI,2710 ;10,000( j6 |" C& {% r( C
- 6FADC6B2 7D 48 JGE SHORT D2Client.6FADC6FC
. {& b0 O" M) K' z( q - 6FADC6B4 3D 10270000 CMP EAX,2710 ;10,000% d7 z' I" c9 Y# {7 f) I6 U
- 6FADC6B9 0F8C 91000000 JL D2Client.6FADC750, h% b( w+ ?$ t/ |+ @; a" ^
6 K3 T! J' Z+ I' V/ `8 O+ e- ;Change the both 2710 to the desired value., l% i3 q4 @: T( J6 x- K. j7 G6 u
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8 }0 q' C" @$ O. l, F; p2 k- D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'; V! r' K1 P9 j' I# R
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- 6FADF0EB 81FE 10270000 CMP ESI,2710 ;10,000 b: b2 O2 U2 t; ]* C: r/ y
- 6FADF0F1 7D 1F JGE SHORT D2Client.6FADF112; U- M; K9 |6 R
- 6FADF0F3 81FF 10270000 CMP EDI,2710 ;10,000( i2 P+ P2 s: j- X) m8 z! A' s
- 6FADF0F9 7D 58 JGE SHORT D2Client.6FADF153
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- ;Change the both 2710 to the desired value.
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# ]) A/ ?3 _) `7 E$ @- N4 e- D2Client.dll - 2F1DE '[Font for damages display]' R/ W0 l/ Z! m; J" ~% ?
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX- b* T O; c i& F; p. d
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F71 C. A& J3 E% c, W
- 6FADF1E4 B9 06000000 MOV ECX,6 ;Font when damage is too high to be fully displayed in big font.4 }, g( n& ?( X! W- d" _8 U
- 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>! r( C2 `6 _! F3 ~. X) ~
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
$ K4 c2 H1 `, t2 E0 k6 s+ } - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF201
' b9 j+ N7 h7 F5 e( f8 p - 6FADF1F7 B9 01000000 MOV ECX,1 ;Font used when damage is low enough to be fully displayed in bigger font.6 r7 P7 x2 W& N1 Y" z
- 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Change the 6 or the 1 to desired font codes. J! _# z! T) e$ ]! b K/ P* ?+ q8 ~
- ;If you want to always use the small font, you can do this... ~7 l y$ v+ e
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX4 _7 H' C8 l5 E
- 6FADF1E2 7E 13 JLE SHORT D2Client.6FADF1F7* V' N% T, T& n' h* x* m, E
- 6FADF1E4 B9 06000000 MOV ECX,6
( R& n- N% {& F; C( g - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>
$ t8 @; F0 W. u. N- ] - 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
% e7 s J# h K7 S/ K - 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2010 |7 F7 q$ J3 I
- 6FADF1F7 B9 01000000 MOV ECX,1
' Z/ C& r' q% w5 D! U; T - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- TO
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- 6FADF1DE 894424 10 MOV DWORD PTR SS:[ESP+10],EAX
3 G0 C* q3 B" c+ X5 i - 6FADF1E2 90 NOP) ^0 k( [/ t& l# l l* r
- 6FADF1E3 90 NOP/ n$ q' ]- E- h
- 6FADF1E4 B9 06000000 MOV ECX,6
' N+ `: t, X6 k$ b' N) B - 6FADF1E9 E8 BAE1FDFF CALL <JMP.&D2Win.#10184>" u5 s- E' h4 m& u3 j K! \
- 6FADF1EE FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]# E- x& E, u9 [. {1 p
- 6FADF1F5 EB 0A JMP SHORT D2Client.6FADF2010 W+ f, u. k, f& W( a4 }
- 6FADF1F7 B9 01000000 MOV ECX,1
2 i# A# v. S. w, [ - 6FADF1FC E8 A7E1FDFF CALL <JMP.&D2Win.#10184>
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- ;Now the game always display the small font. (or whatever font you set there)
* S: I( w/ ?& }# d' X6 N; W - ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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