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113C-修复显示负值伤害面板

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发表于 2020-12-24 01:14:29 | 显示全部楼层 |阅读模式
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  1. D2Client.dll - 2C6AC '[Value at which the damage starts to display as %dK - %dK (weapon damage)]'# t5 h. w5 V& D6 H$ N& k

  2. ; i  s, K! @- i( ^
  3. 6FADC6AC    81FE 10270000   CMP ESI,2710                                ;10,000
    0 m+ ~9 p. h: ?
  4. 6FADC6B2    7D 48           JGE SHORT D2Client.6FADC6FC
    9 ]7 v8 j! c/ T8 |0 j  q. V
  5. 6FADC6B4    3D 10270000     CMP EAX,2710                                ;10,0009 y9 _9 }1 y& Z, P3 f1 a8 m
  6. 6FADC6B9    0F8C 91000000   JL D2Client.6FADC750
    5 w9 R/ m7 W6 ?$ ^, f, Q
  7. 0 u- a: i$ n; K8 O% s& @# D  m3 P
  8. ;Change the both 2710 to the desired value.) U8 L/ |2 A; M4 X

  9. + Z6 \9 l: @8 i: k  w
  10. ///
    * S/ A+ i) m0 _3 T8 ~3 O

  11. : l8 ]  [" ~$ ?4 G  P/ E& U
  12. D2Client.dll - 2F0EB '[Value at which the damage starts to display as %dK - %dK (spells damage)]'
    ) H1 B6 S1 h5 N/ a6 Z$ S

  13.   a' B( [6 U3 R" C( E
  14. 6FADF0EB    81FE 10270000   CMP ESI,2710                                ;10,0004 U- m3 A2 c9 R- c- P7 [! L
  15. 6FADF0F1    7D 1F           JGE SHORT D2Client.6FADF1124 j) O* b! H) c$ \1 ?
  16. 6FADF0F3    81FF 10270000   CMP EDI,2710                                ;10,000
    , o6 R1 y- z$ Y- J
  17. 6FADF0F9    7D 58           JGE SHORT D2Client.6FADF153
      P/ b$ b5 a& @+ t4 x

  18. 2 s- i, v# A0 s2 Y& n2 K
  19. ;Change the both 2710 to the desired value.
    , M5 |' j& ^! g# H+ X, k' f
  20. 6 ~$ z$ o' I3 F9 z$ j& n6 F
  21. ///
    " B  @) n! A4 g& x2 Y
  22. / N: ~8 f  @/ T. E3 ]- \& S8 r6 g
  23. D2Client.dll - 2F1DE '[Font for damages display]'
    . _' b4 Q( i3 b5 A/ n
  24. 1 A4 @9 h) O3 o4 Q) T# V
  25. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    % ?) l4 e* ~' ]% C2 {
  26. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    2 X& n& ^; r: o! P) M5 }1 w; K7 \
  27. 6FADF1E4    B9 06000000     MOV ECX,6                                                ;Font when damage is too high to be fully displayed in big font.3 v2 d/ i- I8 K0 k
  28. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>
    . t, s% H# E9 K/ H$ o- F/ v; ^
  29. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]8 F& m5 P! f. t6 m- D
  30. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201% f. t0 A2 C) J5 R, B
  31. 6FADF1F7    B9 01000000     MOV ECX,1                                                ;Font used when damage is low enough to be fully displayed in bigger font.) n& @9 U9 B5 W
  32. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>. J$ U1 z; J7 ]+ L% w
  33. , A% e$ K3 G! h* q1 E# K+ F
  34. ;Change the 6 or the 1 to desired font codes.2 \* h% b, R) ^" l& g
  35. ;If you want to always use the small font, you can do this...
    + A, ^5 T) R4 K& i
  36.   U; t2 L- d0 x. h
  37. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX+ D& G  i! B# ^* ^9 {* h4 L
  38. 6FADF1E2    7E 13           JLE SHORT D2Client.6FADF1F7
    % ?( S* r. }  T/ R; b' u% u
  39. 6FADF1E4    B9 06000000     MOV ECX,6( t( s) l, e- K- [0 x8 S
  40. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>- Y! ~6 ~+ |2 r0 D- R
  41. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]
    / c4 R4 t8 ^! U. _
  42. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201
    + i; b1 F& [( u) z8 M3 L% d6 c
  43. 6FADF1F7    B9 01000000     MOV ECX,1
    2 n& L- l. }5 K
  44. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>
    ) m' c7 p; ?/ u) `9 S% r! _2 I

  45. % S4 ^" g, ^1 e5 b+ d+ D
  46. TO
    5 q3 f+ `. W8 h% S2 |
  47. ) d& u  x/ f2 M; k
  48. 6FADF1DE    894424 10       MOV DWORD PTR SS:[ESP+10],EAX
    $ t- Q# s. d# o8 M* V( @9 m9 `4 Q
  49. 6FADF1E2    90              NOP8 b1 e/ z/ Z; y+ e# W* C% M
  50. 6FADF1E3    90              NOP, {" c- f% K. D
  51. 6FADF1E4    B9 06000000     MOV ECX,6
    # R3 [' ]# K# ^/ Y8 y& A( n
  52. 6FADF1E9    E8 BAE1FDFF     CALL <JMP.&D2Win.#10184>) B- O7 J$ F5 [6 y1 |( }
  53. 6FADF1EE    FF8C24 84000000 DEC DWORD PTR SS:[ESP+84]- N+ ?1 e& K8 ?3 S: s: T1 z# m2 T2 i
  54. 6FADF1F5    EB 0A           JMP SHORT D2Client.6FADF201  |: u, V$ A% h4 [- X
  55. 6FADF1F7    B9 01000000     MOV ECX,1
    ' O% z! n# M1 Q! x
  56. 6FADF1FC    E8 A7E1FDFF     CALL <JMP.&D2Win.#10184>: [! T' A  V3 K- {' F5 {/ Z
  57. 1 k. [' G; P: M4 f
  58. ;Now the game always display the small font. (or whatever font you set there)
    5 y! J4 @3 r+ m; {7 z
  59. ;If you want to always display the big font, then you would change the JLE to a JMP instead of two NOPs.
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