|
缩略语:
% B& m8 {4 I \( u6 y5 bStr: Strength, 力量./ o9 _1 {9 Z; v! d! \2 h
Dex: Dexterity, 敏捷.
" @2 W$ [+ z3 R$ o U* t3 GVit: Vitality, 体力.# G, K8 V# X% _* e- h. E& z
Eng: Energy, 能量., C* I6 ?5 A1 ~
Sta: Stamina, 精力.$ H; L$ k0 }7 ~7 E' z3 [5 x0 |
Life: 生命
* u5 G- ` A1 }7 ^# x7 d2 BMana: 法力2 c8 g* K" e' F. B# ^( m( t; l
L/L: Life Per Level, 每升一级增加的生命.( w' m/ f. J, _' V% F; A. }" ?
M/L: Mana Per Level, 每升一级增加的法力.% U; ^8 z: F: S) ?
S/L: Stamina Per Level, 每升一级增加的精力2 u( i! e* J4 d
L/V: Life Per Vitality, 每加一点Vit增加的生命.4 P, y8 l( G% J' n7 B! k
M/E: Mana Per Energy, 每加一点Eng增加的法力.
$ s' b1 `+ F/ U( |1 f
* A' Y8 r0 t+ x9 q4 Q) V( g" ^, @9 ~
下表中的 Str,Dex,Vit,Eng,Sta,Life,Mana 都是各个角色起始的状态.( n2 [; e; n$ b7 h5 d
===========================================================& Q9 g% W6 \7 _! h
角色 Str Dex Vit Eng Sta Life Mana L/L M/L S/L L/V M/E 8 z6 J3 B9 c) H4 I+ c
---------------------------------------------------------------------------------------------------
u4 N9 R% T6 }' I6 wAma 20 25 20 15 84 50 15 2 1.5 1 3 1.5
9 |8 r) [* K- N4 RSor 10 25 10 35 74 40 35 1 2 1 2 2
" q2 x/ B# r6 v( yNec 15 25 15 25 79 45 25 1.5 2 1 2 2
* X& Z- r Z* cPal 25 20 25 15 89 55 15 2 1.5 1 3 1.5" K. o F" @5 S& u
Bar 30 20 25 10 92 55 10 2 1 1 4 1
3 O. `6 g# _ H: C0 KDru 15 20 25 20 84 55 20 1.5 2 1 2 2' l+ ?: r: m5 z- c, G
Asn 20 20 20 25 95 50 25 2 1.5 1.25 3 1.75' R4 X) n; g3 q& I, ^. ?: g
============================================================" r5 y3 [( n# j: G' p
, i$ @4 C# A2 \, P; y& G' B
各角色的基础命中率(Attack Rating)和防御力(Defence)2 N- n2 J% D- x+ ?
8 h4 t0 e6 y8 X( cBase_Attack_Rating = Dex * 5 - 35 + To_Hit_Factor+ n* ~* S- K* c3 k8 t. G( ` r# B
To_Hit_Factor 为:9 k! L; F& W4 _% t/ x
===================================! N5 o* n+ w& q# D I
角色 Ama Sor Nec Pal Bar Dru Asn
/ v, x$ i0 H5 ]0 P9 S$ K& E4 R-----------------------------------# ~% ?4 r: a: {( m5 J) ^
Factor 5 -15 -10 20 20 5 15
6 Y2 Y! u+ ?- h7 d! q$ o===================================
5 h* J; N" }! M! e5 N; b m1 B3 f {) _4 H
Base_Defence = [Dex/4]. z( k' T% Y* M+ Z+ C
方括号表示向下取整数. |
|