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; K5 G" y; m+ L& G/ AReplenish Life 公式:
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Replenish_Life: 装备提供的恢复生命的属性的总和
& J2 T1 M3 p8 Q, S& B1 `- KLife_Per_Second: 每秒钟恢复的生命值
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Life_Per_Second = 25 * Replenish_Life / 256" B9 s- X1 f$ q: m* S* i& X
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6 U" Z& \* b4 z L血瓶加双倍血的几率:
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Double_Heal_Chance: 加双倍血的几率. l8 q, I/ L8 ` z% P X- ^" J
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若 Vitality < 200:
# ~) [; m3 W; X$ [" y: M+ }5 q Double_Heal_Chance = (Vitality/4)%+ H) a. }' N4 A" D" e# p
若 Vitality >= 200:
: ?* {. N# B8 K1 X0 R' R Double_Heal_Chance = (100 - (10000 / Vitality))%
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( V4 B( I2 A C" N% t/ Y0 RMana Regeneration 公式:
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" V: K! C4 l* ]7 b' MMana_Max: 人物的法力最大值' v8 k6 x: S0 X4 o# B' R
Mana_Regeneration: 装备和技能提供的恢复法力的属性的总和
2 A) W8 L) n6 c, Q& m: |8 OMana_Per_Second: 每秒恢复的法力值
! H# Y$ _5 |# V1 z[]: 方括号表示向下取整数0 u2 Z# J( b: X4 [6 B
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Mana_Per_Second = 25 * [[256 * Mana_Max / (25 * 120)]
2 Y% e$ V+ w& B1 \ * (100 + Mana_Regeneration) / 100] / 256
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法力瓶加双倍法力的几率:: D0 s' c A$ ^# b9 M1 v& O% t
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Double_Mana_Chance: 加双倍法力的几率
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1 p2 F6 A# g$ M若 Energy < 200:' S: {3 T# i2 P: a5 L
Double_Mana_Chance = (Energy/4)%
) x# |; Q* h7 z0 l* L若 Energy >= 200:" o5 v; q% a6 i% d; [( i# C
Double_Mana_Chance = (100 - (10000 / Energy))%
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血瓶和法力瓶对各个角色的作用8 l2 ?) i Z6 J
======================================================
, a5 _. h) l! v; B# W: I( O瓶子类型 Ama Sor Nec Pal Bar Dru Asn
" a! S1 G$ l' d- N [* x------------------------------------------------------
7 R. D; c# _- W) T4 Y" `$ sMinor Heal Potion 45 30 30 45 60 30 45+ z `8 i2 r9 h8 v6 a0 d* A
------------------------------------------------------
" k) Z, Z. h9 iSmall Heal Potion 90 60 60 90 120 60 90
; C) s5 |5 Q& O4 Z$ U' |------------------------------------------------------
9 K) N" Y* ~0 X7 F3 h% e4 JHeal Potion 150 100 100 150 200 100 1507 e8 g1 h2 Y0 y1 L, C- n( \0 g
------------------------------------------------------7 o6 ^. G/ E4 c7 D7 W) C
Great Heal Potion 270 180 180 270 360 180 270
: l6 f! @) n: i3 F------------------------------------------------------
* N' F: ~+ W4 F& iSuper Heal Potion 480 320 320 480 640 320 4802 C" h- c7 |2 I; `3 u8 x
------------------------------------------------------
- Q& _. S% W, R, s3 ]5 ?3 P% XMinor Mana Potion 30 40 40 30 20 40 30; f8 g0 `1 v& m0 U0 a2 `
------------------------------------------------------) E A4 f ^4 L% A9 L1 c
Small Mana Potion 60 80 80 60 40 80 60
+ l+ S: I3 L$ s# b- [/ U% L6 P------------------------------------------------------
9 _5 |7 a( U2 ?, d) I- WMana Potion 120 160 160 120 80 160 1201 Q. i, B/ R( O, i
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Great Mana Potion 225 300 300 225 150 300 2258 m, Z. d9 {. v: _4 @( p0 ^1 K
------------------------------------------------------4 X/ E/ r% v9 k" C! T" ^
Super Mana Potion 375 500 500 375 250 500 375
6 J( }" h- T) c, p# L6 Q======================================================
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7 c, @2 _& Z% Q' ONon-Player Units可以自动回复生命,回复速度取决于DamageRegen和MaxLife两个参数,具体计算公式如下:
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RepLife = MaxLife * DamageRegen * 25 / 4096
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解释7 c9 q+ L5 l, s% N
RepLife 每秒回复生命点数8 W- D: w k6 v! u' a
MaxLife 生命最大值# G: M( X' |4 g2 n+ c
DamageRegen 生命回复因子( F3 x( n; g C( e
: I3 x6 n/ }/ u' O2 a怪物的DamageRegen和MaxLife可以查阅全怪物资料,记得计算MaxLife时要先按照场景级别调整,多人游戏下还要再乘生命倍数——多人难度下的怪物HP。Champion、Unique和Minion要乘以奖励参数——Monster属性提升。
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玩家召唤生物以及各关雇佣兵的参数详见下表。; c+ o7 [. T/ g# b
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Minion DamageRegen BaseLife MaxLife
L. C' a& @1 w; G0 v3 nValkyrie 12 400-480 BaseLife*(1+(20*(slvl-1)+20*Decoy_lv)/100)/ T( m; @) ~# X- x' k
Shadow Warrior 3 376 BaseLife+15*Slvl: P$ |1 s# N9 K4 L& N" T$ a
Shadow Master 2 376 BaseLife+15*Slvl% l; \: m( L1 q" X6 N; V8 b- q6 R
Spirit Wolf 4 60-82 BaseLife*(1+(50+25*Fenris_slvl))6 S4 ~" k5 ?3 O# K2 j9 O+ p
Dire Wolf (Fenri) 4 98-130 BaseLife*(1+(50+25*Fenris_slvl))9 Y+ a5 p* G' l& X) {; l( U5 W
Grizzly 5 550-750 BaseLife*(1+(50+25*Fenris_slvl))5 |' N/ [2 T, q8 s- b2 Y
Oak Sage 3 56-64 BaseLife*(1+30%*(sLvl-1))
6 S: d* }# w/ w% b% X& zHeart of Wolverine 3 128-144 BaseLife*(1+25%*(sLvl-1)); q) J' o4 v& D" B7 c; X
Spirit of Barbs 3 200-226 BaseLife*(1+25%*(sLvl-1))
- T; u. f# X, iPoison Creeper 3 42-58 BaseLife*(1+25%*(slvl-1))
) V! A1 w/ I2 Z0 c: W3 u+ ~9 W4 ?Carrion Vine 3 80-110 BaseLife*(1+25%*(slvl-1))
) J4 E, f T$ \- kSolar Creeper 3 138-192 BaseLife*(1+20%*(slvl-1))
4 r, `& t% N& Q" J! Q1 \, tClay Golem 3 100/175/275 BaseLife*(1+35%*(slvl-1))*(1+20%*GM_lvl+5%*BG_lvl)( f% B0 |' [9 ~9 q7 o
Blood Golem 3 201/388/637 BaseLife*(1+20%+20%*GM_lvl)* W& X. l% V1 Z. C
Iron Golem 3 306/595/980 BaseLife*(1+20%+20%*GM_lvl+5%*BG_lvl)
( j+ `! c/ }' R% u H( j5 wFire Golem 3 313/613/1013 BaseLife*(1+20%+20%*GM_lvl+5%*BG_lvl)7 L, M8 }. n$ v2 a% }6 X
Skeleton 4 21/30/42 (BaseLife+SM_lvl*8)*(1+50%*(RS_lvl-3))! O4 F1 t- h# @ E
Skeletal Mage 4 61/88/123 (BaseLife+SM_lvl*8)*(1+7%*(RSM_lvl-3))
3 ^4 I5 l+ |6 h———————————————————————————————————% R. u$ c% K4 y$ e B4 T
Mercenaries below
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5 H- V: Q& ~: j! lA1Rogue 4
4 V, L( T7 A) [( V6 s6 ]- ^A2Guard 4
& R0 I6 v. k+ c3 a1 T0 o* O3 {! lA3Ironwolf 4
7 I8 \* f) r6 d# sA5Barbarian 10
; z% R2 D* m1 a& k==============================================================
9 }9 F' q& H, n+ \* Y: B3 v解释' u: B8 i; \& Q \' C
BaseLife 基础生命值,数值已写; j) o! t) R6 J
slvl 该技能的技能等级
& v( {+ ~' O% m* D8 I1 [Decoy_lvl 诱饵技能级别2 q' p9 s" @) w4 j5 I; P8 X5 L
Fenris_slvl 狂狼技能级别
z( G- P, v9 H# ]GM_lvl 石魔支配技能级别. c5 ~) @/ f1 g- a9 d
BG_lvl 鲜血石魔技能级别& M( R( a6 ]' g& Y
SM_lvl 支配骷髅技能级别
5 O9 m9 |" l* L, w% \5 wRS_lvl 骷髅复生技能级别6 j! e I* X1 W+ }: o
RSM_lvl 骷髅法师技能级别3 F) _" Q% [- d; s( }2 J
————————————————————$ \% s k9 n( l7 G# a! M
备注:* I `# e2 Z' o% T
1. nec的几个石魔以及骷髅战士和骷髅法师的BaseLife有三个数值,从左到右依次为普通/噩梦/地狱难度的数值。
% N" J& D+ ?9 t& C( k0 X2. nec重生技能复活的怪物,DamageRegen与原怪物相同。MaxLife为原怪物MaxLife * ( 2 + 5% * SM_lvl ) }# K# y2 P8 Q( x1 E6 x% B
3. Valkyrie, Shadow Warrior, Shadow Master的各项属性还与召唤时随机生成的装备有关。7 A. ?/ a1 {" a$ ^1 z) ~' x D
4. Asn的各陷阱最大生命值均为100,DamageRegen均为2.
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